Tails of Iron PS5 Free Download
Tails of Iron PS5 Free Download Unfitgirl
Tails of Iron PS5 Free Download Unfitgirl Let it be known: I bloody love rats. My heart was instantly stolen by Tails of Iron the moment I saw their sweet little faces and quivering whiskers, and I knew what I had to do – save every last animated rodent I could in this medieval, Soulslike romp. But as I trawled through the dismal settings, lending a paw to the struggling villagers along the way, I found myself sucked in by a surprising amount of depth and attention to detail that left little wanting. Tails of Iron has you follow the often tragic tale of Redgi the rat, and his brothers. With you at the helm, he claims the crown through a trial of combat, but immediately sees his father brutally murdered by those nasty, scummy frogs. What follows is a dark, heroic story where you are tasked to prove your worth as the new leader, helping aid the reparations required to restore your kingdom to its former glory – mostly by introducing enemies to the sharp end of your sword, clearing out bug-infested breweries, and rescuing your family and subjects alike. When looking at Tails of Iron, you’re immediately struck by the beautiful yet brooding art-style. It’s a fine mix between stunning medieval tapestries and a dark, moody storybook, almost like an Old English version of a Grimm’s Fairytale, holding a Beatrix Potter book at knife-point. I know, I know, that sounds utterly bizarre, but it’s honestly quite striking to experience, and fans of Redwall will be impressed. UNFITGILR.COM SEXY GAMES
Despite being 2D, the layered backgrounds add a lot of depth to the setting, painting a harrowing image as you watch nurses aiding the injured, workers attempting to repair buildings, and the ever-looming danger of enemy processions in the near-distance. Even the menus and load screens are perfectly on-brand, and I felt completely transported to another world. The game also works beautifully on both handheld and docked mode, and I didn’t come in contact with any bugs (well, not glitches, there are plenty of creepy-crawlies to shank). Character and enemy designs are varied, animations are unique, while armour and weapons fit perfectly with their stats and where you got them from. The game doesn’t hold back on the brutality and gore, but doesn’t feel gratuitous. Finishers are extremely satisfying, as you impale the heads of frogs, and dismember those pesky bugs, soon finding yourself coated in the neon goo of their entrails. But we’re not talking an all-out, Rob Zombie-style bloodbath – just enough to feel the grit of the battles you’re taking part in. The swelling orchestrals of the soundtrack are fitting in both mood and setting, without being too distracting. Of course, this is complimented by the wonderfully mellow timbre of the ever-talented Doug Cockle’s narration (Geralt of Rivia from the Witcher games). Acting as narrator, his emotive and eloquent storytelling really enhances the fairytale feel, transporting you to the forefront of Redgi’s epic tale. Not a beat of the story is missed, and I could honestly listen to this man speaking about the rat kingdom for hours.
FOR A GAME POPULATED BY CREATURES SO SMALL IN STATURE, IT HAS A LOT OF SPIRIT
On the other hand, the rats have an… Interesting sound design. Whenever they speak, it sounds like an out-of-tune recorder or a broken flute (reminiscent of the Clangers) which was very cute and befitting of their distress at first. However, as any parent with a young child going through music lessons at the moment will know, it gets old pretty fast, and I found myself avoiding chatting with NPCs and even muting my TV to avoid these ear-piercing squeaks. However, I adored the pictogram speech bubbles they use to express themselves, the little symbols really felt like you were talking to a medieval critter. The term ‘Soulslike’ gets thrown around a lot these days, but, pardon the pun, Tails of Iron does nail the soul of a Soulslike quite well. With essential elements like dodges and parries galore, studded with charged and short attacks, and pretty much everything else you could want. The parries are one of the most comfortable I’ve used on the Switch, as you hold one trigger then hit the other at the right time, and the enemies even give colour prompts, which make it more accessible to new players without sacrificing too much of its trickiness. The screen changes to greyscale when you get to low health, though, which momentarily makes the colour prompts void, and does seem a bit of an oversight. Regardless, it wasn’t Seikiro or true Dark Souls hard, but it definitely serves up a challenge, especially when you’re getting used to the controls. Though there are little rest spots which offer a quick save at frequent intervals, and you can pick up some tasty bug-juice to replenish your health from the enemies you slay. So even if you’re a bit of a noob, there’s plenty of fallbacks to stop you from throwing your controller down in frustration. Real Life Sunbay
As it is a side-on 2D game, the hit boxes with bosses can be a little frustrating at times, and you may find yourself dodge rolling, still getting hit, then yelling ‘I was definitely not within range you froggy jerk’ at the screen (or maybe that last part is just me). Additionally, button mapping isn’t an option, which did cause me a little difficulty as I wasn’t too impressed with the choice of jump and dodge buttons. Of course, this is entirely down to personal preference, and the layout is well thought out with the controller in mind – I imagine the lack of button mapping would be far more frustrating to PC keyboard-and-mouse players.Different weapons and armour affect the way you play, with choices from heavy, medium, and light in all categories. It’s nice to see that armour isn’t always ruled out when you find a stronger set, as resistances play a pretty big role in Tails of Iron. If you’re struggling to get past a boss, you probably need to head back to an armour chest and adjust your set-up. However, there’s little variation in moves as you continue, regardless of what weapon you use, and there aren’t separate stances that you’d usually find in other Soulslike titles. This didn’t really bother me, but as the core of the gameplay is combat, it may get a little samey for some players. The game is pretty short, probably about five hours of content if you’re a Soulslike pro or aren’t fussed on 100%’ing it. It could likely stretch to seven if you want to collect everything and get all the trophies, or if you find yourself dying a lot. I personally didn’t find this an issue, and much preferred it being a short and sweet game rather than dragging itself out for the sake of it. It tells its story within that time, and builds a lively little rodent world that may just pull me back in for another run in the future.
