Townsmen – A Kingdom Rebuilt Free Download
Townsmen – A Kingdom Rebuilt Free Download Unfitgirl
Townsmen – A Kingdom Rebuilt Free Download Unfitgirl Resource management titles have been a part of my PC gaming history since the beginning. I’ve fallen in love with the likes of Settlers, Age of Empires and Tropico over the years, all of them scratching an itch to micromanage a society, and have everything running like clockwork. I’m sure in fact I was probably a tyrannical despot in a previous life, delivering autocratic rule over an obliging kingdom. Either that or I just like things neat and tidy and to overcome a challenge. Either way, when Townsmen: A Kingdom Rebuilt came along – a remastered version of the 2016 release, just called Townsmen – my interest was instantly piqued, and I knew I’d be falling down the familiar rabbit hole of resource management once again. If you’ve played this genre before, then you’ll instantly know the score here. We’re talking the construction of buildings, the production of food and meeting the needs and demands of your ever-growing population that you have taken under your wing. The choices you make will affect their happiness, and thus their performance, and ultimately if you turn into a flourishing kingdom or a desperate leading struggling to control a populace that resents them. UNFITGILR.COM SEXY GAMES
The formula then, hasn’t really changed, which will appeal to long-standing veterans of the genre like me but should also be a word of caution to manage the expectations for everyone going in. Let’s be clear right now, Townsmen: A Kingdom Rebuilt does very little to elevate the genre beyond what’s already been established by decades of titles that have gone before. Ironically, despite the game being about expanding your borders into new frontiers, it does very little to push the boundaries of what a resource management title can be about. That very fact might put some people off, but actually if you can make peace with that, you might very well find yourself enjoying what’s on offer here despite it being very, very familiar. For a start there’s a whole lot of content here for you to enjoy. To kick things off, there is six chapters’ worth of tutorial which do a pretty effective job at establishing most of the mechanics. And what I really appreciated is that by the last couple, there’s actually a chunk of challenge to finishing them. Unlike most tutorials that simplify the mechanics for ease of understanding, so you race through them, Townsmen: A Kingdom Rebuilt takes its time and forces you to play about and achieve objectives that will take time to fulfil. And what that means is once you’re into the “main” game, you feel ready, up-skilled and prepared.
Over 150 different town- and production buildings
Then, when you then look across and realise there are now 26 pre-made scenarios to play through, each one taking you a few hours to overcome, depending on their difficulty, you’ll begin to appreciate the content available here. And that’s before you embark on the Endless Mode, which is the sandbox mode that has over 20 maps to choose from, each with their own hallmarks and considerations as you create an empire from scratch. However, there are a few minor issues which tend to frustrate you as you’re playing. Firstly, because of the preset angle of the camera, it is quite easy to have buildings become hidden behind one another, which is even more frustrating if you need to select the building behind for repairs or other reasons. Yes, you can consider this when placing your buildings in the first place, but it still accidentally happened to me on more than one occasion resulting in some impromptu demolition of the front building, which clearly annoyed the residents who were living there at the time. You also seem to have less control over how to manage your stock in this game versus other titles. There’s no preferences, or ratio sliders to tweak to set which resources can go where. The only option available to you is to remove people from buildings to stop them working there, and thus using up resources. Given games of twenty years ago had more fluid, malleable options as standard, this feels like a misstep, especially for a genre that is all about managing resources. Sid Meier’s Civilization VI
Also more so than most games, it feels like if you find yourself in a rut, like running out of money or food, it is harder to turn your fortunes around. On a few occasions I would find myself out of money and the only way out of that situation is to spend money to get yourself in a better situation. Alternatively sometimes food would be my nemesis, and the only way out of that hole would be to build more food production buildings, which all needed staffing, which meant building more homes, and by extension creating more mouths to feed. Sure both of these problems eventually resolve themselves, either through patience or planning or both, but it can feel harder than it needs to especially if at the same time, buildings are catching fire, plagues are running riot or some bandits are attacking your stores and stealing your precious resources. And as missed opportunities go, the combat, or lack thereof, is perhaps my biggest gripe. The way it works is said bandits look to raid your settlement and your only options is to have barracks and guard towers strategically placed to ensure their field of influence covers your entire kingdom. Then during raids, your own soldiers go out to do battle with the bandits, and either win and send them back on their sorry way, or they are defeated and the bandits leave with your stuff. The only influence you can have on proceedings is by keeping the soldiers stocked up with weapons and armour, and food and drink to improve their performance. There’s no training or upgrading going on here, and there’s also no attacking of other players. It makes what is normally one of the most interesting parts of these titles incredibly flat and passive.
