The Mean Greens – Plastic Warfare Free Download
The Mean Greens – Plastic Warfare Free Download Unfitgirl
The Mean Greens – Plastic Warfare Free Download Unfitgirl Little green army men were a staple in many kids’ toy boxes, including my own. They were iconic and fun, and they came to life in two hugely popular ways in the ’90s: Pixar’s Toy Story and video games. Developer Virtual Basement tries to feed off this nostalgia in The Mean Greens – Plastic Warfare. It works at first, with green army men coming to life and running into battle on a cluttered arts and crafts table. However, The Mean Greens fails to offer an experience that lives up to the rose-tinted memories of imaginary battles with the toys that inspired it. Plastic Warfare is a multiplayer third-person shooter set during a war between tan and green army men. Being a tiny toy in a big world makes for a lot of visually interesting scenarios: you weather treacherous kitchen counters, fjord a bathtub, and grit your teeth during battles on top of cake. I love when video games give you the perspective of something small, causing everyday objects to appear huge and daunting, and this concept is used to great effect in Plastic Warfare. While the charming world lends itself to some interesting moments, your appreciation for Plastic Warfare’s detailed world will wane when you realize how often the tan army, specifically, blends into its surroundings. When fighting near a tan-colored cake, it was next to impossible to track my enemies, and unfortunately, this was not an isolated incident. UNFITGILR.COM SEXY GAMES
Most modes prioritize completing objectives–capturing your opponent’s flag or conquering their base, for example–over shooting enemies, though your gun remains a useful means of slowing them down. Given the fact that shooting to kill isn’t your highest priority, you could forgive Plastic Warfare’s static and anemic equipment selection. However, your weapons are neither varied nor empowering. They all feel the same: lacking in impact and without recoil. It was hard to tell if my shotgun was actually firing at times, let alone connecting with my intended target. Likewise, it was common to die without knowing why; a visual marker shows that you’re taking damage, but it’s too subtle and easy to overlook. A number of modes trip and fall over their own objectives, too. For example, Deep Freeze tasks teams with melting their respectively colored frozen dinosaurs–whoever melts the ice around their T-Rex first wins. Before both teams can get to the area that holds their iced-out dinos, there’s a big chunk of ice blocking the only way in. Since killing other players doesn’t help you win this mode or unlock new gear, it makes no sense for anyone to shoot each other when this obstacle is in the way–that would only make melting the block take longer. The most beneficial solution for both teams would be to work together–this would help get to the actually competitive part of the mode faster. But then, a bunch of players would just be standing around, holding down the left mouse button, and watching ice melt.
To make matters worse
Of course, everyone shoots each other anyway, making a needless part of the mode take a lot longer than necessary. each mode has a dedicated map, and the monotony this creates wears on you over time. If you happen to find a mode you do enjoy, it’s very likely that you’ll still grow tired of playing on the same map and long for a change of scenery. The potential for creative audio design is huge for a game like Plastic Warfare, given the small-guys-in-a-big-world perspective, but so many of these opportunities go unrealized. Most of what you hear is gunfire and a mediocre soundtrack; I had to turn off the music to see if there were any sound effects. The only effect that I remember standing out occurred when I ran up a xylophone. Appropriately, it sounded like it should when someone runs a mallet across the multi-colored keys. It’s a seemingly tiny detail that makes a big difference in the grand scheme of immersion, and it’s disappointing that the rest of the world isn’t as responsive to your presence. When there are much better multiplayer shooters on the market, a lot of which are completely free to play, it’s impossible to recommend The Mean Greens – Plastic Warfare. If you want to play with army men badly enough, I recommend looking for the ones you had as a kid or making a trip to the dollar store. Shovel Knight Pocket Dungeon
Like a lot of people, I too grew up with the little green plastic soldiers and would wage war with their tan variations. Though the combat itself was undoubtedly limited to silly mouth noises and toys dramatically being tossed around the warzone, aka my bedroom floor. The Mean Greens: Plastic Warfare playfully recreates this typical childhood hobby in the same settings a child would have played with them. A vegetable garden full of cauliflower and beetroot is decorated with toy trucks, ramps and helipads to become a Jurassic battleground, an art play area has ramps made of crayons, coloured markers and paint trays and the battle even takes place inside a fish tank populated with fish and ornaments. With 10 maps to play across in 10 different modes, The Mean Greens: Plastic Warfare breathes life into these miniatures in a silly and joyful manner in this Multiplayer only third person shooter. Visually interesting scenarios materialise while playing as a toy in playful, innocent battlegrounds that are set in real world children’s backdrops. Bedrooms, gardens, cemeteries and fish tanks are just a few examples of simple and peaceful settings that become disrupted by toy soldier battles. The use of actual toys and real world objects as platforms, makeshift buildings and fortresses is a fun alternative to the gritty, war torn backdrops countless titles tap into. While the complexity, depth and skill required in other titles certainly raise the bar in the shooter genre, The Mean Greens unashamedly offers a simplistic experience that plays well with simple mechanics and accessibility in mind.
