ROMANCE OF THE THREE KINGDOMS XIV Free Download
ROMANCE OF THE THREE KINGDOMS XIV Free Download Unfitgirl
ROMANCE OF THE THREE KINGDOMS XIV Free Download Unfitgirl Koei Tecmo has been at the forefront of adapting the semi-historical classic of Chinese literature, Romance of the Three Kingdoms, for decades. But in the shadow of last year’s superb Total War: Three Kingdoms, the fiddly and underdeveloped Romance of the Three Kingdoms 14 gives us a take on one of China’s most well-known periods of historical tumult that really pales in comparison. There are a handful of interesting ideas kicking around, but sub-par English localization and a largely boring battle system didn’t hold my interest for long. The action takes place on a hex-based map covering most of China proper, with a starting scenario that can vary wildly based on which of the eight spaced-out start dates you choose. If you want to experience as much of the conflict as possible, you can jump in at 184 CE, during the height of the Yellow Turban Rebellion, just as the three legendary brothers, Liu Bei, Guan Yu, and Zhang Fei have taken their oath of loyalty in the peach garden. If you’ve heard that story before and want something significantly different, you can take command in 227 when most of the novel’s initial power players are dead and the titular Three Kingdoms are locked in a tense struggle. My favorite addition is a ‘what if’ scenario presenting a hypothetical succession struggle among the clan of master manipulator Cao Cao, which breaks up one of the most powerful factions. Some of the earlier starts felt a little underdeveloped, but overall I relished the chance to pick up the thread of the story at key turning points such as the formation of the coalition against big bad dude Dong Zhuo and the pivotal Battle of Guandu. UNFITGILR.COM SEXY GAMES
These scenarios never truly shine, though, because the battles just aren’t that interesting. The way each province is divided into small hexes that can be captured individually is kind of cool. You can, for example, cut off a foe’s supply lines even within their own territory by sending a small, agile force to capture the hexes between their nearest city and their main army, leaving it starving and vulnerable. It’s also possible to place minor structures like arrow towers and pit traps to create clever chokepoints and turn the tide of what would otherwise be a dire struggle. But the battles are largely boring. You have some control over what kinds of armies you field, picking from dozens of commanders, selecting formations and tactics, and how much of your limited pool of troops to commit. But once armies meet on the field, everything is out of your hands and a bit hard to follow. Characters will use their special abilities automatically, which can turn the tide—especially when you have two or more armies led by generals with a strong bond fighting together. But it wasn’t very often that I felt like decisions I made ahead of time had a major impact on the fighting. Even one-on-one character duels basically involve watching a cutscene of two guys on horses whacking away at each other until one of them runs out of hitpoints. Managing your kingdom isn’t exactly thrilling, either. There are a number of national-level minster positions to fill that grant bonuses across the board, as well as local governors and recruiters who can boost how many troops you get each season and help passively capture hexes in areas where you already control the main settlement.
A LOSING BATTLE
I usually didn’t feel like I was making interesting trade-offs in building my court, though. There is often a clear best candidate for each job, and interesting decisions only arose when I didn’t have enough officers to fill all of the offices and had to choose which locales to prioritize. The factions aren’t even that well differentiated other than their spawn locations and starting pool of officers. The menus are a bit of an annoyance, too—at least until you learn what everything means. The English localization is fairly sloppy, which can make certain essential options and information difficult to find. “Domestics” is not the department that sells blenders, but the submenu for appointing local governors. This trend carries across the entire UI, with many odd word choices leading to confusion, where a clearer alternative was readily available. And the dialogue is similarly silly. “So getting stronger is a good thing. Heh, I have to remember this,” Liu Bei declares sagely in an early mission. At least the storied heroes and villains are well-represented. The benefit of this franchise having been around so long is that dozens and dozens of characters, even minor ones, have beautifully-animated 2D portraits, 3D models (which sadly only show up in duels), and hand-picked traits that fit their personalities and their roles in the novel. The art direction is stylish, readable, and exciting. The gang’s all here, and long-time Three Kingdoms fans won’t be disappointed seeing old friends and enemies in all their bombastic, signature glory. BERSERK and the Band of the Hawk
I wish I could say the same for the map, which is unmistakably dated. Mountains are boring, low-poly lumps. Most textures look decidedly a generation or two past their prime. The lighting is very flat. The graphics options seem completely aware of this, giving you the option between “Standard,” “Low,” and “Lowest”. It’s not a chore to conquer China in Romance of the Three Kingdoms 14. It’s just underwhelming. Especially when we’ve seen this era represented so much better by Creative Assembly so recently, I couldn’t come up with a compelling reason why I’d play this instead. Only die-hard fans of the franchise who want to see Koei’s specific takes on these characters will be likely to find much to get excited about here. And given that this is the fourteenth entry in the series, I expected a lot more. What was that quote? “A game is a series of interesting choices”. That was something Sid Meier said. He’s the guy that originally made the Civilisation series. It’s pretty simple, and it definitely applies to most, if not every good video game. You see a strange glow in the distance in Breath of the Wild, hear a cry for help in Red Dead Redemption 2, or bide your time before unleashing your ultimate ability in Overwatch. All of these moments require decisions, and because one choice or the other has a meaningful result, these choices are interesting.
