X4 Foundations Free Download Unfitgirl

X4: Foundations Free Download

X4: Foundations Free Download Unfitgirl

X4: Foundations Free Download Unfitgirl One of my most beloved games of all time is Freelancer. It was relatively light on story, but I loved trading, upgrading my ship, and exploring. The X series did a lot to capture that same feeling but ended up being a bit too complicated in execution. X Rebirth, the predecessor to the latest game in the series, X4 FOUNDATIONS, went too far in the other direction, taking a lot of the freedom of the series away in favor of accessibility. X4 Foundations combines the best aspects of X Rebirth and X3 to provide an excellent, and approachable space sandbox. It’s not for everyone. It’s still a mess of menus, and the story is pretty much on you to make. However, for the first time the series can be picked up relatively quickly, even by newcomers, and even though most will have a rocky start learning the ropes, it won’t take long before you’re starting your ascension to mogul of a trading empire, rogue warlord, or whatever other path you plan to seek among the stars. When you begin X4 Foundations, you’ll have no clue what’s going on. There are three starting points you can choose from, the differences between them being what ship you start with, how many credits you have, and what your relationships with factions are. I preferred the explorer option because the beginning ship is moderately better than the default starter, but there’s no huge difference I discovered between the three. Once you’ve begun, it’s time to figure out the game. Unlike X1–X3, X4 isn’t utterly unapproachable at first glance. Figuring out how to move your ship around, fire your weapons, perform short and long-range scans, dock with stations, and travel efficiently through space isn’t too hard. There are quick tutorials for these things that get you up to speed pretty quick, and they’re worth doing.UNFITGILR.COM SEXY GAMES

X4 Foundations Free Download Unfitgirl
X4 Foundations Free Download Unfitgirl

Don’t make the mistake of getting too far ahead, though. From the beginning of the game, you have access to tutorials that you really don’t need to get into until you’ve gotten a few hours under your belt. The best way I’ve found to play X4 is to build your character in baby steps. Set short-term goals for yourself, like getting a new gun for your ship, early on in the game. There’s not much story to be had in X4, at least not an overarching one. The most substantial quest has you helping a scientist study rifts in space which leads to you getting the Player HQ station. Other than that you’ll find questlines tend to be of the short and sweet variety. At least for now, X4 is about making your own story, and if you’re not a self-starter, this game might leave you a bit flustered. There is very little in the way of a guiding hand in this game, and especially early on if you’re not down to grind for your own sake, then you won’t make it far. The primary motivator in X4 is to amass more credits. The more money you have, the more things you can do. While your first big money item should be a new ship (the starting one is just not good at all), it’s up to you to figure out what path will give you the best bang for your buck. There are a few different paths you can go down when playing X4, and although you can eventually diversify into all of them, choosing one and sticking with it early on is more efficient. You can be a trader, miner, or bounty hunter. In practice, it’s more complicated than those three descriptors might suggest, but that’s the gist of your options.

Firefly without the insufferable writing

If you choose trading, you’ll want to upgrade from the Class S ship you start with (“S” meaning Small) to a medium-sized freighter. Then you’ll want to start seeking out lucrative trade routes. Each sector of space contains a myriad of stations which serve as factories, shipyards, refineries and so on. Each type of station has its own supply and demand. An ore refinery, for example, needs ore from ore mining ships. The refinery then refines the ore into Refined Metals, which then are exported to another station and turned into Advanced Composites. These Advanced Composites can then be transported to another station which uses them to manufacture Missile Components and Antimatter Converters, which are then used to make missiles and starship propulsion products respectively. When you first start trading in X4, you’ll only fill one part of the massive supply chain that moves these materials from one station to the next. However, as time goes on, you can amass your own fleets of traders. If you diversify into mining, you might find yourself responsible for a product on every step of its journey. From raw materials all the way to finished product. In fact, once you amass enough credits, you might just choose to cut out the middleman entirely. Eventually, much of the gameplay in X4 moves to the map screen. While you’ll use the map intensively during your whole playthrough, it really becomes front and center when you amass a fleet of ships. Grand Theft Auto: Vice City

