Record of Lodoss War-Deedlit in Wonder Labyrinth Free Download
Record of Lodoss War-Deedlit in Wonder Labyrinth Free Download Unfitgirl
Record of Lodoss War-Deedlit in Wonder Labyrinth Free Download Unfitgirl If you’re unfamiliar with the D&D-adjacent Record of Lodoss War novels, tabletop RPG, and anime from the ’80s and ’90s, Deedlit in Wonder Labyrinth will remain mostly incomprehensible until the end. The story airdrops in characters such as Parm (Deedlit’s lover), Pirotess (Deedlit’s rival), and Ashram (a big bad evil guy), and working out their relationships is something like starting Wandavision at episode nine without ever having seen a Marvel movie. Later, Deedlit in Wonder Labyrinth mirrors Wandavision’s exploration of grief, and that should make sense to anyone. Non-fans don’t need to worry too much about following the story, though. The metroidvania genre traditionally values exploring 2D dungeons over cohesive narrative, and Deedlit in Wonder Labyrinth is no exception. It checks all the familiar metroidvania boxes, though its shortness and lack of difficulty left me wanting. Deedlit is a high elf whose billowing cape, long hair, and quick back dash are purposefully modeled after Castlevania: Symphony of the Night’s Alucard. She’s capable of wielding a melee weapon and a bow, and can cast a few elemental spells. More importantly, she can harness the spirit of wind and the spirit of fire. With the tap of a button, I can switch between these two modes, or stances, dealing one damage type or the other with my basic weapon attacks, as well as becoming immune to that damage type. UNFITGILR.COM SEXY GAMES
Dealing damage with one spirit will fill the level of the other, up to level three, while getting hit lowers the level of the equipped mode. At level three, Deedlit regenerates health at a steady (if noisy) rate. The art style may scream Symphony of the Night, but the sound design is more reminiscent of early 16-bit games such as Altered Beast. A voice bellows “level three” when I reach the max level for a spirit, and green cubes fly across the screen with high-pitched chirps, restoring my health one hit point at a time. Swapping between fire and wind is a surprisingly fun complication, and it’s encouraged or required by most enemies, bosses, and platforming challenges. Every enemy has at least one elemental weakness, resistance, or immunity, which are clearly displayed with clever dice iconography on a scale from one to six. An early-game dragon boss primarily deals fire damage, but is immune to fire himself. I can switch to fire mode as a defensive maneuver when he blankets the floor in dragonbreath, or if I’m about to fall in lava, and then swap to wind mode when I see an opening to slice and dice. Mode-swapping is used outside of combat as well, with wind and fire barriers forcing me to swap while jumping or running. The spirit of wind also grants the ability to hover over spikes and enemies, which is useful throughout the game. The spirit of fire grants the ability to detonate barrels, but that skill is never used outside of the tutorial area, weirdly.
Exploiting enemy weaknesses by swapping modes, using elemental-powered bows, and unleashing screen-clearing spells remains enjoyable throughout the game’s short run-time, though the enemies leave much to be desired. Metroidvania fans are used to creatively gothic enemies and creepy monstrosities, but Deedlit battles high fantasy creatures such as dark elves, minotaurs, goblins, and slightly enlarged crocodiles. A few late-game beasts, like the basilisk, are impressively large and powerful, but every enemy suffers from the same problem: they’re shockingly sluggish. As a veteran of countless metroidvanias, Deedlit in Wonder Labyrinth is one of the easiest I’ve played, due in large part to enemy movement and response time. It’s easy to lay into any enemy before they’re able to get off a single attack. The light difficulty is further exacerbated by Deedlit’s easy ability to regenerate health. Pumping a spirit to level three only takes a handful of strikes, and it’s trivial to remain in place before moving on to regain all my hit points. The exceptions are the boss fights, which feature a rewarding balance of attack rhythm memorization and on-the-fly elemental swapping to exploit weaknesses. Mid- and late-game bosses are mostly human-size opponents (who will be familiar to fans of the series) that can move and fight as quickly as Deedlit. A useful spell that summons a vine-shooting dryad proves invaluable against a particularly irksome boss who is weak against plants, while a rapid-fire, light-element bow works wonders against his even faster second form. Tom Clancy’s Splinter Cell Blacklist
