State of Decay Year One Survival Edition Free Download
State of Decay Year One Survival Edition Free Download Unfitgirl
State of Decay Year One Survival Edition Free Download Unfitgirl When I reviewed State of Decay on Xbox 360 on June 5, 2013, I gave it an 8.9 – the highest end of “great” on our scale without graduating to “amazing.” Here’s how I summed it up then: “State of Decay’s ambition reaches farther than most $60 titles, so its value is unquestionable as a $20 download – especially given how it manages to successfully meet so many of its lofty goals. I spent about 12 hours in this Zed-infested world, and while I saw most of what’s there, I could’ve spent a few more hours exploring. And since I focused on melee weapons the first time, I fully plan to start another game with a gun-centric character…Decay belongs in the pantheon of great modern zombie games alongside Valve’s Left 4 Dead series and Telltale’s Walking Dead episodes.” Coming back to it on the Xbox One for the Year One Survival Edition, I realized I’d forgotten how much I love State of Decay. It’s deep, raw, unforgiving, and even emotional — all in the very best of ways. It’s neither a pure action game nor your typical open-world action-adventure. It is, in fact, a systems-based role-playing game with permanent (and sometimes far-reaching) consequences for your characters. You’ll need to manage: relationships with fellow survivors, your group’s resources, injuries to you and your group, your backpack weight, your influence, your fatigue, and more. UNFITGILR.COM SEXY GAMES
That may sound like an intimidating list, but through an easily understood and managed interface (press up on the D-pad to access it anytime), Decay’s elements are intuitive and digestible. Year One Survival Edition also bundles in State of Decay’s two excellent expansion packs: Breakdown and Lifeline. Each tells a side story with a different gameplay angle: the former being a sandbox-emphasizing, challenge-oriented romp, and the latter letting you play from the perspective of the military — a group at odds with the player in the primary campaign. Each is clearly meant to be played after you complete the main game, but it’s refreshing that neither is simply more of the same. Unfortunately, being re-released on a more powerful console has not cured its technical and presentation-based ills like I’d hoped (and reasonably expected) it would. Clipping bugs, warping characters, and frame rate problems all still plague State of Decay on Xbox One. Even running in 1080p with higher-resolution textures and a few other minor cosmetic upgrades, Year One Survival Edition still very much looks like an Xbox 360 game. At least the annoying screen tearing has been rectified. But, please, do not judge this book by its cover. Everything I said in my original review still rings true: This is a special game, and captures the post-zombie-outbreak survival experience I’ve always wanted to play.
Sit still–I’m not done with this haircut yet!
Is it worth double-dipping if you already played the heck out of it on 360? If you haven’t played the expansion packs, I’d say yes — particularly when existing State of Decay owners get $10 off YOSE’s $30 asking price. If you’ve already squeezed every last drop of fun out of this game on 360 or PC, though, the additions here are minimal. He agreed that it was time. He was infected. It was more than the Zed curse. We all had that–we knew that we were ticking zombie time bombs. He was sick, and he was going to die, but he couldn’t do it at our new home. We couldn’t risk it; we’d sacrificed so much to get there. We drove to a home in what had been the pristine town of Marshall. How many suburban daydreams had died since the outbreak? He could die with dignity here. But when we arrived at the home, he fled. I chased him in his aimless sprint across the decaying but once vibrant Trumbull Valley–killing hordes of zombies to protect him–until, twenty minutes later, I realized that I’d encountered another of State of Decay’s game-breaking bugs, and I had to reload my save and start anew. Whenever I attempt to describe State of Decay to people who have never played the game, I find myself describing the game I want State of Decay to be–and the game that Undead Labs attempted to craft–more than the game that State of Decay actually is. Darksiders Warmastered Edition
State of Decay wants to be many games–chief among them the first video game to properly capture the community survival elements of a Dawn of the Dead film in mechanical terms (as opposed to the narrative terms of Telltale’s The Walking Dead)–and, at its best moments, it creates a sense of community, tension, and character agency matched by few of its peers. But for each moment of spontaneous, unscripted story wonder that State of Decay generates, it is also one glitch, bug, or broken feature away from drawing you completely out of its experience. State of Decay: Year-One Survival Edition collects the base State of Decay game from 2013 as well as its two major add-ons (the infinite sandbox Breakdown and the story-driven Lifeline), and updates it for the Xbox One and PC (for those who didn’t already own the game for the latter). Set in an unspecified portion of the United States, State of Decay tasks you with ensuring the survival of an ever-growing (or shrinking, depending on your competency of play) community after a zombie apocalypse consumes the world. You gather resources, explore, and fight (but mostly avoid) the undead as you look to stay alive. State of Decay feels like a collection of other games’ remnants in part because its various systems are separate and distinct entities that often fail to complement each other in meaningful ways.
