Prototype 2 Free Download
Prototype 2 Free Download Unfitgirl
Prototype 2 Free Download Unfitgirl There comes a point while playing Prototype 2 when you realize the marketing campaign was a lie. The Homecoming trailer weaves this heart wrenching story of a soldier who told his family to trust the government and how it cost them their lives. With that pain, Sgt. James Heller becomes a relatable character and we want to see him use his superpowers to exact revenge on those responsible. But that motivation is lost when the game starts and Heller begins shoehorning curse words into every other sentence. The emotional connection to our protagonist is severed. Heller becomes an angry caricature, and Prototype 2 becomes an enjoyable but predictable action title. If you skipped the original Prototype, you won’t have an issue jumping into the sequel. About 14 months after the events of the first game, New York City is once again in the grips of a viral outbreak — supposedly at the hands of Alex Mercer, the antihero of the original title. Heller blames Mercer for the death of his family, and through a 14 or so-hour game (if you do all the side quests), it’s our job to rain vengeance. The story doesn’t get much deeper than that. You’ll partner up with shady characters throughout the journey, and they’ll feed you missions that usually end with Heller beating the hell out of a bunch of soldiers or mutants. The setup is repetitive, but the action is entertaining. UNFITGILR.COM SEXY GAMES
Prototype 2 gives you five weapons to morph Heller’s hands into, and you assign two of them to the face buttons. See, Heller’s powers — given to him in a WTF moment by Mercer — allow him to create these tools of destruction, leap tall buildings in a single bound, and ingest people so he can steal their memories and shapeshift into their forms. He’s also packing the ability to turn people into bio-bombs. So, know that. It’s a delicious recipe. Leaping into the air, targeting a foe and swooping in for a claw attack that beheads the bad guy is fun. Sneaking around a base disguised as a solider and absorbing unaware enemies is cool. Prototype 2 excels at making you feel like a badass. Completing tasks levels you up so you can move faster, fly farther and become invulnerable to gunfire. Absorbing specially marked characters upgrades your abilities so you can pounce on victims from farther away and increase the range of your Whipfist. With each mission, you feel Heller getting stronger and stronger. Brutes that used to be the bane of your existence eventually become your pets and the first helicopter you KO with an uppercut will leave you feeling like the apex predator of New York City.
From hero to villain
On top of that, developer Radical Entertainment nails what work works in open world games — collectables. New York City is broken into three zones, and each section has a slew of side tasks to knock out. There are infected lairs to clear, teams to kill and blackboxes to find. Although you’ll need to find these locales, the general areas are marked on your map. This is awesome and led to me spending an hour knocking out side missions as soon as I stepped foot on each island. And while that’s rad, it kind of points out one the problem with Prototype 2. I was playing to complete it — to get the 14 blackboxes in the green zone and to get Heller’s tendrils to level four. The grinding is fun, but I couldn’t have cared less about why this priest had me attacking the 400th Blackwatch soldier that looked just like the 40th. Even though becoming this ultimate killer is cool, it doesn’t hide the fact that nearly every mission is running into a base, forcefully assuming an identity, and exiting the alert. It doesn’t hide the fact that the animations for many of Heller’s moves look like those of the nearly 3-year-old Prototype, which look like those of the nearly 7-year-old The Incredible Hulk: Ultimate Destruction. Outside of the animations, Prototype 2 still doesn’t look like a 2012 blockbuster game. Blackwatch badges are muddy on characters, and Heller’s absorbing animations are clearly going through his body and not into it. Call of Duty
The best example of all this comes as a stabbing scene at the very beginning. The knife goes into the body, but it’s just gliding in like it’s stabbing air — the moves have no impact. I have a lot of history with the first installment of the Prototype series. I was a late adopter of the the Xbox 360 console, having bought my first system in 2009, roughly 4 years after it’s launch. Prototype, an action-adventured sandbox title developed for all three platforms by Radical Entertainment, was the first game I ever bought for the system. I fondly look back at the countless hours spent fighting hordes of raging infected as Alex Mercer, the main protagonist, in an attempt to push back and eradicate the biological plague known as Blacklight from spreading throughout Manhattan. I enjoyed the game immensely, it was a great introduction to a new generation of gaming consoles. Now, a few years later, Radical Entertainment has delved into the series once more with the release of the long awaited sequel, Prototype 2. Unfortunately, its PC counterpart launched almost 3 months after the sequel’s initial April release on the Xbox 360 and Playstation 3, making it more then a little late to the party. However, the long wait was not in vain as the ported version of Prototype 2 makes a successful transition from consoles to PC, offering superior post processing and improved visuals, as well as excellent support for both the controller and the keyboard and mouse.
