Sid Meier’s Civilization V Free Download
Sid Meier’s Civilization V Free Download Unfitgirl
Sid Meier’s Civilization V Free Download Unfitgirl Defying the urge to phone-in an unambitious sequel and coast on past successes, Sid Meier’s Civilization V is anything but a lazy rehash. It feels almost as if someone described the concept of the renowned 19-year-old turn-based strategy series to a talented designer who’d never played it, and let him come up with his own version. It’s similar enough to be familiar to veterans, different enough to be fresh, and its polish and accessibility make it a great place for new players to pick up one hell of a Civ addiction. At a foundational level, it’s very familiar. You begin with a single settler in 4000 BC, and over the next 6,050 years you lead your fledgling nation turn-by-turn as you found a city, research technologies, raise an army, build history’s greatest man-made wonders, expand to a sprawling empire and finally make your play for world domination – all in competition with other nations. Graphics may be superficial in a game like this, but it has to be said that Civ V is indisputably the best looking turn-based strategy game ever made. The painterly art style of the randomly-generated virgin landscape you see when starting a new game feels like Monet meets Google Maps, with bright colors and stunning attention to detail. Zooming in on a tile with a fur resource shows a pair of foxes frolicking together. UNFITGILR.COM SEXY GAMES
Cattle, sheep, horses and elephants graze their respective tiles indicating sources of food, mounts and ivory, and in the hypnotically glistening ocean you can see whales breaching and schools of fish swimming beneath the surface. It’s the most beautiful, lively virtual game board you’ve ever seen. Things are equally impressive when humans arrive and start paving over the natural beauty. There are several distinct styles to cities from different cultures (Asian, European, African, etc.) and not only do the bonus-giving Great Wonders, like the Pyramids or the Statue of Liberty, appear on the map, you can actually see them under construction . After staring almost unblinkingly at these images for dozens of hours, I really appreciated the craftsmanship here. Under the striking visual layer are innumerable changes to the usual Civ gameplay. Some seem like a bigger deal than they actually are—going in, I’d expected the most dramatic one would be the shift from the traditional map of a grid of squares to Civ V ‘s honeycomb of hexagons. In practice, this turned out to be one of the least transformative changes—after just a few minutes of ordering around my units I barely noticed the difference, and I never once found myself pining for the old squares. Likewise, though I wasn’t certain about it for the first dozen hours or so, the new super-friendly interface has grown on me quite a bit, despite its almost over-eagerness to move things along.
This is war
In reality, the most revolutionary renovation is warfare. When nations collide, this is far and away the most tactically deep Civ ever. In board game terms, Civ I through IV are like Risk, where you can stack all your armies on one space and march around the world conquering everything in your path. Civ V scraps that system in favor of something more like global-scale chess, where each space can only be occupied by one combat unit at a time, and some, like archers and artillery, can attack over a distance. This changes absolutely everything about the way war is fought, and almost entirely for the better. Unit positioning matters almost as much as having the most technologically advanced military—and it’s far more than just placing your spearman on a defensible hill or forest tile. You’ve also got to take into account if you’re attacking across a river, flanking bonuses (putting two of your units adjacent to an enemy unit), any bombardment units or aircraft in range and the huge impact of the presence of a Great General. Plus, cities are now formidable combat units themselves with built-in defenses, and never give up without a fight. It took a bit of practice to learn how to plan my troop movements to avoid slapstick-comedy traffic jams and bottlenecks, but once I got the hang of it I found it to be extremely nuanced. I had to pause and consider how to approach an enemy city, since charging in unprepared risks annihilation by an inferior but better-prepared opponent. WRC 8 FIA World Rally Championship
Combat is so engrossing that my first few games were all about conquest, even though I initially set out to win by being the first nation to research, build and launch a spaceship to another solar system. I couldn’t resist going on rampages, wiping out other nations in ‘self defense’. Oh, so I took St. Petersburg and now you want to negotiate peace, huh? Well too freaking bad! You shoulda thought of that before you decided to take a shot at me, Catherine the Great. This is a huge step forward for Civ warfare, but it isn’t perfect. Having to move each unit individually rather than in stacked groups makes moving a large force around pretty tedious. A bigger problem is the AI, which can’t grasp the subtleties—it has a bad habit of wheeling its long-range artillery directly up to my melee units. On higher difficulty levels the AI simply gets a resource boost to overwhelm you with numbers, rather than any more tactical smarts. That’s not to say it’s easy to tackle—at this point any difficulty level higher than the “normal” Prince level beats me up and takes my national lunch money —but some victories felt undeserved. Playing against human players solves that problem, and Civ V ‘s slew of flexible options let you scale a standard game’s marathon length down to a more manageable couple of hours.