X4 Foundations Free Download Unfitgirl
X4 Foundations Free Download Unfitgirl

While you can pilot any ship you own, and you can own pretty much any vessel in the game, it’s incredibly inefficient to try and fly the vast capital ships that will make up your late game fleet yourself. Instead, you’ll need to use the map to tell your fleet what to do. At this point, you’ll spend more of your time standing around on stations or chilling on the bridge of one of your big ships than actually flying. This is where the experience may break down for some. To get the most out of the game, you’re going to have to enjoy issuing commands to your AI-controlled ships and watching their icons flit too and fro on the sector map. The ultimate goal of X4‘s endgame (even though the game never really ends) is to build your own stations. Almost every computer-controlled station you see can be replicated using the station builder. Each station is built up of modules, some of which you begin the game with the knowledge to build, and some which require you to obtain blueprints by scanning and other means. Building stations in X4 is a massive undertaking, and incredibly time-consuming. You have to buy a plot of space, hire or buy a large building ship and then either haul all the material needed to construct a station yourself or purchase it through a third-party. Once you have your builder and all the materials delivered to your construction staging area, you then have to wait for the lengthy build process. I liked that all this happened in real-time, and even though it takes a while, it gives a real feeling of immersion to see that each step in the station building process is represented by actual actions in the game world. Though you spend a lot of time in menus, it feels more meaningful to see that moving ships and goods around isn’t just an invisible process, but is instead represented entirely in-game.

X4 in the test: mouse click monopoly

Unfortunately, the X series’ reputation for a convoluted interface and bugs isn’t completely evaded by X4. While on the whole, the game is a lot more polished and easy to understand than its predecessors, learning the ins-and-outs can still be very confusing. Even with tutorials, you’ll find yourself scratching your head sometimes. When building stations it can be hard to understand just how to go about hiring a builder, for example. The AI can be finicky as well, sometimes pausing for a while before executing your orders, or taking weird, unnatural flight paths when performing complex actions like docking, which sometimes end with them getting stuck on things. Oddly, the AI seems to do much better when you’re not looking at it. When issuing orders from the map outside of the visual range of my fleet, I noticed they were a lot more apt to do what I told them successfully than if I was watching them. This takes a bit of the fun out of the experience because I love watching my fleet fight, build, and mine. Fortunately, Egosoft has been quick with hotfixes and updates, and several bugs I experienced when the game first released have already been eliminated entirely. It’s expected that such an ambitious game from an indie studio might have a few kinks to work out. However, if you’re going into X4 expecting a bug-free experience, you’re going to be in for a disappointment. Egosoft has an excellent record of supporting their games so you can bet that any issues you have will be rectified eventually, but it’s still a tad rough around the edges. Grand Theft Auto: The Trilogy

X4 Foundations Free Download Unfitgirl
X4 Foundations Free Download Unfitgirl

X4 Foundations is a niche title. If you dream of a single-player Star Citizen, or loved games like Freelancer, then this space sandbox will be a breath of fresh air in a much too sparsely populated genre. However, even though X4 is more accessible than X1–X3, it’s not a casual game. You have to work to figure out the mechanics behind Foundations, and if you put in the time, you’ll be rewarded with an experience that can last 100 hours or more. I loved the feeling I got from starting from nothing flying a lowly single-man craft and working until I was standing on the docking pad of my own station watching my fleet of transports loading and unloading. X4 Foundations is a game where you choose your fate, and if you’re willing to self-motivate and put in the time, you’ll find an incredible experience waiting for you. The X series has always been a dense space sandbox with a steep learning curve, 2013’s X Rebirth tried to solve that issue by reducing the focus on empire building and limiting you to one ship. These changes to the franchise ultimately weren’t well received making Egosoft go back to the drawing board to see how they could blend the good things from Rebirth with the densely detailed experience fans wanted. The series is a take on the space sandbox genre, in much the same vein as classics like Elite and its sequels and titles like Freelancer. You are thrust into space with a ship and a handful of credits and have to survive and prosper however you see fit; whether that be by trading, mining or bounty hunting.


X games have always had a grander sense of scale than those other titles though, not necessarily in the size of its world (you can’t get much bigger than the Elite series’ simulation of our universe) but in the influence you can have as the player. Where most space games see you as a lone soul in a single ship eking out a living, these games let you create an empire. With whole fleets under your control, fighting, supplying materials and cornering markets as you see fit. X4: Foundations opens with you selecting one of three starting archetypes, which essentially give you a different starting ship and equipment focusing on combat, trade or exploration. From there however, you are free to play however you want and this is where the game doesn’t do as much as it could to get new players into the swing of things. Foundations does very little to explain itself or the game’s scope. It does have a help menu full of tutorials but these are often very control focused rather than feature focused meaning you get shown how to do things, but aren’t really told why or how they are useful. This is a huge shame as it adds a huge barrier to entry for anyone who is new and doesn’t want to trawl through a wiki or a series of videos on YouTube.