Bath time has never been more menacing
This levity makes for a more casual experience, eliminating the hardcore mindset that dominates the mainstream. Most modes prioritise objectives over elimination of enemies. Capture the Flag is tried and true game mode that has become a classic and a favourite of players for generations, where the elimination of enemy players serves only to prevent their escape with your flag or to protect your own flag bearer. While Team Death Match (TDM) and Free For All (FFA) modes are naturally present too, some of the alternative modes have some fun spins on typical offerings. One that comes to mind sees one team of players as soldiers while the others takes on the role of raptors in a Team Death Match setting. The team with the highest score wins the round before the teams switch for the next, offering each side the opportunity to jump crazy high and zip around chomping soldiers. It’s silly but different. For the TDM and FFA modes Bots fills the lobbies until more players join. The AI in The Mean Greens is hilariously stupid. They will run across the screen or even right towards the gunfire without firing a single shot. Until they do. When they put their game face on and start emptying clips, they can get the work done. At times they will spray carelessly while at other times they will have pinpoint accuracy. It’s unbalanced to say the least but any title that includes Bots to fill games to prevent endless matchmaking is a feature that should be welcome and encouraged. Singularity
Each player has 6 weapons to cycle through with the press of a button. An assault rifle, sniper rifle, shotgun, rocket launcher, grenade launcher and a flamethrower are at the toy soldiers’ disposal. To aid with accessibility and the casual nature of The Mean Greens, there is no recoil or bullet drop. Where you aim is where you hit. While this is likely to upset those who prefer a more realistic take on the gunplay, these choices make this as user friendly as possible for the most novice and younger players. One area that lacks in the creativity department is sound design. With the exception of running up a xylophone where each key satisfyingly rings accordingly, the potential for a more unique array of sounds from the toys that populate the maps is not capitalised on. The soundtrack offers a tone of playfulness that kind of just exists. It’s background noise that doesn’t feel dramatic or weighted in tension but fails to also feel particularly fun either. Matchmaking with actual players can take some time and more often that not the game will just be full of Bots, at least for a start. Whether this is a case of the title not yet finding its feet on Xbox or low interest remains to be seen. Regardless, the inclusion of Bots keeps the game playable at least. From the imaginative map design, games modes and 15 selectable skins for the soldiers, this is about as far as player choice is concerned.
This isn’t going to end well for me
The Mean Greens is pure online simplicity, for better or worse. One map for each mode. You carry the six weapons with you from the start. There’s no single-player campaign, no pickups, no perspective other than third-person, no loadouts, no stats, no weapon upgrades, no loadouts, no character classes, no XP, no levelling up, no customization, and no women. The last one at least makes sense, because it’s Army M-… actually, no, wait, it’s The Mean Greens isn’t it? So why the hell isn’t there at least some avatar customization here? This is online multiplayer at it’s most straightforward and basic, and while it’s refreshing at first I worry about the game’s longevity. If you’ve played one game on a map in The Mean Greens you’ve played them all, so after ten matches you’ve literally seen everything the game has to offer. Simplicity is fun for newcomers, but there has to be something more to keep people playing. The maps and modes are also very simple, well, for the most part. Variations on Deathmatch, CTF, Domination and the like. Sometimes there’s multiple flags such the level set in a bathtub, and ‘Birthday Bash’ is a King of the Hill-type scenario set on top of a huge birthday cake where it took me ages to realise that I was expected to light the candles using a sustained burst of the Flamethrower. There’s also an actual King of the Hill battle set in a Toy Box. Slay the Spire
The birthday one’s more interesting once you work it out. The highlight is probably ‘Barnyard Ball’, a game of lethal football set inside a barnyard-themed Table Football/Foosball table (Pigs Vs Cows). It can be incredibly difficult to score with players shooting at you from all angles, not to mention the giant football players blocking half your shots, but it’s lots of fun. I just wish there were more levels for it. The level design is one of the highlights, at least in appearance rather than gameplay. Every level is based around a common household feature, like a kitchen or a bath, and then gloriously imagined in Unreal Engine 4. The popping soap bubbles in the sink in ‘Kitchen Run’, the bouncing jellies in ‘Operation Birthday’, the lovely underwater shimmer in ‘Fishtank Frenzy’ (set in a fishtank), all wonderful little details that add lots of character to The Mean Greens. I just wish that there was more of them, and that gameplay worked as well. Most of the maps end up with some hideous choke points that don’t allow anyone to progress. ‘Off The Rails’ is a game of Domination set over one long linear line of command points with no possible shortcuts, which is the dumbest idea ever especially as you respawn right at the start every time and there’s no way of pushing up. ‘Bathtub Bash’ requires collecting flags but also requires riding a slow-moving tiny duck past the enemy respawn point to do so – and consequently I was killed every single time I tried.
Most of the maps are just too confined to be really fun, and I don’t think only giving one map for every mode was the right call. If I don’t want to touch Deathmatch again it means I’m down one entire map forever, and if I like Domination but hate ‘Off The Rails’ (which I do) I can’t play Domination at all. As for the systems in place, the first great news is that there’s a Server Browser List (which you can now organise by Ping, Player Count etc as of the last patch) and you can change teams in a lobby. Hoo-ray, suck on that Star Wars Battlefront. The bad news is that Join Game on the main menu is useless and there’s currently no way of hiding full games on the Server List (yet). There’s a decent player base so far though, and I’ve never really had a problem finding a game on a particular map. Keeping connected to it is another matter. Literally 3 times out of 5 I’ll get kicked immediately because the game’s full, the match is ended, or I “Lost Connection” for no apparent reason, so it’s really pot luck whether you’ll get into a game or not. The guns themselves are a bit floaty and unsatisfying, with the default Assault Rifle being the weapon of choice for 90% of encounters unless you’re a devil with the Shotgun. Grenades are terrible, so’s the Flamethrower, and the less said about the Sniper Rifle the better – which will either work or it won’t. I like that the Rocket Launcher only has one shot though.
Add-ons (DLC):The Mean Greens – Plastic Warfare
OS: windows 7
Processor: 2 GHz Dual-Core 64-bit CPU
Memory: 4 GB RAM
Graphics: DirectX11 Compatible GPU with 1 GB Video RAM
DirectX: Version 11
Network: Broadband Internet connection
Storage: 14 GB available space
Requires a 64-bit processor and operating system
DirectX: Version 11
Network: Broadband Internet connection
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.