THE HAND OF MERLIN FREE DOWNLOAD
THE HAND OF MERLIN Free Download Unfitgirl
THE HAND OF MERLIN Free Download Unfitgirl A couple years ago, a small Croatian development team called Room-C set out to create a new game set in Arthurian mythology called The Hand of Merlin. Following a roguelite structure and based around high-difficulty, tactical gameplay, the release quickly gained a passionate fanbase that eagerly awaited each new iteration as the title went through Early Access on Steam. Now that the title has finally reached 1.0 status, it’s been ported to consoles, and we’re happy to report that the final product is an enjoyable and intense experience that’s well worth your time. The narrative in The Hand of Merlin is kept to a minimum, consisting of a larger overarching event that’s filled in by various smaller emergent events which change from run to run. The main thrust of the story here is that there’s a terrible Cataclysm slowly corrupting the land and killing off life, and the spirit of Merlin the Wizard is the last hero of the Round Table who can do something about it. Though he’s, uh, sorta dead, he’s able to travel the multiverse and help various bands of heroes and adventurers in their quest to save their world. If they fail and die, Merlin bails on them and goes to another universe to try again. The story unfolds in a unique way for each run, as various events fill in and give you the opportunity to make key decisions that alter their outcomes. UNFITGILR.COM SEXY GAMES
For example, we ran into one event where the lord of a local town was tasked with determining the sentence of an imprisoned man accused (without evidence) of stealing from another townsperson. The lord asked our band of adventurers for help and we could pick from a few options for how he would be handled, with presumably different rewards given to us depending on our decision. We enjoyed this non-linear and somewhat random approach to storytelling, as it helps to keep each run feeling fresh while giving you an opportunity to insert yourself into the narrative. Your adventurers can be as honorable or as dastardly as you’d like, especially given that the only goal which really matters here is that you manage to survive battles so you can fight off the Cataclysm. Each run consists of a few maps covered in several event nodes, each of which is linked to a couple of others by one-way lines. Get to the end of a map and you’ll have a boss encounter, and you move on to the next map if you manage to succeed. Every node has a difficulty level attached to it, and some nodes will lead to a combat encounter, a town or merchant, or an NPC encounter. You’re given an idea of the rewards you can get from a node in advance, which helps a bit with planning, and plotting your course to the inevitable boss encounter at the end of the map feels pleasingly difficult.
GOOD BUT STILL ROUGH
Often, you want or need all the rewards you can see from the upcoming nodes, so making a decision can be tough, especially factoring in what you may have to endure to get to the next node that you really need. Combat in The Hand of Merlin will be familiar to those of you who have played XCOM or Mario + Rabbids. You control a small team of adventurers on an isometric, grid-based map and have to decide how to get the most utility out of a relatively small pool of available actions. Each character can usually only do two actions per turn (including moving to another spot) and many of their abilities have cooldowns that mean they can only be used every couple of turns. Battles rarely have more than five enemies at most, but much of the challenge and intensity comes from finding the most optimal way of routing them. For example, most attacks have a hit percentage that decides the odds of if the attack will land. If you have one action left on a character, it may be beneficial to take the 40% chance of hitting that enemy just on the edge of your attack range, or it may be better to cast a damage buff on a nearby ally for usage next turn. Usually, there will be consequences regardless of what you go with, so mitigating negative outcomes becomes a large part of surviving a run. Every character has two bars—one for armor and one for health—and any incoming damage will hit the armor bar before it starts to eat into your health. STAR WARS: The Force Unleashed Switch NSP
Everyone’s armor replenishes after each battle, but their health can only be restored in towns or during limited events. If anyone’s health gets to zero, they die for good and take whatever stats and equipment they had with them. If you’re lucky, you can sometimes recruit new allies later on in the run, but they then need to be properly kitted out to be on par with the rest of the team and you’re not always getting a class that properly replaces the role of your fallen warrior. In many ways, The Hand of Merlin proves to be a delightfully unforgiving game, as one poor decision made anywhere can bring ruin to a run that had an otherwise solid chance of succeeding. There isn’t much in the way of meta-progression between attempts either, so your success in future runs is largely dependent upon your own ability to learn from your mistakes as you slowly build up knowledge of how various elements and mechanics affect the outcome of a run. Those of you who don’t have the patience or temperament for handling a slow-paced and highly difficult roguelite will want to steer clear then; The Hand of Merlin is manageable once you put in the effort to play the game the way it expects you to, but second chances are often hard to come by. There is some form of meta-progression, however, and this is largely linked to the in-game achievement system.