X4 Foundations Free Download Unfitgirl
X4 Foundations Free Download Unfitgirl

Push through the initial learning curve however and there is a lot to love about this new iteration of the franchise. Gameplay in X4 is open-ended and extremely freeform and while there are some plot-related missions you’ll encounter, there isn’t exactly a traditional campaign. You’ll be able to buy a new ship very quickly after completing missions, trading or murdering opposing factions. Whether this ship is for you to use or whether you entrust it to the whims of an NPC is entirely your decision. And this is the point you realise that the X series is very different, you can send your newly acquired ship off to mine, trade or hunt entirely autonomously and the NPCs will improve as they do so. After this taste, you’ll soon find yourself creating stations to create specific goods before using your fleet to supplying all the materials yourself so that you earn all the profit. If this sounds like it can get complicated, that’s because it can and honestly the game, even four games into the main series, still does a bad job letting you know what you can do and how to do it. But at the same time, it’s really rewarding to figure this stuff out as you build up your empire. If you don’t want to grow your empire though that is an equally valid playstyle and you can just as easily ignore it and focus on combat, trading, mining and missions if that is more your cup of tea, having an empire definitely helps you progress however. Grand Theft Auto: San Andreas

Foundations’ focus on scale now also applies to the moment to moment gameplay. At any point you can leave your ship, walk around and even spacewalk. Not only that but you can seamlessly dock small ships on larger ships before getting out and taking control of it. Hiring crew to fill positions on ships and stations you own is important too, with every NPC having specific skills which improve as they perform tasks. The user interface for viewing all this information is much improved from earlier games but does still have its fair share of issues. It still looks extremely utilitarian and drilling down through your assets feels like you are using a spreadsheet. It’s perfectly functional but ultimately quite clunky and it’s an issue across the whole interface. The map does a good job of displaying everything you need to see at a glance, but can also become cluttered quickly if you don’t diligently filter things out. Visually it can be quite a pretty game with detailed ship and station models as well as lovely ship interiors. The audio design is likewise quite nice with a good array of radio chatter and suitably punchy lasers, the soundscape isn’t as immersive as in something like Elite: Dangerous, but it does the job. Flying around space feels weighty with combat especially being quite satisfying. Your ship has a variety of modes: a travel mode that makes covering distances a lot quicker, a short range and long range scan mode for finding blueprints, missions and stellar objects and the SETA mode which is the time dilation mode from earlier games that you have to unlock here. The scanning mechanic is important for gaining access to new upgrades and structures, as is improving your standing with the many races. This is accomplished by doing almost anything that benefits a faction, from trading to completing missions. Your standing grants you new licenses and access to more plans so you can improve your ship and expand your fleet.

Add-ons (DLC):X4: Foundations

Collector’s Edition X Universe – 20th Anniversary Collection P1 Developer Comp P1 for Beta Testing Steam Sub 328445 X4: Split Vendetta for Beta Testing
Steam Sub 331913 Steam Sub 387900 X4: Cradle of Humanity Soundtrack  Cradle of Humanity Split Vendetta Soundtrack  Foundations Soundtrack
VC 2015 Redist DirectX Jun 2010 Redist
Requires a 64-bit processor and operating system
OS: Windows 10 (64-bit), Windows 8 (64-bit), Windows 7 SP1 (64-bit)
Processor: Intel i5-4590 3.3GHz or AMD equivalent
Memory: 8 GB RAM
Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
Storage: 12 GB available space

Requires a 64-bit processor and operating system
OS: Windows 10 (64-bit), Windows 8 (64-bit), Windows 7 SP1 (64-bit)
Processor: Intel Core i7-6700 or AMD equivalent
Memory: 16 GB RAM
Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
Storage: 12 GB available space


  1. Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
  2. At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
  3. Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
  4. Click Apply then OK.
  5. Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
  6. In the Program Files folder, find and open the folder for your game.
  7. In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
  8. Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
  9. Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
  10. Once complete, try opening the game again


  1. First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
  2. There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
    Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
  3. Create a folder called “keys” and copy the key you got from here and paste it in the folder.
  4. For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
  5. Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
  6. Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
  7. After that double-click into yuzu and select the folder you put your game folder in.
  8. Lastly double click on the game and enjoy it.

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