Stormland VR Free Download
Stormland VR Free Download Unfitgirl
Stormland VR Free Download Unfitgirl Imagine being able to fling yourself over any obstacle or ledge with your own two hands instead of a pair of thumbsticks. Stormland, developed by Insomniac Games for the Oculus Rift, gave me a first glimpse into how the open-world shooter format can be morphed and reshaped for the better when brought into virtual reality. It’s brief, only presenting a grand total of four different regions across a roughly five hour campaign, and the combat isn’t nearly as strong as its exploration, but it was exciting when Stormland finally took the reins off and let me loose to propel myself through its eerie alien landscape. Stormland’s plot isn’t its main draw, placing me into the generic robot shoes of Vesper, a lost android searching for his missing friends amid a violent robot uprising. While the story is decently told for a virtual reality game, what’s really exciting here is some of the most fluid movement mechanics and the coolest vertical world design in a made-for-VR game to date. You can climb trees, rocks, cliffs, and even up the sides of buildings. When you leap off of a surface, your rocket shoes kick in and you can control your flight path by sticking your arms out. And it’s great that you can do all of this with an online buddy at any time, which is definitely the better way to experience Stormland – thou Feeling like you have the complete run of a sprawling world is an immense source of joy, and Stormland delivers on that premise better than any other VR game out there, even Windlands 2 or No Man’s Sky. UNFITGILR.COM SEXY GAMES
While those games make use of one or two gimmicks – grappling hooks in the case of Windlands 2, and jetpacks in the case of No Man’s Sky – Stormland let me grab and climb any obstacle, fling myself into the air, glide with my jetpack boots, and ice-skate my way to freedom on the Slipstream. It all felt great, and is easily one of the smartest uses for VR controls thus far. You can also upgrade yourself to jump higher, climb faster, and glide longer by collecting Aeon Buds and Growth, both of which try to work as two separate stand-ins for experience points but ultimately end up conflicting when it’s made unclear why certain upgrades cost Aeon Buds while others cost Growth. There are a few kinks left to be worked out in the movement system itself. Grabbing objects sometimes lacks an intuitive flow; for example, it’s too easy to grab the world when you mean to pick up an object, or vice versa. And the few objects in the environment that aren’t climbable aren’t clearly defined, making it frustrating to occasionally miss a connection when you’re flinging yourself between surfaces. Stormland has a convenient wrist-mounted interface and map display that makes it easy to find information on objectives and world lore. But it doesn’t hold your hand: there’s no marker for your location on the world map, so you have to rely on your own sense of direction and your own ability to triangulate based on landmarks.
It compels you to stop and drink in the vastness of the world. It’s the kind of game where you pick a direction to start running, and then you might find something interesting. Stumbling over an abandoned human habitat will sometimes result in a new weapon, audio log, or interesting piece of memorabilia. Climbing a tower gives you a bird’s eye view of the entire zone, allowing you to spot dynamic enemy movements around the map or climb aboard a patrolling barge. It all makes the world feel more alive than it would otherwise. How you get from point A to point B is the real fun part, but when you get there you have to take out enemy robots called the Tempest. Stormland’s combat system is competent: each gun feels weighty and carries enough punch to make it easy to feel like a badass when casually blazing your way through an enemy outpost. When you run out of ammo, you can simply pick up a dead enemy’s gun and continue shooting, or use elements of the environment to your advantage. Exploding crates, loose rocks, and bomb-shaped fruit are plentiful and make for great distractions. Sneaking around in patches of tall grass, getting the jump on opponents, and opening treasure chests containing weapons and grenades scattered around enemy positions are all ways in which the environment itself creates opportunities for you to choose how you want to approach combat. Rocket League Season 1
You can also use your limited Growth and Aeon Bud points on a decent selection of combat-related upgrades, including one that lets you shock enemies just by being in close proximity to them. But while it’s flexible, the combat is far from perfect. Guns in Stormland are more rigid and unfriendly to manage than in other established VR shooters that handle weapons and recoil similarly, like Onward or Pavlov VR, especially when you grip your gun with both hands. For one thing, your weapon is forced into a set position when it comes near your shoulder, to simulate ironsights in a traditional non-VR game. This usually resulted in me wrestling with my weapon when attempting to aim with precision, and I eventually gave up and defaulted to shooting every gun from the hip. It wasn’t too much of a problem, as I’m a fan of short-range weapons anyway, and the weapons in Stormland work well enough to make me feel like an effective gunslinger. But the strange aiming controls did make the two available long-range rifles less viable and fun to use. In fact, I wish there were more of them to play around with. Stormland doesn’t differ much in its selection of six weapons and a smattering of grenades and arm-based abilities, like invisibility or summoning drones to help you fight. Furthermore, enemies will frequently stop and stand in place while you shoot them to bits, not offering much of a challenge.