THE JOURNAL AND GENERAL UI
Attaining feats like restoring a certain amount of armor in a battle or winning a fight with only one character in your party will unlock achievements, and these often will then unlock new adventurers for you to pick at the outset of a new run or upgrade existing ones to give them an edge at the start of the next adventure. You can also play on harder difficulties to get blessings and curses to influence various odds for later runs and to farm a consumable resource for unlocking and bolstering certain combat spells. It’s not quite Rogue Legacy, then, where persistence means you will inevitably win eventually, but there are still some avenues here for you to grease the wheels and tip the odds in your favor as you try yet again. It’s a fine game, then, but one irritating aspect that we feel bears mentioning is that The Hand of Merlin feels poorly optimized for the Switch controller interface. In terms of performance, everything is aboveboard, but the UI is needlessly busy and odd to navigate with just the buttons. It’s clear that this was designed with keyboard and mouse in mind, as it takes several button presses to access some submenus that obviously would only take one click to reach on a PC. This goofiness with the controls doesn’t ruin The Hand of Merlin on Switch, but it does serve as an annoyance that unfortunately can’t be ignored — and there’s no touchscreen support, unfortunately. SteamWorld Heist: Ultimate Edition Switch
Visuals in The Hand of Merlin are decent, though unremarkable. The storybook-like sequences when you come to new nodes are a cute touch, but there’s a rather distinct lack of personality to the visuals. This is about as straightforward as swords ‘n’ sorcery visuals get; models are simple and dull, environments are darkly lit and unmemorable, and there’s generally just not much flair to speak of. It’s a bit disappointing, too, as the otherwise engaging gameplay feels like it’s let down by this utilitarian and no-frills approach to presentation. We wouldn’t exactly call the graphics ugly, but they’re certainly boring. The legend of King Arthur has been told in many ways. Croteam and Room-C Games joined forces and put their own interesting spin on the story in The Hand of Merlin. This roguelite tactical RPG has some unsurprising twists such as King Arthur being dead and Merlin being drained of power. However, a world coming under siege from eldritch horrors from another dimension provides a unique take. A brilliant soundtrack that mixes science fiction with fantasy and an engaging combat ensure that the game delivers a delightful time that breezes by. The premise of The Hand of Merlin is ingrained into the roguelite nature of the game. Just as the otherworldly evil was about to be banished, Merlin’s powers are drained, Arthur is killed, and Morgana leaves.
CHARACTER PROGRESSION AND EVENTS
Parts of the world had come to an uneasy peace, but the veil tears once more and abominations swarm the land while humanity once again wars with itself. Merlin uses the little energy he has left to embolden hosts in different realities so that one might be able to gather a band of heroes and vanquish the evil. Merlin tasks his knights to take the Holy Grail from Albion, through Charlemagne-era Marca Hispanica, then the Reconquista-era Al-Andalus region, until sailing the Mediterranean Sea to the Holy Land to reach the heart of the tears in Jerusalem. These in-depth looks at the historical time period are very welcome and provide interesting context, even if a lot of it is backdrop for the latest abomination incursion. The same trip is at the heart of every run through the game, but each takes place in its own world with many details being different. Available side quests, how characters interact with the player, and even nation leaders can differ in each run. The journey sees players travelling from the upper left of the large map to the bottom right through numerous nodes. These nodes contain interesting isolated stories that mix Arthurian lore with history. There is a lot of thought and care in each quest and location, but there are many more isolated stories than nodes in a given run. While the individual stories work well Stormland VR
The way pieces need to be able to slot in makes it impossible for the game to provide a fully cohesive overall plot. As players travel the world map, they get a hint of what might await them at the next node. Nodes break down into a particular type of event: regular, city, heroic, or arcane. All events feature an isolated story or a combat encounter, and sometimes both, with cities providing places to heal, shops, and a list of possible rewards gained from the event. Non-combat stories either have the player lose some wealth or give players a sequence of card draws to determine the outcome. Arcane events can include meeting a powerful magical figure, which can end up with players unlocking their spellstone. Spellstones allow players to learn new spells but require arcane essence, a rare resource. These spells are highly useful in combat, letting players provide healing, extra damage, or other boons to their heroes. Spells can be crucial for some of the boss fights found at the final node of each map, as some are needed to complete stages of the fight against the abominations, but must be used wisely, as players gain just a single mana point per combat. Though the game features human opponents, abominations are the primary antagonists and offer the bigger challenges. Human enemies have lower health and more straightforward abilities
while otherworldly abominations provide additional threats such as exploding at their demise, using spikes to return damage inflicted by nearby knights, and trailing a corrosive armor-damaging ooze. The higher nature threat is reflected in the game’s designs, with player characters and bandits alike having plain designs in comparison to the eldritch horrors of the abominations. When combat begins, the player’s party acts first with the enemies following after. Obstacles dot the landscape allowing fighters to hide behind them and become harder to hit. All combats have the winning condition of defeating all enemies, and while most encounters differ in map designs, boss fights have their own set location. Both allies and enemies have a health bar as well as an armour bar. Armour needs to be drained first, but some specific abilities allow to drain health first. On a normal difficulty playthrough veterans of the genre will find the game to be pretty easy, but the challenge ramps up at higher difficulties as well as on the game’s endless challenge mode. In each run of The Hand of Merlin, players choose three knights from the unlocked pool of knights available. There are three classes — warrior, ranger, and mystic — with the initial pool featuring one of each. Additional characters are unlocked as players fulfill certain criteria by playing the game, with each new knight slotting in to one of the three classes.
Add-ons (DLC):THE HAND OF MERLIN
Requires a 64-bit processor and operating system
OS: Windows 7 SP1 with Platform Update (64 bit)
Processor: 3.0 GHz Dual Core
Memory: 4 GB RAM
Graphics: Nvidia GeForce GT 1030 2GB, AMD Radeon RX 550 2 GB
DirectX: Version 11
Storage: 5 GB available space
Sound Card: DirectX compatible
Additional Notes: Requirements are based on 1080p rendering resolution at 60 FPS using Balanced presets. We also have a 3rd party account system that is optional as well as a EULA that accompanies that.
Requires a 64-bit processor and operating system
Requires a 64-bit processor and operating system
OS: Windows 10 Creators Update (64 bit)
Processor: 3.0 GHz Quad Core
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 1080, AMD Radeon RX Vega 64
DirectX: Version 12
Storage: 5 GB available space
Sound Card: DirectX compatible
Additional Notes: Requirements are based on 2160p rendering resolution at 60 FPS using High Quality presets.We also have a 3rd party account system that is optional as well as a EULA that accompanies that.
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.