Stray Free Download
Stray Free Download Unfitgirl
Stray Free Download Unfitgirl Silent protagonists are nothing new in video games, but Stray certainly pushes that concept to an interesting place. Part platformer, part traditional adventure game, this cyberpunk world full of neon-soaked robots transforms into a giant jungle gym from your perspective, which is just one foot off the ground. The concept of putting you in the paws of an average cat may be a silly one on the surface, but Stray uses that furry vehicle to tell a genuinely compelling story with some entertaining action along the way. Not all of its ideas land on their feet, but it was impossible to shake the fuzzy feeling it gave me right from the adorable opening minutes. To be clear: you’re not a magic cat, not a mutated sci-fi cat, not some kind of sentient super cat – just a normal, cute cat, albeit one that displays the sort of intelligent awareness we all like to pretend our own cats do when we aren’t looking. The simplicity of that concept works wonderfully, especially because the fact that you are a cat doesn’t actually matter all that much to the artificial people you interact with or the things you are asked to do. The robotic denizens of this cyberpunk world generally talk to you like they would anybody else, and the only way it’s ever really relevant to the story or the action is because you can fit into tight spaces they can’t. UNFITGILR.COM SEXY GAMES
At the same time, Stray revels in the fact that it has made you a cat. Your feline form brings a lovely and lighthearted flavor to this otherwise dark world, and there are moments all throughout that encourage you to set aside your responsibilities and simply play. Walls and carpets can be scratched at, knees can be lovingly rubbed against, objects can be heartlessly pushed off shelves, and there’s a dedicated meow button that I rarely stopped pressing. You can also find serene spots to curl up and take a nap, letting the camera pull out and giving you a moment to enjoy a nicely staged scene alongside one of the many impressive songs in Stray’s excellent futuristic soundtrack. This is a wonderfully rich world, one I really enjoyed learning all about. While your cat’s own story is a pretty simple tale of a lost adventurer trying to get home, the conflict you end up stumbling into is very well told. The beautifully designed city you have to make your way through is bleak without feeling pessimistic, full of history to learn and charming robot citizens to chat with despite the fairly dystopian situation around them. I talked to everyone I could, whether they were relevant to the story or not, and I loved seeing what their computer screen faces would display as I excitedly meowed around their feet, be that annoyance, surprise, or just a big heart.
Cool for cats
When you’re not sleeping on a pillow, Stray generally puts you in one of two types of situations: you’ll either be running through fairly linear levels full of amusing platforming challenges and some light puzzle solving, or exploring one of its more open town areas where you’ll collect items, talk to friendly robots, and complete tasks for them. The former sections almost reminded me of something like a 3D version of 2016’s Inside, with relatively simple obstacles being elevated by the exemplary atmosphere built around them. The latter sections, on the other hand, shift Stray into a genre more akin to a point-and-click adventure game – except in this case your pointer is a cat. In either case, moving around as a cat isn’t always quite as fluid as I hoped it would be. It’s fun to scamper up air conditioners mounted to the sides of buildings or walk along railings, but you don’t actually have a dedicated jump button to do any of that with. Instead, you can press a button to hop to predetermined interactable spots automatically when prompted. That means the only difficulty associated with any of the platforming is wrestling the camera into the right position to hop to the spot you want, and you don’t exactly move with the nimbleness of a cat once you do – though that’s partly the fault of the movement animations themselves, which can be noticeably stiff at times. Void Bastards
The linear sections are still quite enjoyable despite their straightforward ease, kept interesting to the end of the five hours it took me to beat Stray by constantly introducing fresh ideas and environments. There are exciting chase scenes as you run from mutated creatures called Zurks, stealth sections as you avoid security drones, and puzzles where you might have to lure the enemy AI to your advantage. Not all of these ideas are as successful as others – the weakest of them gives you a weapon to kill the Zurks, which quickly devolves those previously tense encounters into a pattern of killing a few and then running backwards while you recharge it over and over – but they are all clever enough to refresh the platforming throughout. Exploring the small towns between these sections is a lot of fun from a four-legged perspective too, with each area sporting a surprisingly dense layout full of nooks and crannies to sniff out and a great use of vertical space. While the main quest will send you running around them on its own, there are also plenty of optional collectibles and questlines that I enjoyed stumbling upon just as much. Some might have you tracking down the combination to a hidden safe in classic adventure game fashion, while another has you collecting sheet music for a musician bot to play back to you.