The most dangerous encounters were with sniper enemies, which I resigned to blasting apart in close-range anyway. As a result, combat felt repetitive by the end of the first several hours, after I’d already dismantled so many robots and toppled so many outposts. It’s also annoying that you can’t easily throw your weapons or use them in melee attacks as an impromptu defense, and can’t reach out and disarm opponents outright. After using very tactile moves like those in games such as Superhot VR and Robo Recall, it’s hard to go back. It’s disappointing that the four to six-hour main story quest in Stormland is over so quickly, but once you’ve completed that, you’re sent off into the Cycling World. This post-game-lite of sorts mimics the always-on and frequently-updating nature of games like Diablo, Destiny, and Monster Hunter World by randomly switching around the layout of the map every seven days. That does refresh things, but it doesn’t offer anything in the way of large boss battles or quest variety. The Cycling World is broken up by the occasional discovery of some cool collectible on an unmarked island. But literally all of the structured tasks involve going from point A to point B, clearing out enemies, collecting resources, upgrading your equipment, clearing out more bad guys, and then ascending to the next visually spectacular open-world zone. Rogue Legacy 2
All leading up to the destruction of the current cycle’s Terminus, which sets you up to “ascend” into the next cycle, meaning that your progress carries over and enemies become harder to kill. This is fine for a little while, but it runs out of steam pretty fast. Of course, bringing a friend along to face off against tougher versions of the same enemy rotations and find new collectibles each week is the far preferable way to experience the Cycling World; Stormland is all about exploring and charting an uninhabited alien world, and that wonder shines best when it’s shared. In small doses, Stormland soars above other VR shooters. As I scale its vast sci-fi bases, each vantage point makes me rethink my plan for dispatching the group of robots below. I could glide through a window, arms outstretched like Superman, to get behind a machine gunner and rip the health tank from its back. I could hurl myself up a nearby tower using fluid climbing controls, and set up a sniper’s nest. Or I could grab the discarded gun at my feet and tear it apart with my bare hands, turning each half into an explosive hunk of metal, ready to throw. At its best, playing Stormland reminds me of clearing outposts in a Far Cry game, but with a lot more freedom. Unfortunately, Stormland isn’t made to be played in small doses, and it stretches its combat too thinly over a five-hour story and an expansive open world endgame beyond.
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It wants to be the first proper live-service VR shooter—every Tuesday its world will change, with new map layouts, enemy modifiers and a skill reset—but as much as I enjoy its moment-to-moment gunplay and movement, its quest structure is too repetitive to keep me coming back week after week. Stormland is a slow starter. Its story about a group of robots in the aftermath of a catastrophic event is generic sci-fi: characters are cheerful but lack humor, and only Nix, the robot you spend most of the story searching for, comes close to having a believable personality. As a tutorial for the endgame, it works, and it explains its complex systems clearly, but it takes too long to get to the point. With the main story discarded, your goal is to beat the Terminus, Stormland’s final mission. To reach it, you must first travel through three themed realms sequentially, beating outposts in each one to unlock portals to the next zone. Within each realm the outposts look roughly the same as each other, but they’re large and open, with multiple towers to climb and endless angles of attack, which makes firefights unique. I like to start at the highest point possible, working out my main approach plus a plan B for when it all inevitably goes wrong. Stormland’s fluid movement gives you lots of tactical options. If you leap off an edge and hold both arms aloft, you’ll glide, quickly repositioning between tall towers to outmaneuver enemies. Rogue Tower
I’ve added a power-up that makes me slam the ground when I land, pulverising any nearby robots. If you build up momentum by dropping groundward you can soar back up again, gaining extra height and moving your arms to curve your path. Even though you’re standing up if feels natural, thanks to the smooth turns and sound of rushing wind. The flying is coupled with a superb climbing system that lets you scale basically every structure you can see. Holding down a Touch controller trigger generates a beam of light extending from your hand, tethering you to any surface. If you pull your hand down quickly and release the trigger, you’ll catapult upwards. Equally, you can climb one small swing at a time, as if on monkey bars, to navigate tricky corners and narrow gaps. It responds accurately to small movements, so I could do it for hours without getting tired. The system turns every outpost into a movement puzzle as well as a combat challenge. I love taking the most ridiculous path I can see, swinging between huge gaps and surviving by my virtual fingertips. I rarely feel like it’s funneling me in a particular direction, and I constantly get the feeling I’m finding paths the designers didn’t expect. Whether that’s true or not, it’s a testament to the freedom Stormland gives you.
Every support beam is a wall to scale, every elevator shaft a climbing frame that you use to slip around enemy defences. Once you’re in position to fire, the guns are punchy and tactile. You can really feel them react when you pull the trigger, and every weapon has enough recoil to keep you honest. Enemies lurch and stumble realistically when hit, and targeting weak points rewards you with a shower of sparks and damage numbers. My only complaint is with the controls, which are sometimes fiddly: the button to grip your weapon is the same as the one to climb, and if you’re near cover you sometimes grab it, rather than your weapon’s grip. There are six weapons in total, including an SMG, grenade launcher, shotgun and semi-auto rifle, each with multiple upgrade levels that increase damage, accuracy and ammo capacity. None are standouts, and I’d prefer it if the upgrades added more unique behaviors, but the streamlined arsenal means I can master each weapon, creating a loadout to match my playstyle (dual-wielding SMGs plus a sniper fit the bill). Both weapon and skill upgrades—such as making headshot kills electrify nearby enemies—happen at work benches. They’re a sci-fi lover’s dream: holographic displays that bleep in all the right places, and you control them easily with a fingertip. I found the actual world of Stormland a little bland, and its islands blended into one another
Add-ons (DLC):Stormland VR
OS: Windows 7 64-bit
Processor: Intel Core i5-2500K 3.3GHz / AMD FX-8320
Graphics: AMD Radeon R9 380 or NVIDIA GeForce GTX 960 2GB
RAM: 8 GB
HDD: 50 GB
DirectX 11 Compatible Graphics Card
Requires a 64-bit processor and operating system
OS: Windows 7 64-bit
Processor: Intel Core i7-6700K 4-Core 4.0GHz / AMD Ryzen R5 1600
Graphics: AMD Radeon RX Vega 56 8GB or NVIDIA GeForce GTX 1070
RAM: 16 GB
HDD: 50 GB
DirectX 11 Compatible Graphics Card
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.