The PC version easily holds in own amongst it’s console brothers, which is an accomplishment considering the track record of PC ports for 3rd person adventure games. Prototype 2 changes things up a little with a change of cast, setting aside estranged ex-Gentek scientist Alex Mercer as the protagonist for someone new. Instead, you find yourself donning the mantle of Sergeant James Heller, recently returned from a tour in Iraq after receiving word that his wife and daughter were killed by infected civilians. The “Mercer Virus” has reappeared, stronger then ever, and has been unleashed by an unknown source upon the citizens of New York. Absolutely crushed from the news, Heller returns to the quarantined city and re-enlists with a strike team headed for the Red Zone, where Mercer, painted by the media as the cause for the second outbreak, is supposedly hiding. It doesn’t take long before Heller finds his pray amidst the chaos and attacks him, only to be easily subdued and infected by Mercer with a special strain of the virus, imbuing James with the same mutant powers as Mercer himself. With many questions still unanswered and Mercer still on the loose in New York, Heller makes use of his new found abilities to hunt down the truth about his families death, and will stop at nothing to get his revenge. This is where the open world of Prototype 2 begins, and also where it shines. Heller is now an unstoppable demonic force loose in a military controlled Manhattan Bus Simulator 16
his arms transformed into devastating biological weapons that can be manipulated and shaped at will. The variety of attacks and maneuvers at his disposal may seem overwhelming at first, but controlling Heller is extremely fluid and responsive; substantially improved from the first Prototype. Rarely do games like this manage to empower players with the feeling of incredible strength and mobility, but Prototype 2 accomplishes just that. To Heller, scaling towering structures and tossing around monsters and tanks like rag dolls will become as trivial as child’s play. The environment features a wide range of destructible objects, weather effects and smoother animations and actions for Heller and NPC’s alike. Each military occupied zone you encounter projects a convincing scale of depravity and destruction, from the green zone’s relatively untouched city streets to the completely infected red zone, shattered and overrun with the Blacklight infestation. There are, of course, a few pitfalls in Prototype 2 – like the poor targeting system during combat and getting stuck on geometry while traversing the city; but it’s rarely encumbering, and hardly game breaking. Like Mercer, Heller can have any two attacks assigned to your attack keys, one for each arm, and can quickly transform them into other weapons with a quick radial menu.
The way in which Prototype progressively rewards new bio-weapons and abilities throughout the course of the story, like the claws, hammerfists and shield, makes gradually mastering the combat system a lot simpler. The game will throw new enemies and challenges at you periodically so getting comfortable with the different strategies and weaknesses the enemies employ becomes far more fun and dynamic; in fact, I found myself constantly looking forward to unlocking new abilities to try out in the field. And unlike the majority of action games with RPG-esque leveling systems, new powers and attacks are not simply handed to you with advancement, it varies depending on your choices in game. You have an overall evolution sheet for upgrading general attributes like speed, health and shapeshiting, but you can also achieve additional mutations through the completion of events and absorbing special enemies. Defeating and absorbing military personnel will improve your prowess with firearms and vehicles, while the slaughtering of mutant abominations will strengthen your biological powers and abilities. If the main story isn’t cutting it and you want to grind out some extra experience points, try out the “Radnet” challenges and events like dive bombing, racing against time and helicopter flying, which not only challenge you for the gold medal in each, but also pit you against your friends list on Steam, motivating you to be top dog amongst your buddies online. Burnout Paradise Remastered
Some of these events are pretty challenging, and can make for a great distraction from the primary game; and if you don’t feel like running from event to event on the map, you can select them through the event list for easy access. You’ll also find an assortment of black box collectibles and field ops littered across the city, which give additional experience points and a little more context into the events of the second outbreak. Adding these extra incentives was a smart move for Radical, as the main story line itself is a bit linear and predictable. The entire city has been quarantined and you have to deal with Gentek and Blackwatch military personnel imprisoning civilians while fighting off the infected hordes, all while attempting to discover Mercer’s true intentions. With so much going on, it’s disappointing that there isn’t more meat to the dialog and script. The actual missions seem overly simplified and repetitive; absorb a soldier, sneak into a compound, complete an objective, sneak out. Rinse and repeat. It rarely varies from this formula, and after awhile, becomes almost effortlessly easy; even on the hardest difficulties. Random hives in need of purging and optional Blacknet missions you can access via Blacknet terminals provide some variety, but are more often then not no different then the main missions themselves.
While the cut scenes in between missions are fairly well done, I never truly felt immersed in the story or invested in the characters, whom all felt like one dimensional set pieces that serve only to advance you through the game. Also, Heller’s gratuitous use of vulgar language and aggression makes it difficult to sympathize with his plight; I mean, I know he’s angry and all, but someone desperately needs anger management training. That isn’t to say that the main story arc isn’t compelling, but the potential for immersive story telling isn’t fully realized; Heller feels like he’s being led by the nose with no consideration for his actions, which is unfortunate considering the amazingly polished game play. Like a lot of action games, the story needs a bit of work, but if you can overcome it’s minor short comings, this game can be a whole lot of fun. Destruction and violence will become second nature as you dominate the chaotic masses with overwhelming strength and power. Your weapons become your tools of trade, and the city itself is your playground. Whether you obliterate all those who stand before you or hide in plain sight amongst the ignorant, Prototype 2 is an undeniably good time with loads of open world content and challenges to entertain you during and after the game’s completion.
Add-ons (DLC):Prototype 2
OS: Windows® XP / Vista / 7
Processor: Intel Core 2 Duo 2.6GHz, AMD Phenom X3 8750
Memory: 2 GB RAM
Hard Disk Space: 10 GB
Video Card: NVIDIA GeForce 8800 GT with 512 MB RAM, ATI Radeon HD 4850 with 512 MB RAM
DirectX®: 9.0C or later
Sound: Any DirectX 9 compatible Sound Card
Supported Input Devices: Keyboard, Mouse, Xbox 360® Controller
Requires a 64-bit processor and operating system
OS: Windows 7
Processor: Intel Core 2 Quad 2.7 GHz or better, AMD Phenom II X4 3 GHz or better
Memory: 4 GB
Video Card: NVIDIA GeForce GTX 460 (1GB) or better, ATI Radeon HD 5850 (1GB) or better
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.