STRIDE VR Free Download
STRIDE VR Free Download Unfitgirl
STRIDE VR Free Download Unfitgirl Stride is an action platformer in VR that tries to emulate the thrill of parkouring over towering rooftops where every misstep could mean a long fall down. After some positive reception following its PC Early Access release, the Quest 2 port arrived in August 2021. Stride on the Quest 2 can’t directly compete with its PC counterpart just yet, but it’s a close and faithful conversion that plays incredibly well — most of the time. If you’ve ever thought that playing Mirror’s Edge in VR would be cool, Stride feels like the next best thing. In Stride, players move forward while trying to forge the best path from a selection of walls, rooftops, grappling hooks, and zip lines. Whether you’re running along walls or sliding under them, Stride is all about movement and momentum, and it found a way to feel quite natural. There is no story content or backdrop for the game yet; it’s just you standing on the edge of a rooftop and trying to make your way across. Simplicity is not synonymous with being easy, though. Stride is quite a workout that will have you sweating under your VR goggles in no time. What makes Stride fun is that the controls feel incredible once you get the hang of them. Stride requires both button and movement inputs for traversal. The left stick is for moving in a particular direction, the A button is for jumping in place, and the shoulder buttons grab ledges or the occasional gun. UNFITGILR.COM SEXY GAMES
Those controls alone move at a snail’s pace, so you need more to build up momentum. Swinging both arms in a running motion makes you gain speed, and swinging your arms while leaping ensures you jump higher and farther. You can also hold onto ledges and pull yourself up. While these seem like trivial control choices, using your hands to traverse the environment works remarkably well. After the initial tutorial and a few test runs, I was quickly acquainted with the ins and outs of controlling my character and how to move quickly and effectively. Leaping over gaps with your arms swinging is a rewarding feeling that Stride pulls off with ease. As you master the learning curve, you’ll eventually be able to fluently weave together different moves to master different hurdles, such as ducking to slide through a narrow gap, tiptoeing on small ledges, and running along walls only to leap to a higher building. You’re constantly engaged in assessing where you might have the best or quickest way up and ahead, and it’s as exhilarating as it is exhausting. If you were looking for a casual workout while gaming, this is a good contender. Stride isn’t perfect, though. A lot of what you do is time-based, so getting through a stage quickly is paramount to success, but I ran into some frustrations, particularly with climbing ledges. When hanging on a ledge and pulling yourself up, you must eventually let go to proceed.
MUSCLE AND MOTION
If you don’t or time it incorrectly, you’re often on your way back down. This also got better with practice, but there were a lot of situations where I couldn’t pull up on a ledge or wall-run when I thought I should’ve been able to. They happened often enough to sincerely frustrate me as I tried clearing a timed level for the hundredth time, often failing at the same spot due to not getting the timing or angle right. It’s a small blemish on an otherwise fun control scheme and gameplay mechanic. Stride is a very basic experience at this time, consisting of only three modes on the Quest, with more content updates planned. The PC version already has a basic multiplayer mode, which is reportedly coming to the Quest, as well as a story mode that should hit both platforms at some point. For now, players have the choice between Endless, Timed, and Arena which all offer slightly different ways to engage with the game. Endless is exactly what it sounds like: endless parkour where the course behind you is slowly engulfed in black. If you’re overtaken by it, you lose. The further you get in Endless mode, the better the score on the leaderboard and the tougher the obstacles. There are also some handy power-ups to provide an edge. The game eventually introduces armed enemies and drones, which you have to take out with a pistol while running. The Jackbox Party Pack 7
There’s also a handy slow-mo button that can make the brief firefights feel epic as you make your way jumping through the concrete jungle. The shooting mechanics aren’t evolved yet, with enemies that are sometimes tough to hit and with little to indicate from a distance if you’re hitting them, but they introduce an element of danger to your parkour. If the game doesn’t feel difficult enough, you can add multipliers to make the next run harder and to boost your score. A much safer spot to test out moves are the Timed challenges, which range from Easy to Hard, which are finite tracks that you must finish within a certain time for a star rating. Thanks to the ramping difficulty and confined course, these tracks were fun to complete, but there are only 12 stages. Since there are further updates planned, I hope more may be added in the future. The final mode is Arena, which features a small neighborhood area with enemies and objectives. Except for its parkour theme, Stride doesn’t have much to do with Mirror’s Edge, but the level design and traversal in Arenas are the closest it gets, and that is absolutely intended as a compliment. At the same time, all three currently available modes don’t do much more than repackage the core gameplay into some neat variations that, after some time, wear off in excitement. There isn’t that much to do yet in Stride, regardless of how strong its parkour controls and gameplay may be.