VISUALS & AUDIO — BEAUTY TRAP
I choose this quote because Romance of the Three Kingdoms XIV seems to demand an unfair comparison to Civilisation, one because of its new hexagonal map design, but mainly because every decision in this game feels so deeply uninteresting. While there are many interesting ideas littered atop this game and its handful of modes, the core gameplay is surprisingly dull. To complain about micro-managing in a strategy game is a bit like complaining that water is wet, but let me tell you, this water is way too wet.Firstly, however, let’s focus on what you may be able to enjoy in RTK14: the story elements. Whether you play the main game or various scenarios (called “War Chronicles”) on offer here, you can experience recreations of the end of the Han dynasty in China and beyond. Romance of the Three Kingdoms takes its name from the hugely important historical novel of the same name, and may offer any history buffs a good time Starting with the Yellow Turban Rebellion and ending around the Battle of Yiling (depending on what various DLC you’ve downloaded), there is a lot of meaty and exciting parts of history that RTK14 should be able to chew on. The reality, however, is that the story feels so detached from the gameplay that it is pretty difficult to get into. It feels like a very light visual novel just dumped on top of a shallow strategy game. Bright Memory: Infinite
Even if you focus and take your time with these little vignettes that occur throughout the game, the writing and characterisation is equally shallow. It doesn’t help that the localisation is pretty rough, with numerous spelling mistakes and strange formatting. Simple mistakes aside, however, the writing itself is incredibly 2D, making what could be charming caricatures turn into kids’ TV heroes and villains. The reason you may be able to enjoy these aspects, at least more than I did, is that you may be more knowledgeable about Chinese history than me. If you’re interested in this stuff the game will inevitably be more interesting, but I’m certain that this has its limitations. At the end of the day, no matter what scenario you choose, you still have the main aim of unifying China, and to do this you have to actually play the game. This is where things get dicey. The way this game works looks like a halfway house between the Total War series of tactical battling and the Civilisation style of multifaceted diplomacy. In reality, though, RTK14 boils down to micro-managing people, endlessly fiddling with units, and trying your best to actually care about it all. The map is built up of hexagons, just like Civilisation VI, and various regions with “cores” and main cities for you to conquer. Any part of the map changes colour to your colour when one of your armies travels over it, indicating that you now control that hexagon and get the financial benefit from it. In order to conquer these big cities, however, you need to set up an army for a siege.
DIPLOMACY & STRATEGY
The issue is that conquering the map isn’t really tactical at all. Make a unit, choose a formation based on what you want to do — wider formations allow you to cover more than one hexagon at a time, other formations allow you to enact tactical manoeuvres more easily — and then set out to conquer the map. If there are no enemies nearby, just sit and wait for the map to be painted your glorious colour. If there are enemies about, well, then maybe sit up a bit, but you don’t need to do much else. Make sure your army is stronger than theirs and then you should be fine. With this new expansion pack you can set up various traps to lead them down, but, in practice, it was more hassle than just getting a few more soldiers to your army. You ought to build arrow towers and various other morale-boosting buildings around important tactical locations, but that is really the extent of it. The problem is that battles are completely out of your hands beyond creating an army and doing something with it. From there, the two armies will battle it out, utilising their special manoeuvres to make a big dent in the enemy army. There are also occasional duels, which are full, 3D face-offs between the two leaders. The loser is wounded, again further depleting the army. While these things seem interesting, all you do is watch them happen. The game decides when a manoeuvre or duel occurs, so while having a stronger officer to lead the army is obviously good, you can’t do much beyond the initial setup. You just move the army to where you want it to be. Burnout Paradise Remastered
And, believe it or not, it isn’t interesting. There are, of course, a bunch of other features. You have “suggestions”, which are little bits of advice from your officers that can increase your money, reinforce an army, demoralise the enemy, or offer various other improvements to your cities. Pay a bit of gold and then they happen. As far as I can tell, you can’t do these of your own accord, you can only do these when an advisor offers the option. These suggestions aren’t a massive aspect of the game, but the way they work highlights my core problem with RTK14. Most of the time, because you can’t go out and actively choose what to do (instead your officers suggest for you) you just feel like you’re being railroaded by the AI. These computer manifestations of people say you should do this, and you have enough gold in the treasury to do so, so just do it. This isn’t really a decision. This then applies to many other aspects. When you control a region’s main city, you can assign officers to the different settlements in this region to improve agriculture, income, or your army. You can also assign a recruitment overseer and training overseer in the main city in order to increase the size and quality of your army in this region. It is the press of a handful of buttons, a decision between different statistics, and then you’re done. You should also appoint officers to administrative duties, which then gives you different advantages in activities such as schemes and battles. Once appointed, again, there isn’t much else to do other than tweak for a different advantage that can have a negligible benefit.