When AI attacks
Sadly, the battles don’t work quite as well in the confusing, simultaneous turn-based multiplayer, where all players are all moving their pieces in no particular sequence at the same time. It’s messy and unpredictable, especially coming from the orderly turn-taking of single-player. It’s still fun, just … uncivilized. In some ways, though, the AI impressed me. Leaders are perceptive enough to pop up and inform me that they’re not going to stand for my massing armies on their borders. That said, diplomacy could stand to be a little more transparent—sudden declarations of war caught me totally off guard, like when, after a long period of peace and mutually beneficial trade relations with Gandhi’s India, the little bald jerk allied with Japan to invade my Roman Empire without provocation. Think about that for a second: I was attacked by Gandhi. It’s hard not to take that personally. While combat has become more complex and more demanding of your attention, other areas have been mercifully simplified to prevent mental overload. You couldn’t ask for better city automation tools—if you want, you never have to do anything besides pick what you want your cities to build. In a big divergence from past Civ s, the populations of cities don’t have individual moods, but all contribute to a national happiness level that can boost you into a super-productive golden age or drag you down into stagnation. World War Z
It’s a simple concept to grasp, and it requires far less micromanagement because you’re able to build a lot of happiness-producing structures in successful cities that balance out discontent elsewhere. Likewise, the new government system does its best to avoid over-complicating itself. It’s essentially a set of 10 RPG-style skill trees that allow you to shape your government over time, rather than make an abrupt shift from a republic to communism. When you’ve built up some culture points, you unlock policy categories one at a time, then spend points within those categories to unlock specialized bonuses that boost your economy, army, research or other trait. It didn’t require me to cripple myself to experiment—some choices are better than others for certain situations, but they’re all useful, and timely policy unlocks saved my bacon more than once. When I nearly drove my empire into financial ruin with military unit upkeep costs, I unlocked the base level of the Autocracy tree. Instantly my unit maintenance cost was reduced by a third, balancing the budget and netting me a nice surplus. However, in doing so, I closed off the Liberty and Freedom trees and their bonuses to population growth and culture generation. Still, sacrifices must be made in war.
