Tales Of Berseria Free Download
Tales Of Berseria Free Download Unfitgirl
Tales Of Berseria Free Download Unfitgirl “Why do you think that birds fly?” This riddle is posed in the first hour of Tales of Berseria, the emotionally ragged semi-prequel to Tales of Zestiria that ripped my heart out again and again with its cautionary tale of a woman so bent on vengeance that every road she follows leads to perdition. By the time the credits rolled on this 45-hour long action RPG I still wasn’t sure what the answer was, but I knew this: Berseria is the best Tales game I’ve played, and my favorite to date. Berseria’s greatest strength lies in its ability to tell a different kind of story from those of its predecessors. Instead of the cheery, can-do spirit I’ve come to expect from the series, Berseria fully explores the darkest parts of the human heart. There’s no real sunny side to the anti-heroine Velvet Crowe, who drives the plot with her unquenchable thirst for bloody vengeance on the man who took everything from her. Nor is there much hope of redemption for the memorable company she keeps, which includes the enraged pirate Eizen, the mouthy and detached witch Magilou, and the fratricidal demon Rokurou. These characters reflect just how emotionally broken their world has become in the face of multiple calamities. Only the fragile Malak (spirit) Laphi and the earnest Exorcist Elenor keep this ragtag group anchored in hope and distinct from the actual villains. Even then, the ties that bind them threaten to come undone as their search for the truth behind the theo-political machinations of a tight group of elites collides with their need for personal vengeance. At first I had a hard time believing the people Velvet kidnapped, cajoled, or manipulated into following her had reason to stay by her side as long as they did. Then.UNFITGILR.COM SEXY GAMES
As their personal tragedies unfurled and the characters indulged in the usual dialogue skits Tales is known for, I began to understand their growing camaraderie. I smiled whenever Rokurou and Eizen disagreed to agree, laughed at Magilou’s tactless jokes, and held my breath nervously whenever Eizen and Velvet clashed over what to do next. (“If you die, you die alone,” the pirate growls ominously during one very tense scene.) Each character is given sufficient time in the spotlight and with each other, which allowed me to invest in their well being as individuals and as a group. I can barely remember the names of any Tales heroes that came before Berseria, but I feel like I’ll remember this motley crew for a long time to come. While Berseria flips the script on Tales’ normally sunshine-filled stories, the brawler-inspired combat stays pretty much the same, with a few welcome tweaks that make it feel smooth and responsive. A variation of the Linear Motion Battle System that lets you run around a 3D battlefield returns, but now instead of using a move-governing mechanic, each action is tied to a character’s Soul Gauge, which depletes every time a party member performs a special skill (Arte) in battle. Depleting a character’s Soul Gauge allows enemies to more easily deflect attacks, while maxing out a character’s Soul Gauge allows you to activate Break Souls, a temporary state where a character’s combo limits are ignored and they can use a unique set of skills – such as Velvet’s hard-hitting Consuming Claw-to take a bite out of the enemy’s health and inflict a status effect. Although the Soul Gauge will replenish over time, I found it much more fun to hurry the process along by pounding souls out of an enemy while trying to avoid a similar beatdown. I really like this new system because it adds a bit of sensible strategy to the gameplay without feeling like I’m being forced to conserve or use up energy just for the sake of it.
Tales of Berseria High School Costume Pack.
Battles have a more cohesive flow. A few other nice features include how Artes are conveniently hotkeyed to the Playstation 4’s face buttons and can be swapped out at any time, more responsive blocking and dodging, and the ability to spend points tied to the Blast Gauge meter. These points either trigger a character’s fun-to-watch Mystic Arte (My favorite is Magilou’s Ascending Angel, where she stretches a paper doll to impossible lengths and then slaps the crap out of multiple enemies on the battlefield) or can be partially allocated to activate Switch Blast, where reserve characters gain a combat advantage-such as an extra soul-whenever they switch places with an active party member. These additions give battle a more cohesive flow, helped by a mostly well-behaved camera and enjoyable music. (For those who enjoy playing with friends, superfluous but serviceable multiplayer during battle is also available.) The only issue I had was learning the terms and conditions for when and how to effectively use Break Souls and Switch Blast. It was tricky, but once I deciphered Berseria’s playbook I had a hellishly good time dishing out punishment to lizardmen and wolves, and I got immense satisfaction using the scraps of metal and ingredients they left behind to enhance equipment and whip up mouth-smacking, stat-boosting feasts between battles. The one place where Berseria doesn’t shine as brightly is the garden-variety locations and lack of deep exploration. Our ragtag adventurers travel across lovely but linear flower fields and dreary marshes connected by nodes, or via a ship that travels around a large archipelago on a 2D map.Starsand
While I appreciated the occasional ocean cliff to ascend or colorful puzzle dungeon to solve, for the most part I was pretty bored by the generic scenery. Lots of mandatory backtracking and limited fast-travel didn’t help, even with the introduction of the “geoboard,” a clunky magical surfboard that let me get from point A to point B a little faster than normal. There were a few things that managed to keep my sense of exploration alive. One was the unlockable treasure chests containing collectible costumes scattered throughout the world. These cat-eared, bubble-gum pink “Katz Boxes” made me squeal with delight whenever I saw them, and I became obsessed with gathering magical orbs called Katz Spirits to try to open as many as I could. Minigames and battle arenas that helped sharpen my combat skills were also a welcome reprieve from the tedium of ping-ponging between the same areas, and I enjoyed sending a pirate ship around the world to collect new recipes and valuable treasure for me. Just from the title, there are a few things you can expect from a Tales game: a lengthy story, melodramatic writing, dated visuals, and a real-time battle system. For the most part, Tales of Berseria sticks to the same formula. The story is long and punctuated with both predictable and unexpected plot twists, the writing can swing from tender moments to cringe-worthy ones, and the real-time combat is engaging but becomes stale near the end. Where Tales of Berseria differentiates itself from its recent entries is its mature story and characters. Velvet Crowe, the protagonist, is introduced as a wholesome young woman taking care of her younger brother in a world overrun by demons and an evil presence known as Malevolence.
