The Matrix Awakens: An Unreal Engine 5 Experience PS5 Free Download
The Matrix Awakens: An Unreal Engine 5 Experience PS5 Free Download Unfitgirl
The Matrix Awakens: An Unreal Engine 5 Experience PS5 Free Download Unfitgirl The Matrix Awakens: An Unreal Engine 5 Experience is an astonishing glimpse into the future of video game graphics. That much I expected, but here’s what surprised me: this technical demo is strangely touching in its message and presentation, particularly for any of you who are old enough to remember watching The Matrix back in 1999. And perhaps more surprising, is how The Matrix Awakens inadvertently highlights the limitations of play as we know them today. If The Matrix Awakens proves anything – a free download is available right now for PS5 and Xbox Series X – it’s that we are now staring down the barrel of photorealism. This Unreal Engine 5 experience isn’t hovering on the purview of the uncanny valley so much as it is diving straight into it, particularly in the moments where a pristinely rendered 57-year old Keanu Reeves breaks the fourth wall to walk us through digital recreations of the Matrix’s most famous sets. It looks good, it looks weird, and it made me a little uncomfortable – it’s interactive storytelling operating at a level of visual fidelity that we’ve never seen before. In an industry where actors have tried to remain perpetually young,” Reeves says, before his character model seamlessly shifts to Reeves looking just as he did when Neo helped us question where the digital age might take cinema 22 years ago, “we wondered about digital faces that can become immortal.” UNFITGILR.COM SEXY GAMES
It’s at this point that Carrie-Anne Moss shows up. “20 years ago we asked ourselves how long it would be before faces and bodies could be changed as easily as we change clothes… and what would reality be when a world we can build feels as real as our own?” Then The Matrix Awakens transforms into a nostalgia rush I wasn’t quite prepared for, allowing us to ride shotgun with a de-aged Trinity and Neo as they banter back-and-forth like it’s 1999 again, all while engaged in a high-speed chase through a dense and beautifully detailed urban cityscape. It’s a visually astonishing sequence, showing characters that exist exclusively in the past running lines that were never committed to tape – filmed with a quality of camera that simply didn’t exist at the time. “I sometimes miss this version of us,” Neo whispers, leaning in towards Trinity. “…Me too,” she responds with a hesitant smirk. I’m not crying – you’re crying. If you go to the official The Matrix Awakens website, text scrawls across the screen that asks us to “step into a world where anything is possible.” It’s funny then, that once we are granted control over this technical demo for Unreal Engine 5, we’re only able to shoot things on-rails until they explode – the same offering video games presented when developers made the transition to 3D back in the ’90s.
“It’s all supposed to be a little… Unreal”
We take control of a character I can’t say I recognise from any of the original trilogy films or promotional material from The Matrix Resurrections, who bites back at Neo that “I was told that this was a sim preparing me to fight the system.” “Right on,” he responds, before flying off toward the horizon. It’s at this point that we shoot at tires with a massive handgun until approaching cars explode or roll into incoming traffic. It’s an ostentatious chase sequence that you could imagine Sony using to sell a new generation of PlayStation console a decade ago; no depth, all sizzle. The coolest part of this entire sequence is as you take aim at the various Agent Johnsons leaping between cars, the bonnets buckle under his weight. Firing at the Agents will force them to shift around the trajectory of your bullets in real-time – a famous effect from the movies, but one I can’t say that I’ve seen so accurately rendered in-game, in real-time, before. The Matrix Awakens is weird in that it’s undoubtedly the best looking interactive experience on PS5 and Xbox Series X, but it plays just as something on the PS1 or original Xbox might have done. This is just a tech presentation, sure, one designed to showcase the underlying capabilities of Unreal Engine 5, but it’s telling that the language of play used to demo such a host of innovations is so dated. LEGO DC Super-Villains
We already knew from seeing the ‘Lumen in the Land of Nanite’ demo from May 2020 that Unreal Engine 5 could push visual boundaries. The Matrix Awakens only confirms that, particularly as the Lumen ‘dynamic global illumination and reflections’, Nanite ‘virtualized geometry’, and MetaHuman ‘next generation digital human’ innovations are shown off alongside Mass AI and World Partition systems – showcasing the way UE 5 can govern large realistic crowds and the speed in which content can now be streamed into the player’s eyeline in an open world setting. It’s truly impressive, and I honestly can’t wait to see the first wave of video games embracing Unreal Engine 5. However, at some point, developers are going to have to reckon with how technology like Unreal Engine 5 can be used to help push the boundaries of play. Maybe a tech demo like The Matrix Awakens isn’t the right venue for that – it almost definitely isn’t – but that isn’t to say that I’m not eagerly looking forward to seeing it. The Matrix lets us “step into a world where anything is possible” and given the quality of the visual experience here, I’d loved to have seen that sentiment reflected in the way we could interact with this world as well.