One other area has seen a rise in complexity: I’m a big fan of the way that Civ V treats strategic resources like horses, coal and uranium. If I only have one horse available, I can only build one mounted unit. It makes such resources feel much more valuable and worth trading and fighting for. Technology is also precious: unlike previous Civ s , in this one you can’t swap technologies with your allies for quick advancement. I had to look at resource management in a whole new way: if I didn’t research it, I didn’t get it. It makes catching up from a tech deficit significantly more difficult, too, so I felt particularly motivated to prioritise meeting the efforts of my nation’s needs. Along with bands of roving hostile barbarians, Civ V ‘s maps come pre-populated with city-states, single-city civilizations which are basically Civ ‘s equivalent of quest-giving NPCs. Keep them happy and safe, and they’ll reward you with alliances, trade goods, culture points and even free military units. They may not have the personality or megalomaniacal ambition of full-fledged nations, but they’re an entertaining addition—especially when they put hits out on their neighboring city-states. It’s a little disappointing that pretty much the only way to reliably keep them on side for long is to pay for their friendship, but when you tire of their insolence you can just conquer them like any other city. Warhammer 40000 Dawn of War II
What to do with a city when you conquer it? Civ V gave me an interesting new option alongside annexing your prize directly and burning it to the ground: installing a puppet ruler who would run the city as an independent subsidiary of your empire, kicking up all the profits generated but not allowing you to dictate what it builds. As a mostly conquest-oriented player more interested in warfare than hands-on governing, I found this option invaluable, since it averted the nation-wide buzzkill that accompanies an occupied populace and staves off the end-game doldrums of past Civ s, in which turns took forever because you had to do everything yourself. I’m going to be playing Civ V for a very, very long time. The freedom to pursue multiple victories—domination, scientific, cultural, diplomatic or simply running out the calendar with the highest score—combined with the wide range of interesting faction bonuses and unique units makes it almost endlessly replayable. (You may have heard that Civ V will have launch-day DLC for sale, peddling an extra Babylonian faction, but take my word for it: the 18 off-the-shelf factions are plenty.) As for where this game fits into the series, Civilization V isn’t necessarily a definitively ‘better’ empire-building game on Civilization IV – as that would be almost impossible.
This is more of an equal that exists in parallel, offering a fresh and invigorating style of play with more emphasis on combat. Civ V isn’t simply a rehash of what came before with better graphics (though it has those, too): it’s a whole new world with a whole new set of rich, intricate rules to master. It’s also impossible for a strategy fan to resist picking up … or to quit. On the multiplayer front, Civ V is unfortunately lacking, especially compared to Civilization IV. Your only options are to play over the internet, or over a LAN connection. I can’t understand why hot seat multiplayer got the boot, but that has been my personal favourite way to play Civilization multiplayer over the years. At least this time around, you’re not stuck twiddling your thumbs for 20 minutes at a time waiting for your opponents to complete their turns, and are able to make your own changes and adjustments during other players’ turns. Online performance is fine, but there’s still too much downtime to deal with. Bring a friend or two over for a LAN party however, and you’ll have more fun with this than any board game. Civilization multiplayer will forever be best experienced with friends in the same room, and Civ V is no exception.
Add-ons (DLC):Sid Meier’s Civilization V
|Sid Meier’s Civilization Anthology||2K 10th Anniversary||2K Games Old Complimentary||LTest – Test Package||Winter Sale 2011: 2K Games Pack||2K Collection (Summer 2012)|
|Beyond Earth Classics Bundle||2K Complete Prize EU||SteamTestPackage123456||ValveTestSub 18577||CES 2014 Demo Comp||PAX East Free Play 2013|
|Civ V Gift||XCOM Enemy Unknown (RU) PrePurchase||Holiday Sale 2011 Gift: Civilization V||Sid Meier&amp;rsquo;s Civilization: Beyond Earth Classics Bundle||Civ V Mac Comp||Civ V and Expansion|
|Scenario Pack: Conquest of the New World||Scrambled Nations Map Pack||Scrambled Continents Map Pack||Brave New World||Gods & Kings Mac||DLC Ancient Wonders Mac|
OS: Windows® XP SP3/Windows® Vista SP2/Windows® 7
Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
Memory: 2 GB RAM
Graphics: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
DirectX: Version 9.0c
Storage: 8 GB available space
Sound Card: DirectX® 9.0c-compatible
Additional Notes: *REQUIRES SID MEIER’S CIVILIZATION V BASE EDITION TO PLAY
Requires a 64-bit processor and operating system
OS: Windows® Vista SP2/Windows® 7
Processor: 1.8 GHz Quad Core CPU
Memory: 4 GB RAM
Graphics: NVIDIA 9800 series or better / ATI 4800 series or better
DirectX: Version 11
Storage: 8 GB available space
Sound Card: DirectX® 9.0c-compatible
Additional Notes: *REQUIRES SID MEIER’S CIVILIZATION V BASE EDITION TO PLAY
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.