Berseria fully explores the darkest parts of the human heart.
After her brother is sacrificed in order to quell the evil in the world, Velvet is transformed into a demon and locked away in prison. The opening hours are slow, but after they come to a close, Tales of Berseria quickly spirals into a story of revenge. When we revisit Velvet years later, she’s no longer the innocent, wholesome girl from the prologue. She is angry. What’s striking about Velvet, as opposed to past Tales protagonists, is that she’s driven by rage and vengeance. Velvet isn’t trying to save the world. In fact, she is trying kill the man who saved it. The darker tone makes up for Tales of Berseria’s slow opening hours. While the series has never shied away from heavy themes, it’s refreshing to play as a character in a Tales game who’s willing to do whatever it takes in order to get what she wants. She’s not afraid to kill, steal, and threaten when it’s necessary. Her apathy can be exhausting at times–even frustrating–but her motives are believable. The same can be said about the supporting cast of party members. Eizen is an infamous pirate trying to find the captain of his ship, Rokurou is a demon trying to slay his brother, and Magilou is an unpredictable witch who’s always looking for trouble. As with the previous Tales games, the best way to get to know these characters is through optional skits. These are fully voiced conversations between your party members that show off some of the game’s best writing–and some of its worst. They can be funny, serious, awkward, witty, random, or just boring. In one entertaining scene, Rokurou and Magilou bet on whether or not Velvet will break before the journey ends, while in a far-too-lengthy skit.
Eizen drones on about his pirate creed. However, the standout character is Eleanor. Unlike the rest of the team, Eleanor is virtuous. She tries to help people and do what she thinks is right. But after she follows Velvet and her crew into an otherworldly dimension, Eleanor’s forced to work with them in order to escape. Throughout most of the game, she’s at odds with the company she keeps and finds herself stuck between two very different worlds. This foil creates an uneasy tension, and, at times, adds a much-needed reprieve from Velvet’s cruelty. The other half of the experience comes in the form of combat.The trademark Tales real-time battles return, but not without some changes. Encounters take place in an open 3D space where you’re free to move, attack, and block at your own pace. Tales of Berseria removes the Technical Points bar and replaces it with the Soul Gauge–which is similar in that it dictates how long you can chain together combat and spell artes. However, unlike in previous games, you can steal souls from your opponents by knocking them out or stunning them. The Soul Gauge doesn’t change the flow of combat too much, but it does add a bit more fluidity to it. This system forced me to rethink my normal tactics; rather than targeting smaller enemies, I emptied my Soul Gauge on bigger foes and then focused my attacks on smaller ones in order to absorb souls. Tales of Berseria’s combat allows for plenty of experimentation. The game offers a wide variety of artes (abilities) across all six party members, and as long as you have enough souls, you can chain any of them together to create unique combos. Tales games have always allowed for this kind of experimentation, but linking artes hasn’t felt this fluid or interesting before.Stranded Deep
Battles have a more cohesive flow.