The character-generated stories
Though the initial hours of the game may give the impression that State of Decay is a punishing and clunky exploration-focused action-adventure game as you complete the scripted prologue and the early (but still heavily scripted) hours of more freeform play, its primary focus is on building and maintaining your community of survivors. Beyond a handful of plot-mandated characters–who can all meet permanent death if you fall to one of the game’s many ways to die–you collect a procedurally generated group of survivors that you both control directly and observe as they integrate into their new home. Whether it’s the cramped confines of the Spencer’s Mill church, where the game proper begins, or one of the more spacious shelters that you can find throughout State of Decay’s massive world, you use these survivors to explore towns and the wilderness to look for supplies–food, bullets, guns, medicine, construction materials–to ensure the survival of your home as well as to complete the missions that rocket State of Decay toward its (literal) explosive end You may come to rely heavily on the first two characters you find in State of Decay–the tough but lovable Marcus and the guarded but bad-ass Maya–but it’s the procedurally generated characters and their interactions with the established voices in your group that craft many of the game’s most interesting stories and help to provide a distinct sense of personality to each playthrough. DARK SOULS 3
Eventually, however, the core gameplay loop starts to feel monotonous and tired, which sets in the second your shelters begin to develop any sense of consistent security and prosperity. One of my procedurally generated heroines joined the group and didn’t want to get to know or talk to anyone beyond Marcus, who had rescued her from a horde when she’d gone out on one of her first supply runs. But, when I played her on a sprint (once again literal, as I’d accidentally run into another horde) focused just on acquiring food and construction materials from nearby buildings in Marshall, our resident “voice on the radio”–the lupus-infected Lily–called me and asked if I’d pick up a keepsake from her deceased father. My heroine had no reason to help Lily, but I did it–and nearly died–and finally, this girl who had felt like a collection of statistics began to feel like she belonged in the group. And, from then on, she became an integral part of my character rotation. Your play is as much defined by who dies as it is by who lives and contributes the most to the success of your group. Beyond two members of my party who died of a story-mandated plague, I only lost one other member of my State of Decay family. I’d sent one of my original survivors from the church out to meet with the Wilkersons–a family of gun-running thugs whom I decided to placate rather than confront–but she never made it that far.
State of Decay is always one glitch
On her drive to their farmhouse, I noticed a supply drop in a huge corn field and investigated. I should have known better. I’d nearly died opening one earlier in the game. The supply drop was a hotbed of zombie activity, and before I could run back to my truck, a Feral–the most aggravatingly agile and swift type of zombie–grabbed her, and, by the time I had pushed him away, a sea of zombies had her surrounded on all sides. She was ripped into gory halves. The endgame supports a solid strategy of turtling and building up defenses, meaning that you rarely feel the sting of encroaching starvation or the fear that your ammo supply has run dry. Otherwise, State of Decay’s choices and consequences are only tangentially related to the main plot. Every resource you use is gone forever and a choice you won’t have again down the road, and State of Decay never lets you forget it. The fear that a beloved and effective melee weapon will suddenly break is always there. If you play well enough to lead your survivors to a degree of comfort and security, you feel that you earned it through judicious planning and execution, although you miss those sweat-inducing early runs in the game where failure and retreat meant that some survivors wouldn’t eat that day. It all becomes too routine if you play well enough; Intelligent play is not nearly as interesting as life on the edge of total annihilation. Dead Cells
By the endgame, you have enough resources to not have to worry about the supply runs that are the key to success in the early game, beyond finding relatively common construction materials, which remain key throughout the game. You are also provided enough human capital to eliminate most of the challenge of avoiding the great masses of zombies that the game intentionally designed to kill you swiftly if you engage too many at once. “Influence” is the game’s key currency, which you gain for completing missions and runs, and you can use it to ask other members of your community for help–a good design and essential for clearing out packed infestations–as well as to call for backup from survivors in Trumbull Valley who aren’t part of your group. This is problematic when you can call in three magical SWAT team members for a barely nominal influence fee who can then shotgun-blast all the zombies swarming that hard-to-reach supply drop. The cooldowns on those abilities keep you from spamming them, but if you save them for major missions, they remove every last ounce of challenge from the game. Despite that, the character-generated stories in State of Decay–leaving Spencer’s Mill for fear of the military only to become close allies with them in a well-planned twist and realizing the final cost of my appeasement of the Wilkersons–are so fascinating and well crafted that the game’s failures in virtually every other category become all the more agonizing.
Year-One Survival Edition has addressed few, if any, of the bugs, glitches, and basic structural flaws at the heart of the base game. Environmental clipping is constant throughout the game. Zombies often wander halfway through walls and doors. Textures don’t so much pop in as entire structures and characters appear out of nowhere, including one instance where I killed an invisible zombie that was terrorizing my group. The AI of your fellow survivors ranges from “at least they aren’t getting themselves killed” to “where the hell are they going, and why won’t they stop?” It isn’t quite right to say that the cars in the game control like boats. At least boats in the water have some degree of mobility and precision. The cars in State of Decay control like boats on land. The game intentionally makes melee combat against more than two or three zombies at once difficult both to sell how vulnerable your character is and to teach you to avoid being swarmed, but combat in any sense in State of Decay also reminds you that your character barely controls better than your vehicles, and it’s too easy to get caught in the environment or behind AI characters that don’t know how to get out of the way and then find a valuable member of your party killed for good. As for inventory management, I appreciate the notion that there’s only so much stuff a person can carry at once, but the lack of an ability to give your squadmates equipment and items, and the menu-heavy nature of organizing your supplies, constantly draws you out of suffocating survivalist atmosphere and reminds you that you’re playing a game.
Add-ons (DLC):State of Decay Year One Survival Edition
OS: Windows 7
Processor: Intel Core 2 Duo E6600 / Athlon X64 3400
Memory: 4 GB RAM
Graphics: GeForce GTX 470 / Radeon HD 5850 / Intel HD 4600
DirectX: Version 11
Storage: 4158 MB available space
Requires a 64-bit processor and operating system
OS: Windows 7 / Windows 8
Processor: Intel Core i5-750 / AMD Athlon X4 760K
Memory: 8 GB RAM
Graphics: GeForce GTX 560 / Radeon HD 7770
DirectX: Version 11
Storage: 4200 MB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.