There’s a lot to find, and some collectibles are hidden well enough that I didn’t manage to uncover them all on my first playthrough – so there’s definitely at least a bit more than five hours of worth of stuff to do if you want to find every last secret. The relationship between you and B-12 forms the cornerstone of the story. Assisting you with the less paw-friendly tasks is B-12, an equally adorable floating robot companion who hangs out in your backpack. B-12 accompanies your cat for most of the campaign, and the relationship that forms between them is a nice cornerstone for the plot as a whole. It’s as much B-12’s story as it is the cat’s – even more so, honestly, making your cat feel more like a furry avatar in someone else’s tale a lot of the time. That’s not necessarily a bad thing though, and writing for B-12 and the rest of the robots you meet is more than good enough to make up for the limited conversational skills of your purr-otagonist. B-12 doesn’t get all of the interactive glory, either, as I enjoyed when initially superfluous cat actions were occasionally repurposed into actual game mechanics. For example, you might need to get someone to open a door for you by scratching at it or wake someone up by knocking something off of a shelf above them. Later on, the meow button I had been incessantly pressing with no consequences up until that point could suddenly alert a guard to my presence, which would have been dire if I hadn’t been appropriately hiding in a cardboard box. Vox Machinae VR
Again, none of these tricks were ever very complex or challenging, but they were entertaining all the same. The early novelty of playing as a cat in Stray soon gives way to a striking realisation—we often behave like cats in games anyway. Particularly in platform-puzzlers like this, our first inclination is to explore, looking for unorthodox routes up the sides of buildings, say, or jumping on furniture and seeing which objects we can manipulate. Stray simply makes such activities more natural, giving us the perfect form for the job. The feel of your moggy is crucial here, and it’s instantly evident how much observational work has gone into her animation. The slender ginger tabby is one of a small feline colony living in a disused industrial district long since reclaimed by nature. As the game opens, your gang waits out a storm in a concrete shelter, where you can instigate a little play fighting or mutual sniffing and smearing. These interactions are full of recognisable details—the way ears flick and rotate, the stretch routines—and if you like cats (as I do), Stray should have you at “meow”. Next morning you venture out with your crew, leaves still dripping from last night’s downpour. You might pause to lap at pools of water, or employ a tree trunk as a handy scratch post, in between bouts of leaping up steps and across gaps.
At first it seems overly prescriptive that you can only jump when a button prompt appears on a nearby ledge, box or pipe, with a successful landing guaranteed. Yet this system is ideally suited to the litheness of an animal with measured aims, who cares not for frantic hopping but scans the environment for clearly reachable surfaces. And while there are points when Stray abuses its control by refusing to let you jump on barrels and boxes merely because they aren’t part of the essential path, the overall result is a slick, satisfying loop of pause, look, leap that sustains the feline illusion. Indeed, the prowl and pounce rhythm introduced in the opening minutes could have kept me entertained for some while on its own. As it happens, though, the plot soon intervenes: a rusty pipe betrays our sure-footed avatar as she vaults a chasm, snapping under her weight to send her tumbling down then down some more into darkness. She’s now stuck in much less idyllic surroundings—dusty, garbage-ridden ruins. Look up and you see a distant halo of light, from which mournful meows echo down. From such innocent beginnings, it’s a gut punch. I don’t recall the last time I cared about a game protagonist’s fate so much. What follows for the rest of the game is a journey to reach the top again, revealing the fate and legacy of an extinct humanity on the way. VTOL VR
It seems that people built the underground city you’ve plummeted into because the planet surface had grown toxic, only to meet their ends regardless, long before the outside bloomed once again. All that remains are their former android servants, functioning free from direction, and hordes of nasty beasties called zurks, which look like baby headcrabs from Half-life and exist merely to chew through anything that moves.At various stages of your adventure, you’ll have to pass through zurk-infested territory, usually marked by a coating of unsightly, stringy goo, as if a giant pizza had exploded. At first, the only way to survive the zurks is to run for your life, sprinting into the screen while plotting paths between streams of the squeaky blobs and weaving at speed to avoid their grasps. Later, you’ll find them blocking your route and have to trick them into chasing you with taunting meows—a reverse game of cat and mouse—to lead them astray. None of this is especially taxing, however, and while it’s certainly possible to get caught, these sections mainly serve to vary the pace between more unhurried travails. You’ll also soon find a friend to give you some technological guidance. Hopping along the city’s concrete peaks, watched by surveillance cameras, a series of neon signs seems to be directing you somewhere specific.
Follow the path and you meet an AI called B-12 who wants to join you in returning to the great outdoors. It uploads itself into a tiny drone and 3D-prints a harness around the cat in which to house itself. B-12 is now your partner, the mouth and hands you’ll need to converse with robots, hack doors, and store puzzle-solving items—crucial in a concrete and metal conurbation where nobody thought to install cat flaps. You’ll rely on your buddy most once you reach a little oasis in amongst the mess where robots have made their home. This place thrums with life, even though there’s none, with haphazard streets framed by neon signs that neatly reverse edgy cyberpunk connotations, bringing a healthy glow to an enclave robbed of sunlight. Stray now gives you space to play again, as B-12 helps you seek information from the androids and aid them in return. A barter bot will trade useful bric-a-brac for energy drinks, for example, while a guitarist wants you to seek out music sheets so she can play some songs.These androids aren’t merely quest givers—they’re an essential supporting cast. It’s fascinating to see how the human-built machines have picked up on fragments of their makers’ dead culture. They don items of human clothing, displaying facial expressions on monitor heads crowned by hair made from nests of wires—a fashion consciousness born of half-understood mimicry that nonetheless feels authentic because it wasn’t socially programmed.
OS: Windows 10
Processor: Intel Core i5-2300 | AMD FX-6350
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 650 Ti, 2 GB | AMD Radeon R7 360, 2 GB
DirectX: Version 12
Storage: 10 GB available space
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel Core i5-8400 | AMD Ryzen 5 2600
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 780, 3 GB | AMD Radeon R9 290X, 4 GB
DirectX: Version 12
Storage: 10 GB available spac
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.