Train Valley 2 Free Download
Train Valley 2 Free Download Unfitgirl
Train Valley 2 Free Download Unfitgirl The original Train Valley was a casual puzzle game in which the goal of each level was to route a certain number of trains between different coloured stations, while maintaining a positive bank balance and, optionally, meeting a number of secondary goals. While Train Valley 2 retains the level-based approach of its parent, this sequel changes the formula significantly. Each level now requires the player to route a small fleet of trains between various stations in order to create production goods required in the target cities, blurring the line between the casual puzzle style of the original and a sort of light tycoon strategy game. Train Valley excelled in its presentation. Graphics were crisp and colourful with plenty of life, and expanded with little animations and flourishes. Music was cool and casual, more jazz than elevator music, and a joy to listen to. Unfortunately the sequel seems to have gone backwards. Graphics have been updated to full 3D, but the developers have taken a deliberately minimalist, low-poly approach. While they’re clean and nothing to complain about on their own, when compared with the earlier game they just seem lacking in character. Each train and production station is nicely animated and looks good UNFITGILR.COM SEXY GAMES
And there are some nice extra touches again like birds flying about, but it seems to lack the life of the first game; the vibrancy and personality is just … gone. It’s a bit like eating cheese made from Pasteurised milk: it works, but it’s lacking in flavour. There’s also no way to rotate the camera so it’s still possible to get signals/switches behind other objects, making them hard to use or even see. Music is well produced and nice, but it’s not as lively and enjoyable; the first game’s soundtrack seemed more varied and great to listen to, but this feels a bit like being stuck in an elevator, the endless musak playing eternally in the background. Once again, it’s not bad, just bland. Sound effects are fine. I never felt they were a highlight before and they’re not here either, but they do the job. The interface is minimal and clean but some button clicks appear to be ignored. I encountered this in the first game, too: needing to click two or three times on the speed controls, for example, to get one to register. I don’t know if it’s a bug in the interface or maybe the hitboxes aren’t quite right
These are generally linked
But in either case it can be a bit frustrating when things start to go wrong. Performance is mostly good on my GTX1070-based gaming laptop, but a couple of times a level the game freezes for a second or two for no obvious reason. While the player’s interactions in Train Valley 2 remain basically the same as in its predecessor — build tracks between stations, click on stations to send out trains, and click on switches at track intersections to direct trains on desired paths — the core gameplay and goals have actually changed significantly. Gone are the bankruptcy, coloured stations, extra train button, and train pressure gauge, replaced by a small train fleet, production-line manufacturing, and time limits, the last of which form three of the five stars that can now be earned for each level (the other two stars are optional goals similar to the first game). There’s also building of bridges and tunnels, which is a welcome addition, but limited in scope. The goal of each level is to satisfy the production requirements for each city on the map. You begin with a smallish cash pool and one or more cities requiring goods: six units of furniture and five of jewellery might be required in one city Camp Buddy
while 12 cows and 8 wooden boards might be needed in another. Placed around the rest of the map you’ll then see production stations of the various tiers, to which you need to send trains full of workers from the cities to begin production. Once you have the basics going, cash becomes much less important, and you can always send extra worker trains about to earn cash. Higher tiers require lower-tier goods as well as workers. So producing the five units of jewellery might require gold ore and coal to make gold bars; as well as sand and coal to make glass. The gold bars and glass would then have to be transported to the jewellery factory to produce the jewellery. Each of those steps requires five workers, so all up you might need 35 workers. Some of these requirements change as you progress through the levels, but the basic idea is the same each time. The game begins with a series of tutorial pop-ups explaining the very basics of game play. As you play more and unlock features, some of these are explained with extra pop-ups, too, but not all. For example, the questions of how you appropriate funds, why trains turn around in some stations, whether train upgrades and fleet increases carry over between levels
You’ll get money from each train that arrives
Or whether the unlocked locomotives do anything differently are not answered anywhere. That’s not a critical failing, but since the popup functionality exists, a more complete description of these game elements would have been great. Even having played the original Train Valley very recently, it still took me a while to work out just what was going on in some of these situations. Do well enough and you’ll unlock upgrades to your locomotives, but I think these are only aesthetic. Upgraded train fleets aren’t carried over between levels, so there’s no real feel of progression either: less a campaign than a series of discrete levels, much like the first game, but with the feeling there should be more. The conversion of workers into components at each station seems exceptionally silly to me. Why does a train full of workers turn into coal, wood, or grain? What happens to the workers? Do they quit, or is workplace safety so lacking that they end up in the goods? Is my jewellery made of compressed worker? Are the cows actually eating the workers!? And why do produced resources need to be transported, but the trains themselves can be anywhere at the click of a button? Camp Buddy Scoutmaster Season
Also silly, but a holdover from the previous game, is the way in which trains can stop on tracks and turn on the spot. I would have liked to have seen this removed from the sequel. All of these things reduce the appeal as a tycoon game. It seems to me like more than the casual puzzle game of its predecessor, but not quite enough to be an enjoyable simulation game; it’s a sort of “tycoon-lite”. Add the time constraints and the 50 levels that, at least from the half or so that I’ve seen, all feel basically the same, and it seems like a game that doesn’t quite know what it wants to be. In Train Valley 2 you become a route planner for freight trains. The principle of the game is easily explained. A certain number of goods must be transported from the production site to the station. On the way there, sand, for example, has to be processed into glass, which requires a stopover at the glass factory. This is how you move tracks from point A to point B to point C as efficiently as possible. The developers completely dispensed with a story framework, which is why we are concentrating purely on the gameplay here.