Exploring the uncanny valley
After the chase sequence, you’ll be dropped into a sprawling cityscape. I let the character linger statically for longer than I’m comfortable admitting, thinking I was watching another in-engine cutscene, only to eventually realise that I could take control. “Holy shit,” I said aloud, “this looks ridiculous.” And it does look ridiculous. Interaction is limited, but you’re able to walk, drive, and fly around the map – inspecting points of interest to learn more about the tech making it all possible. But honestly, I just found myself slowly walking block by block, seeing the sights and considering the possibilities. What would GTA 6 look like in a world as densely detailed like this? Watch Dogs Legion was the last open world game I played in a modern urban environment, but how improved would its immersion be were it able to stretch across a space as realistic as this? The thing I thought about for hours after I walked away from The Matrix Awakens: what would it take for PlayStation Studios to resurrect The Getaway and create a sequel in Unreal Engine 5… I can’t answer that, but I know that I need to play it. LEGO City Undercover
While walking down these immaculately rendered streets, it’s easy for your mind to wander. This UE5 tech demo gives us but a glimpse as to what will be possible in the near future and I can’t wait to see what developers are able to deliver once they start experimenting with the technology. Honestly, the results could be utterly unreal – disconcerting and awe-inspiring in equal measure. Then again, it is as Trinity says in The Matrix Awakens with a knowing grin: “It’s all supposed to be a little… Unreal.” Epic Games’ The Matrix Awakens is a new interactive experience designed to showcase the power of Unreal Engine 5. The demo can be downloaded from the PlayStation Store. A video was also released during the Game Awards 2021 that gives a glimpse of the UE5 experience. The Matrix Awakens: An Unreal Engine 5 Experience is available now for PS5 and Xbox Series X/S, Epic Games announced. The demo was presented during the Game Awards 2021. You can start the free download directly from the PlayStation Store . Below these lines you can also see an extensive gameplay video. After starting the clip, you will be shown what impression games could make in the foreseeable future. However, it should be noted that this is a very concentrated experience and it remains to be seen how quickly the developers can reach such a level in larger titles. There still seems to be a little need for optimization in the physics. Because the movements of the vehicles, for example, do not always appear all that authentic – despite the often realistic representation in other areas.
“I sometimes miss this version of us”
Keanu Reeves and Carrie-Anne Moss will be there Finally, the demo is a glimpse into the universe of The Matrix, with appearances by Keanu Reeves and Carrie-Anne Moss. Developed by members of the original film crew, including Lana Wachowski, the Unreal Engine 5 experience transitions from an initial cinematic sequence to a third-person shooter-like chase experience. At the same time, the UE5 demo offers an insight into the quite detailed world. Pressing the triangle button in the demo also takes you to a drone mode and you can watch the hustle and bustle from a bird’s eye view from lofty heights. This gives you a slightly different view of the density of the population, which is quite impressive compared to games like “Cyberpunk 2077”. The figures on view are obviously more than just extras who only exist for the moment. “The characters and traffic are not only generated spontaneously depending on the player’s point of view, but are actors in a global simulation that is constantly evaluated. In short, they exist whether you look at them or not. This means that the people and vehicles act much more believably in the experience.
First leaked earlier this month, The Matrix Awakens: An Unreal Engine 5 Experience isn’t really a game, but it’s a lot more than just a video or interactive Flash animation. It starts with a digital Keanu Reeves talking to you about computers, The Matrix, the future of cinema, and how modern technology now allows people to create worlds that seem real. As simply stated in the teaser for the demo, “How do we know what is real?” I’ll admit, at times it was hard to tell if I was looking at real people or fake people. Other times it was very obvious, like when it digitally morphed Keanu into a younger version of himself or changed between him and dozens of other characters, including Trinity actress Carrie-Anne Moss. The overall effect might not be breathtaking, but on a big 4K TV it’s definitely “whoa” worthy. LEGO Batman 3: Beyond Gotham
It’s especially impressive when compared to 2003’s intro to The Animatrix, which tried and somewhat succeeded at creating life-like humans. But this is better, and runs in real-time on a PS5. The future is wild. Back in the demo, all the talk about technology, the nature of reality, and how we all interact with digital worlds is neat and all, but after a few minutes Carrie-Anne Moss as Trinity interrupts, and teleports Neo and herself into a muscle car in the middle of a fully-rendered-UE5 city for some “sexy action.” According to her, it’s what “marketing” wanted, which surprises Neo. Trinity simply states, “Welcome to the matrix.”
Note: This game will only run on consoles with the original firmware that are connected to the PSN online account and purchased the game from PSN.
Add-ons (DLC):The Matrix Awakens: An Unreal Engine 5 Experience PS5
CPU: 8x Zen 2 Cores at 3.5GHz with SMT (variable frequency).
GPU: 10.28 teraflops with 36 compute units at 2.23GHz (variable frequency).
RAM: 16GB GDDR6/256-bit .
Internal Storage: 24.23 GB SSD.
Expandable Storage: NVMe SSD Slot
Optical Drive: 4K UHD Blu-ray Drive.
Requires a 64-bit processor and operating system
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.