Brutal and rewarding combat
However, the game does at times feel a little bloated, despite being such a short title. It features some Metroidvania-style backtracking when Redgi obtains new skills and weapons, and you aren’t able to pick up more than one side quest at a time. Of course, enemies respawn in certain areas as you duck in and out, so picking up a side quest, trailing all the way down and slashing your way through the sewers to kill a specific baddie, then heading back up to repeat the whole process again can feel a little tiresome. Especially as the likes of frustrating mosquitos and rolling bugs can take a nasty chunk off your health. I also wasn’t personally a fan of the general vibe of the bog zones, so repeatedly trawling through those started to feel like a bit of a chore after a while. However, earning the gold to rebuild the castle is satisfying, and seeing your home restored to its former glory bit by bit was something that really made the struggle seem worthwhile.Overall, I really enjoyed my time with Tails of Iron. It encapsulates its era, setting, and emotions beautifully, while also transporting you to a unique and magical world of flute-voiced rats and bad mole-puns (and who doesn’t love a good pun). It may have a few minor shortcomings, but for a game populated by creatures so small in stature, it has a lot of spirit. I honestly hope to see Tails of Iron 2 some time in the future. RDS The Official Drift Videogame
Tails of Iron has a refreshingly simple set-up, enabling the player to get stuck immediately into the action. Redgi the prince of the Crimson Fortress – and your avatar – is ready to be dubbed King when a war band of vicious frogs invade the kingdom. These ferocious froggies sow chaos and destruction throughout the land, brutally killing Redgi’s father in the process. Once the dust has settled and the gore has dried, Redgi begins a quest to rebuild his kingdom and free it from frogapocalypse. The story throughout the game is efficiently told but still proves surprisingly emotive, the depiction of its anthropomorphic adventures effortlessly bringing to mind fond memories of Brian Jacques fabulous children’s book series, Redwall. That’s not to say that Tails of Iron is family friendly however, far from it. The unforgiving combat is regularly punctuated by frogs, bugs and moles being eviscerated by the razer sharp tip of Redgi’s blade. It is the combat that proved the most surprising component of Tails of Iron, as I was certainly not expecting such addictively difficult encounters. This is the gameplay element that evokes the soulslike comparison. Constructed from rolls, blocks, controlling the space and the copious flinging of light and heavy attacks, the combat demands that Redgi must see off hordes of enemies and darn right nasty bosses. Redgi is fast and deadly but lacking in resilience, take a couple of hits and the erstwhile prince will be on a one way ticket to Rat heaven. Fortunately the responsive controls and easy to read enemy attack cues ensure that when a battle is lost it’s purely down to the fault of the player. Prompting that ‘just one more go’ mentality as the player seeks to see off a particularly formidable foe. Also, thanks to intelligently placed quick-save points, it never feels like losing a battle results in the punishment of having to travel for an age to have another go. The challenge is in the combat, not in having the patience required to put up with the copious walking just to return to the battle.
Beautiful art design
The enemies themselves are varied, visually detailed and stuffed with interesting attack patterns. Odd Bug Studios delighting in throwing new enemy types into the mix until the very end. Just when you think you’ve seen everything you have to battle a gun wielding frog with a jet-pack. Tails of Iron definitely has a sense of humour. Balancing out the combat is the need to explore the atmospheric game world, there’s secrets to find, forgotten paths to uncover and new tribes of animals to meet. An important part of the game is locating new armour and weapons to aid in Redgi’s bid to overcome his enemies. It mattes which pieces of armour you choose, as each one provides additional protection against certain species whilst also imposing weight restrictions. Strategic consideration of Redgi’s equipment then, is absolutely key to success. Even better though, is that each piece of armour changes Redgi’s appearance, ensuring a skull wearing, mole-fur covered rat bad-ass is yours to unlock.
Whilst I loved the combat, exploration and item gathering, it was the visuals and the game world of Tails of Iron that kept me returning again and again. The 2D graphics are utterly gorgeous, the static images in this review failing to do the real thing justice. This is a living, breathing world dripping in atmosphere and detail. Mist billows around Redgi’s feet, rain pours during moments of high drama and toxic fumes infuse ancient pipes. The excellent musical score effortless adds to the ambience without ever getting in the way. There’s just so much detail to enjoy. In the background of every setting villagers can be seen going about their business or battling to the death in pitched combat. In a genius touch, as Redgi returns to his kingdom houses are repaired and new locations built. This ensures that the world feels alive and, even on a fetch quests, there’s always something new to see or a different character to meet. Psychonauts 2
Negatives to Tails of Iron are few and far between. In an attempt to re-use assets the game perhaps sends Redgi one too many times to the sewers on side-quests and the constant re-growth of walls and plants to hack through in this location proves repetitive. The game is also rather slight in length, I polished off the whole thing in around 7 hours. But when those 7 hours are packed full of thrillingly brutal combat and gorgeous world building, it feels a little churlish to complain too much.
Note: This game will only run on consoles with the original firmware that are connected to the PSN online account and purchased the game from PSN.
Add-ons (DLC):Tails of Iron PS5
CPU: 8x Zen 2 Cores at 3.5GHz with SMT (variable frequency).
GPU: 10.28 teraflops with 36 compute units at 2.23GHz (variable frequency).
RAM: 16GB GDDR6/256-bit .
Internal Storage: 900 MB SSD.
Expandable Storage: NVMe SSD Slot
Optical Drive: 4K UHD Blu-ray Drive.
Requires a 64-bit processor and operating system
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.