Unrestricted endless mode on 24 maps
But despite all of that moaning, I actually really enjoyed playing Townsmen: A Kingdom Rebuilt. Numerous evenings were spent building, managing and ruling the denizens of my medieval utopias, often being so engrossed with what’s going on that I wouldn’t realise five hours had passed and it was way beyond my normal bedtime. But I regretted none of it, because despite its flaws, its niggles, its missed opportunities, there’s still a competent, enjoyable, challenging and ultimately familiar resource management sim in here. It’s incredibly addictive in the best way, and the learning curve it employs sucks you in and doesn’t let go. Despite the frustrations, you’ll want to overcome the challenges, beat the scenarios, complete all the quests because you know with some persistence and practice you’ll ultimately prevail. There’s also a levelling system with permanent unlockable upgrades that transfer across different games you start that give a real sense of progression and reward for your endeavours and helps connect what could otherwise be very disjointed missions. The way it displays all of your pressing issues as icons down the left of the screen like something out of Two Point Hospital, makes managing the problems of your people easier, allowing you to prioritise your decisions. The cute, almost retro art style takes me back to the good old days, being twee and functional, while clearly nothing spectacular, and its music perfectly complements the medieval setting, even if I swear one of the tunes sounds just like the opening to Game of Thrones. Sid Meier’s Civilization V
So, all in all, Townsmen: A Kingdom Rebuilt kind of sounds like a contradiction in terms. Its name implies an enhancement, an evolution, at least progression on what has gone before, and aside from sheer content, there’s nothing here to validate that claim. It’s an old-fashion resource management game with a relatively fresh lick of paint that functions perfectly well. It won’t be the title that brings in newcomers to the genre, but because of its accessibility and familiar gameplay, it could very well suck in those who enjoy such titles for hours on end, and those people will enjoy their time immensely, as is their vice. It won’t ever be recognised in the same breath as the like of the Settlers or Civilisation series, but it can be a nice stop-gap for most until the next of those big hitters arrive.Talking about mobile titles in relation to the possible transposition on consoles is never easy. Trying to alter the very nature of the project, to adapt it to much more complex contexts such as current-gen, is a very difficult task for any developer; for obvious reasons, limited resources lead to clashes with the reality of a far more demanding public than could have been anticipated, with the result of seeing every effort in vain. Instead, HandyGames tries to get a much more positive result with Townsmen – A Kingdom Rebuilt for the console market, fresh from publication, which wants to obtain a reversal of the aforementioned disastrous trend – and perhaps a redemption of the entire category.
26 diverse scenarios and challenging tasks
“A vast land awaits your settlers and is ready to be colonized. Send your architects and builders to plan and construct a city. But also send your craftsmen, to cut some wood and to mine ore. Make sure your fields are on fertile grounds, to get all the food for your hungry subjects! Townsmen – A Kingdom Rebuilt hands the crown to you: Guide your people from their first steps in a small village to a massive medieval metropolis with thousands of inhabitants.” When you launch into T-AKR you start off rather simply, learning how to operate and use certain mechanics while being guided by some quirky characters. Once you clear the basic tutorial you’ll find a new set of options open to you and new missions to obtain just like… build a farm the harvest cotton. As you progress further more will unlock. Everything from simple benches and water features to big white stone walls and marketplaces. Finishing missions will see you flooded with new comers and workman, fisherman and bakers, tailors and merchants. With this comes the need for buildings to cater for these people and that’s where balance comes into play. If you build too quick you may find yourself out of money and might need to fire a few workers leading to bad moral within the community, and we don’t want that.
Townsmen looks great also. For a top down view they have certainly gone to some detail making these towns and cities look very true to what you would imagine. This, along with great uses of color, makes details stand out. Gameplay is very simple to manage also which is good for these types of games to save confusion or missing something. If a building catches on fire, simply click on the building and swipe how many people you want to help put it out. Same goes for building, click on the based of the construct and choose the number of members you want to use; obviously the more the used the quicker things are done but will cost a little extra.You may have heard this tale on our podcast already but when playing through the tutorial of Townsmen – A Kingdom Rebuilt I was thoroughly enjoying the laid back approach to the gameplay, seeing my medieval town come to life. And then the next thing I knew my town was overrun by bandits with a penchant for setting my buildings on fire. This wasn’t in the brochure! But whilst these pyromaniac bandits caught me off guard, I was unwavered, having had my fair share of enemies attack my cities throughout the years on other strategy games. The clue is in the title with this one, as in Townsmen – A Kingdom Rebuilt you must rebuild your kingdom to its former glory. The lengthy tutorial gives some indication that you have recently been given a new town to restore following an incident elsewhere, but the majority of the scenarios are all standalone with only minor references to any sort of story. Sniper Ghost Warrior 2
For the most part in Townsmen you will be erecting buildings, assigning workers and trying to keep your population happy. There is a huge selection of buildings to choose from including smelters, bakeries, churches, vineyards and even a tailors. These buildings all offer resources but then there are structures such as the contest grounds and juggler camp that are more focused on simply keeping your Townies and Townettes happy. If they are too happy though then you can easily raise taxes to bring them back to Earth.Most buildings act like part of a chain reaction in order to get to the end product. Take the smelter for example: this melts down iron and gold ore into bars that can then be used to create armor and weapons for the soldiers. But the smelter in turn needs charcoal and the ore itself to fully work, and charcoal requires wood first of all. Sometimes these chains can feel unnecessarily long but when everything is working together like cogs in a machine, you start to appreciate the depth and intricacies included.
Add-ons (DLC):Townsmen – A Kingdom Rebuilt
OS: Windows 7
Processor: 2.0 GHz
Memory: 2 GB RAM
DirectX: Version 9.0c
Storage: 500 MB available space
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: 2.0 GHz
Memory: 4 GB RAM
DirectX: Version 9.0c
Storage: 1 GB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.