You can pause time whenever you want
The whole game is divided into individual scenarios that can be played independently and in any order. However, it should be noted that new elements such as bridges are introduced during certain scenarios. If you play an advanced mission before that, you could potentially overlook new game elements. And since shipping goods from A to B would be too easy, as is well known, tough tasks such as time limits or surviving an entire lap without an accident await in each scenario. At the end, a star beckons for each successfully completed challenge. A maximum of 5 stars can be achieved per mission, which will ultimately lead you to the international ranking list. There personal best times are compared with other players and you get a further incentive to play missions over and over again. Playfully, Train Valley 2 is actually reminiscent of a mix of Cities in Motion with a touch of The Settlers. The whole thing is greatly simplified, designed to be beginner-friendly and the casual freight train simulation is ready for everyone. It is actually very easy to lay the first rails and achieve success, even for beginners. From scenario to scenario, the demand increases continuously until you have a lot to nibble on from mission 15. Capcom Arcade 2nd Stadium Switch NSP
But never felt overwhelmed. If necessary, they can of course tear down the tracks or, in the worst case, restart the mission. In addition, each player can gradually adjust the game speed, including a pause function. But whoever thought that after the construction of a railway line one would now have peace and quiet, is wrong. The route of the individual trains must be constantly monitored. Turnouts, for example, always have to be set manually. It is not uncommon for a switch to be forgotten and the train to take a wrong turn. In this case, the train can simply be turned 180 degrees, but must be stopped manually beforehand if there is another train engine on the tracks. If two trains collide, the freight is lost, the damaged tracks have to be repaired and the machines have to go to the workshop. That’s quite a lot of work for a casual game. At the same time you are constantly fighting against the clock in order to achieve the best possible rating. Perfectionists also feel compelled to plan transport routes as efficiently as possible. The developers are currently not using a save function while playing, only completed levels are saved as progress. So you have to start a level from scratch if you make a gross blunder.
A scenario lasts between 15 and 20 minutes on average, which, with the 20 levels that are currently available, leads to a playing time of six to eight hours. If you want to get all the stars in all sections of the game, the playing time climbs about threefold. In the finished game, a total of 50 ready-made scenarios should then be waiting for the players. In addition, Train Valley 2 comes up with a Steam Workshop integration and an in-game editor. It’s relatively easy to build your own levels and share them with other players via the Steam Market Place. In theory, you could now achieve an unlimited playing time. In practice, there are already some interesting community maps that provide additional fun. At this point a warning to all “Hardcore Train Fans”, Train Valley 2is primarily aimed at casual players and may be perceived as too easy by some players. Also, with Train Valley you always have to think of a mobile title, which I think could work. A mobile offshoot might even await us in the next few months, but no porting is planned at the moment The indie title impresses with a simple and beautiful look. The entire game world is kept in a kind of comic look, which further underlines the “indie character”.
Add-ons (DLC):Train Valley 2
OS: Windows Vista SP1+
Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
Memory: 2 GB RAM
Graphics: ATi Radeon HD 2400 or NVIDIA GeForce 7600
DirectX: Version 9.0
Storage: 1 GB available space
Requires a 64-bit processor and operating system
OS: Mac OS X 10.12+
Processor: 1.7 GHz Intel Core i5
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 8600M or better / ATi Radeon 2400
Storage: 1 GB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
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