Once you have three or more souls, you can unleash a break arte. These drain your Soul Gauge but can have a devastating effect. As long as you time your break artes and carefully choose your hidden artes, you can keep the momentum of battle alive. Unlocking artes and experimenting with new combos is initially delightful, but when new artes begin to dry up about halfway through the game, combat becomes increasingly repetitive and somewhat rote. Near the end, I found myself focusing more on avoiding enemies rather than trying different characters or testing out new artes. Like Tales of Zesteria and Tales of Xillia, Berseria doesn’t have an overworld. Instead, you travel from town to town by trekking through large, sectioned-off areas. These landscapes aren’t all that inspired, either. Throughout the 50-hour adventure, you’ll visit grasslands, tundra, meadows, and mountainous regions which could easily be confused with locations from previous Tales games. It would’ve been nice if these areas followed suit with the darker themes, but they don’t. There isn’t much to see or do in these areas, either, apart from fighting enemies and hunting for treasure chests. After venturing through these sections a few times, I found myself fixated on the minimap whenever I had to retrace my steps. In Tales of Berseria, players embark on a journey of self-discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales of Berseria. Velvet will join a crew of pirates as they sail across the sea and visit the many islands that make up the sacred kingdom of Midgand in an all-new adventure developed by the celebrated team behind the Tales of series.
Veteran Tales of character designer Mutsumi Inomata has personally designed Velvet and famous Japanese animation studio, ufotable, returns to animate the game’s breathtaking cutscenes; delivering truly epic and emotional storytelling in their unique style. Right from the outset, it becomes immediately apparent that the narrative of Tales of Berseria takes a decidedly dark tone. You play as Velvet Crowe; a woman who, having endured three years of imprisonment after witnessing her sickly younger brother be ritualistically sacrificed by a man who she formerly trusted, sets out on a crusade for revenge against the individual who caused her so much despair. While Tales of Berseria‘s narrative does contain several twists and turns — as well as some fairly significant revelations that may be immediately recognisable to anyone who has taken a cursory glance at Zestiria — Velvet’s primary goal remains the same throughout the 50-hour adventure. This isn’t to say that her motivations for revenge remain the same as the story progresses, but her primary objective is consistent throughout Berseria‘s runtime. The game, itself, is also not short of emotionally-affecting or gut-wrenching moments. Tales of Berseria often tries to try and portray the main characters as villainous in nature, even if its actual antagonists can be significantly crueller in-action. Joining Velvet on her revenge-fuelled rampage is a ragtag cast of eclectic and sometimes-morally-ambiguous individuals. These characters each have their own motivations for joining up with Tales of Berseria‘s ludicrously-dressed heroine, as well as their own goals and ideals. For instance, Eleanor often acts as a foil for Velvet’s more destructive tendencies, Laphicet can bring out the more human side of the game’s protagonist, and Magilou’s smug demeanour and penchant for terrible puns can often bring some much-needed levity to the table.
Like in other Tales games, Berseria also features optional skits that allow for the characters to elaborate on the situations that they find themselves in, provide more backstory, or serve as another form of comic relief. Some of these skits even showcase the best lines of dialogue that the game has to offer, and are well worth your time if you have any interest in Tales of Berseria‘s cast. Alongside its quirky and likeable cast of characters, Tales of Berseria‘s greatest strength lies with its combat system. This real-time battle system is both fast-paced and responsive, and heavily emphasises stamina (which is referred to as a ‘Soul Gauge’) and resource management. At the start of each battle, party members will have a set number of Souls which can increase or decrease based on various criteria. For instance, inflicting a status condition on an enemy or defeating them will increase a character’s Soul count by one. This, in turn, allows them to perform more actions on the battlefield, such as dodging, blocking or performing Artes. Likewise, should an enemy inflict a status condition upon one of your party members, that character’s Soul count will drop by one. Party members also have access to ‘Break Souls,’ which allows them to perform some potentially devastating abilities on the battlefield. The trade-off to this, however, is that it will increase their opponent’s Soul count by one while also reducing their own by the same amount. The result of this is that it’s entirely possible for a player to misjudge the effect of their abilities and wind up bolstering their opponent’s abilities. Suffice it to say, knowing when to perform these abilities, when to back away from an enemy and knowing the opportune moment to strike is paramount to mastering Tales of Berseria‘s combat system. There is a downside, though, in that it’s entirely possible to button mash your way to victory in most cases on the game’s default difficulty setting. The combat system only shines on higher difficulty settings and when facing off against tougher bosses. Scrap Riders
Add-ons (DLC): Tales Of Berseria Pirate Costumes Set
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OS: Windows 7, 8, 10 (64-bit)
Processor: Intel Core 2 Duo E8400 3.0GHz or AMD Phenom II X2 550, 3.1GHz
Memory: 2 GB RAM
Graphics: GeForce 9800 GTX or AMD Radeon HD 4850
DirectX: Version 9.0c
Storage: 15 GB available space
Sound Card: DirectX 11 compatible
Requires a 64-bit processor and operating system
OS: Windows 7, 8, 10 (64-bit)
Processor: Intel Core i5-750, 2.66GHz or AMD Phenom II X4 965, 3.2GHz
Memory: 4 GB RAM
Graphics: GeForce GTX 560 or Radeon HD 7870
DirectX: Version 9.0c
Storage: 15 GB available space
Sound Card: DirectX 11 compatible
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.