Not much was lost in converting Stride from the PC to the Quest. Textures are lower resolution, and a few other corners had to be visibly cut here and there, but overall, both games look and perform pretty similar. I have not encountered extensive frame drops or crashes on the Quest 2, but the game did freeze on me at startup, and it could not be resolved until I reinstalled the entire app. Stride runs and looks great. It also features a slew of comfort options because the game is quite intense in VR. For the intensity of the gameplay, it does a great job, which stems from the way to controls. Since your body movements match the action in the game, nausea and motion sickness should be reduced in comparison to more stationary experiences. That means that most players should be able to enjoy Stride, even if they require a few comfort options to be active. Whether it’s a special turning mode or blinders, the usual options are available and should ensure that almost anyone can enjoy Stride. There is also a seated option if you need it, but that didn’t feel natural given the required hand motions to traverse. It’s an option, though. Overall, Stride feels more like a concept title than a real one, given its very limited available content that centers around its core mechanic. That doesn’t matter too much because the controls and gameplay are superb, except for a few minor inconsistencies. The Jackbox Party Pack 8
It’s not a must-have title yet, but since a story and multiplayer update are still to come, Stride may have what it takes to become a highly addictive and fun parkour simulator in VR. If you have a Quest at your disposal, Stride is certainly worth a look. STRIDE attempts to bring the flow-state parkour of Mirror’s Edge to virtual reality and has already garnered very positive reviews on the Steam store for its admittedly unfinished PCVR iteration. Now, it’s on Quest! STRIDE starts with a tutorial explaining the basic game mechanics, which are primarily about movement and traversal. You move with the right thumbstick, move faster by swinging your arms in a running motion, jump by holding down the A button and swinging your arms downward, and you can grab ledges and zip lines by holding the grip buttons. You can wall run by jumping towards a wall and then jumping off it again before you fall off, and you can also grapple when you find grapple points by holding down both the grip and trigger buttons. Like Mirror’s Edge before it, there’s also some combat. You run into helmeted guys who shoot at you, and you can shoot them or pistol whip them if you’re close enough. Ideally, you want to shoot them after activating the slow-everything-down focus mode so that your shooting doesn’t disrupt your, well, Stride. To its credit, STRIDE does all this very well.The first few times I tried STRIDE, it didn’t quite click for me.
LOOK AT ME GO
I was fumbling around, finding it fiddly to have to click a button to jump while I was already madly swinging my arms to gain speed. I would jump just within reach of a nearby ledge and fumble and have a hard time grabbing it and pulling myself up so that I can continue my run. I was incompetent and knew it – this wasn’t a flow state at all; this was parkourous-interruptus. I had a quick chat with fellow 6DOF Reviewer Pete Austin who was far better at the game and would have been reviewing it had he not been swallowed whole by a dinosaur, and Pete sent me two video captures of his gameplay. Lo and behold! The game I had been hoping to see was right there in the footage! Pete was ten times better than I was! He was jumping effortlessly from platform to platform, grabbing ledges and jumping past them with one quick single-handed pull, wall running and bouncing off and grappling his way ever forward with the greatest of ease. I hated Pete, but he had opened my eyes!I went back to my headset and ran the game again, and this time, knowing what could be done, I found myself far more adept. I wasn’t thrashing my arms about anymore to climb over ledges; I was doing a quick grab-and-pull and leaping off towards the next one! I also started getting used to pushing the A button to jump while doing the downward arm swing. It all came together, and the damn thing clicked. THE KING OF FIGHTERS XV
Once you get the hang of it, STRIDE can be exhilarating. It strikes the sweet-spot flow state that most VR games aspire to, but few accomplish. If you’ve experienced it, you know what I’m talking about – sometimes I get it playing Beat Saber at higher difficulties, sometimes I get it during a perfect round of Pistol Whip, popping the bad guys on beat while weaving my head through matrix-style hails of bullets. Your brain takes a back seat, your mind is perfectly clear, and your body and hands do the talking, outperforming your expectations and making you go all zen. Until, of course, you run into the limitations of your skill level, and you end up dead, the spell is over, and you realize you’re drenched in sweat and out of breath. Speaking of which, STRIDE is far more physical than I expected it to be. You’re swinging your arms for speed almost constantly, you’re pulling them up and down to jump, and you’re ducking for slides and dodging bullets when you’re getting shot. It can be quite a workout. STRIDE is polished but minimalistic. The graphics are more than ‘inspired’ by Mirror’s Edge, and that’s no bad thing. It’s primarily monochromatic, with some patches of green grass and occasional yellow arrows helping you keep your bearings during runs. Those yellow highlights were also present in Mirror’s Edge but are less critical in Stride.
The clean look extends to the interface and menu, which are generally square and flat, but fancied up with some slick parallax effects. The soundtrack is good without being memorable. It gives energy to the gameplay and keeps you interested, but you won’t be scouring Spotify in the hope of adding any of it to your playlists. The sound effects are there, but they feel a bit muted. When I was seven, a teenage neighbor dared me to race down a hill in our trailer park. He said I could ride my bicycle while he planned to run so obviously I knew I could beat him. As a child, however, I didn’t think about the consequences of coasting at full speed down a long hill that ended in a sharp gravel turn at the bottom. Ready for the challenge, I hopped on my bike, started pedaling, lifted my legs, and went flying down the hill at an incredibly fast speed. I was later told that the medical personnel at the hospital thought I had been in a car accident as they treated me for a broken leg, concussion, and more stitches than we could count. A few years later I traded the bike for a unicycle, but interestingly enough the incident didn’t deter me from testing my limits so I’ve been mountain climbing, white water rafting, blobbing (on a giant air bag in a lake), indoor skydiving, skiing, and zorbing (during which I prayed to make it out alive).
Add-ons (DLC):STRIDE VR
OS: Windows 10
Processor: Intel i5-4590 equivalent or greater
Memory: 8 GB RAM
Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 or greater
Storage: 2 GB available space
Requires a 64-bit processor and operating system
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.