Little tweaks can help, but it is hard to care about changing it. These officers come in many different forms, with thousands to choose from, all with lovely art but little else by way of personality. The sheer number is staggering, but they can’t be as interesting as they need to be because their whole gameplay value is determined by only five different stats. You’re favourite should be the one with higher numbers. This expansion does include a few new things like foreign trade (give gold to some toga-wearing Roman and get an item in return), geographical advantage (simple big benefits you gain from controlling a large area), and new nomadic tribes (super powerful groups on the outskirts of the map that can’t really be fought so must be reasoned with). These are all big names for tiny little tweaks to the main game. I would go into more detail as to all the other features but I would just be repeating myself. Officers and the diplomacy system are the centre of pretty much everything outside of battle, and both have little to offer. The officers are just numbers in a list with a pretty picture, and the diplomacy system rarely goes beyond giving something like gold or supplies and hoping for an alliance. The soundtrack is great, with a lovely mix of traditional Chinese motifs and more modern, dramatic orchestrations. But, just like the rest of the game, it doesn’t do much beyond the initial impression. The handful of themes available are all heard by the end of the tutorials, so by the time you get into the game they are just well-orchestrated background noise.
Add-ons (DLC):ROMANCE OF THE THREE KINGDOMS XIV
|-Ryza and Her New Friends” Officer Data||-The Subjugation of Southern Jing Province” Event Set||-Scenario for War Chronicles Mode – 5th Wave: “The Battle for Yan Province||-Officer CG Set – 2nd Wave||-Zhuge Liang’s Northern Campaign” Event Set||-Scenario for War Chronicles Mode – 4th Wave: “The Battle for Wu”|
|-Scenario “The Subjugation of Nanman” & Event Set||-Watercolor Painting Style Officer CG Set for Wei, Wu, and Shu||-Sun Ce Pushing Forward” Event Set||-Scenario for War Chronicles Mode – 3rd Wave: “The Battle for Hebei||-Scenario for War Chronicles Mode – 2nd Wave: “Clash of the Warmongers||-Scenario [The Rise of Cao Cao] & Event Set|
|-“DEAD OR ALIVE Xtreme Venus Vacation” Officer Data||-Scenario for War Chronicles Mode – 1st Wave: “Liu Bei Enters Shu”||-Editor – 4th Wave||-Scenario [The Wavering Han Dynasty] & Event Set||-Season Pass 2||-“Ishin no Arashi” Officer Data Set|
|-Diplomacy and Strategy Expansion Pack||-“Sasshu Sangokushi” Collab: Specialty Data||-Legend of the Galactic Heroes” Collab Scenario||-Legend of the Galactic Heroes” Collab: Galactic Empire vol.2 & FPA vol.2||-[Extreme] Difficulty & Scenario Settings Set||-Scenario [Gongsun Zan: the Hero of Hebei]|
OS: Windows® 10, Windows® 8.1, 64bit
Processor: Intel Core i3-3220 (3.0GHz or over)
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX660
DirectX: Version 11
Network: Broadband Internet connection
Storage: 20 GB available space
Sound Card: 16 bit stereo, 48KHz WAVE file can be played
Additional Notes: 1280 x 720 Display required
Requires a 64-bit processor and operating system
OS: Windows® 10, Windows® 8.1, 64bit
Processor: Intel Core i7-3770 (3.0GHz or over)
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 1060 6GB
DirectX: Version 11
Network: Broadband Internet connection
Storage: 20 GB available space
Sound Card: 16bit 5.1ch Surround, 48KHz WAVE file can be played
Additional Notes: 1920 x 1080 Display recommended
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.