Spells, weapons, bows, and a select few additional power-ups are found by exploring the various paths and secrets of the dungeon—a staple of the genre. Wonder Labyrinth nails the vertical shafts and winding corridors that create the traditional Castlevania-like experience (minus the breakable chandeliers), but after exploring the map to 100 percent, I don’t recall finding a single secret. I’m trained to search for false walls and secret paths in every room, but didn’t find anything remotely hidden or devious in Wonder Labyrinth. Most metroidvanias encourage backtracking by unlocking new abilities, but Wonder Labyrinth is far more linear, ushering me to each area one after another. Instead of acquiring new traversal powers, defeating the boss of each stage simply unlocks a new set of colored doors, which opens the next area (and perhaps a single door in a previous area I can now access). The only exceptions are acquiring a double and triple jump, but their critical applications are disappointingly limited. Deedlit in Wonder Labyrinth is a brief but fun foray into a well-worn genre. The mode-swapping and elemental attacks are enjoyable, but the game is over just when it starts to reach a proper crescendo, with 100 percent of the map revealed (and presumably all the gear and spells) in under six hours. Not quit a full symphony, but a fun little ensemble.
Team Ladybug has something of a reputation of turning famous licensed properties into compelling Metroidvanias. After the opening PC-exclusive freebie Shin Megami Tensei: Synchronicity Prologue starring series mascot Jack Frost came Touhou Luna Nights, another ‘exploration action’ title featuring the endlessly popular Gensokyo gang. The team’s follow-up to that is the lovely-looking Record of Lodoss War: Deedlit in Wonder Labyrinth. Based on the novels/anime/manga/audio dramas/games of the same name. Helpfully for a game based on something that was mildly popular in the West 30 years ago, prior knowledge of titular heroine Deedlit’s high fantasy adventures isn’t required to enjoy the story here, with her generally learning things alongside the player and everything else either revealed with time or easily summed up as ‘someone/thing she used to know’. More immediately recognisable than Deedlit’s past acquaintances are Wonder Labyrinth’s gaming influences. The spectacularly animated and cloaked 2D protagonist — sword in hand, double-jumping over gaps and smacking suspicious walls until they crumble — makes the game feel more Castlevania: Symphony of the Night than some of that trendsetting game’s own sequels. Unlike many other pretenders to Alucard’s crown, Team Ladybug’s latest effort is happy to see Konami’s classic as a springboard for its own ideas rather than something to be slavishly copied, and so for every expected feature (enemies dropping equippable weapons, warp rooms, and so on) there’ll be a major new mechanic to balance it out. Trackmania Turbo
The biggest of these is the spirit system, which can only be described as ‘Ikaruga-like’. Early on, Deedlit is permanently joined by a wind slyph and a fire salamander and from then on can switch between the two with a quick dab of the ‘R’ button. As with Treasure’s puzzle-shmup, matching Deedlit’s elemental alignment to an attack or her environment negates that damage, enabling her to walk casually through lava or stand straight in front of a fire dragon’s open maw. Rapidly switching back and forth between fire and wind is often required to survive in boss battles, especially as landing blows build up the opposite elements’ power levels and at maximum these rapidly refill our blonde-haired high elf’s health bar. Key to this concept’s success is that it helps, but is generally not required. Getting hit hurts — sometimes a lot — but it’s never an automatic death sentence, not even when you’re knocked back onto spikes or bounced between a menagerie of mythical beasts. Likewise using the ‘wrong’ element to attack an enemy is generally the difference between doing 150 and 200 damage per hit, not 15 and 200. The interconnected areas in which you encounter everything from mimic chests to attack dogs summoned from blood have been crafted with the sort of care that makes such a difficult design task look effortless: always encouraging exploration without ever making the map feel too big and directionless; always subtly directing you where you need to be without railroading you from one point to the next.
A whole host of clever ideas are regularly introduced to keep the experience feeling fresh, ranging from shadowy clouds (with ominous red eyes that only reveal their true form when you turn away) to wooden mannequins (that reform almost as quickly as you can kill them) and a whole host of arrow-based puzzles, which ask you to take aim at a distant cog or deftly ricochet your projectile through a small gap. These short challenges are always pitched so you feel a sense of achievement for pulling them off, but are never so exacting that standing one pixel too far to the left or firing at a slightly off angle ruins a shot. Crucially your bow can be also used in combat and is even essential for defeating enemies with a long reach, preventing the weapon and these puzzles from feeling like a tacked-on novelty. Wonder Labyrinth manages to put up a fight from beginning to the very end, meaning even after you’ve felled multiple screen-filling dragons and are walking around with enough weapons to set up a shop of your own, those who fail to take the monsters in their way seriously will soon find themselves back at the previous save statue. Luckily these are placed close enough to reduce backtracking (and always close to the clearly telegraphed boss rooms), but far enough away to encourage careful, skilled, play.
Completing the game unlocks a boss rush mode as well as customisable challenge settings should you start a fresh run. This can include setting out with every spell and weapon at your fingertips (regardless of whether you found them yourself last time), staying at level 1 for the entire game, staying at 1HP for the entire game, or any combination of the above. If you want a nigh-impossible challenge, then Wonder Labyrinth’s got it; if you just want to tinker with some fancy blades, then you’ve earned the right to do that, too.Record of Lodoss War is a long-running franchise of novels, manga, and games but to be honest, I’m not all that familiar with any of it. What made me want to play Record of Lodoss War -Deedlit in Wonder Labyrinth- is that it was created by the team who made Touhou Luna Nights which is one of my favourite Metroidvanias of all time and this game also borrows quite a few aspects from my favourite game ever, Castlevania: Symphony of the Night. I mean, you play as a High Elf named Deedlit who has flowing silver hair, leaves an afterimage wherever she runs, and she even has a quick back-dash move that’ll be familiar to any Symphony of the Night fan. Heck, even her run animation is basically a carbon copy of Alucard’s. With all of that being said, this is definitely its own unique experience so let’s get to it. TRIANGLE STRATEGY Switch NSP
At its core, Record of Lodoss War -Deedlit in Wonder Labyrinth- is what you’d expect from a Metroidvania with a map that you fill out as you discover new rooms and fight a large selection of mythical monsters. Meanwhile, you can equip a main weapon as well as a bow that’s used in both combat and to solve puzzles which are fun, especially when you have to aim carefully and bounce your arrows off walls. Another aspect that makes its gameplay unique is the Spirit Level system as you can swap between a red and blue element to exploit enemy weakness and as you’re in one form, you’ll earn points for the other. Whenever your current form is levelled up to the maximum level of 3, you’ll automatically heal and your attacks will become much more powerful. So, the key to success is to keep both forms maxed out but if you accidentally get hit, your current form’s level will decrease by one. It sounds complex but it really isn’t. The core gameplay and additional bow and Spirit Level mechanics come together to make for one gratifying formula and when you throw in unique magic spells, you’re left with a well-rounded experience. Plus, exploring the map to discover secrets is always rewarding because you never know what you’ll find next and whether it’s a cool new weapon like a chainsaw or boomerang or a power-up that increases your maximum HP; it’s a fun treat to expand your abilities as a warrior. Uncovering the map isn’t all that tricky either and I only had 1 secret that I had to look up. Specifically, you have to jump on a suspicious section of floor 50 times to unlock one of the rooms.
Add-ons (DLC):Record of Lodoss War-Deedlit in Wonder Labyrinth
OS: Windows 2000 / XP / Vista / 7 / 8 / 10
Processor: Intel Core2 Duo or higher
Memory: 2 GB RAM
Graphics: Open GL compliant video card
Storage: 50 MB available space
Requires a 64-bit processor and operating system
OS: Windows 2000 / XP / Vista / 7 / 8 / 10
Processor: Intel Core2 Duo or higher
Memory: 4 GB RAM
Graphics: Open GL compliant video card
Storage: 50 MB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.