Project Wingman VR Free Download
Project Wingman VR Free Download Unfitgirl
Project Wingman Free Download Unfitgirl Project Wingman, aka Exhibit A in the upcoming copyright lawsuit by Bandai Namco, is a pretty awesome arcade flight-combat game and why wouldn’t it be? It pretty much borrows and steals every single element and aspect of the Ace Combat franchise, tweaks it slightly, and tosses it up on the Steam store for less than half the price of the most recent Ace Combat title. Admittedly, I didn’t waste too much time wondering how this game could legally exist despite it having the same style mission briefing, the same planes with the same camera views, the same weapons and flight control systems, the same style of lock-and-fire combat, the same…well, pretty much everything. In all fairness, Project Wingman seems to do everything Ace Combat does but just a bit better right from the start with HOTAS support, head tracking, and even VR support for the entire campaign if you are willing to sacrifice resolution and clarity for some intense immersion. It’s definitely worth tinkering with in VR, but I probably wouldn’t play the entire game that way unless you have a strong stomach. First up, the menus are horrible. I had to wait for a post-launch patch before I could even navigate them reliably and it’s still a pain in the ass even in the latest build. Ever since Destiny where they use a mouse-like cursor to navigate menus even when using a gamepad, I despise this configuration. My analog sensitivity for flying is perfect but trying to get my cursor to stop on the plane or weapon I want is still next to impossible. Thankfully, you don’t spend a lot of time not flying in Project Wingman. All the superfluous stuff like story and character building are gone. You go straight from mission briefing to plane and weapon selection right into the mission. UNFITGILR.COM SEXY GAMES
Missions are identical in structure and design to what you’ve played in every Ace Combat game since 1995. You have hexagons on the ground and boxes in the sky and you get within 9,000 clicks, get a tone, double-tap the B button and move on to the next. If you want to mix it up you can hold down the fire button for a missile-view of the impending enemy kill. The missions will try to mix things up by calling out priority targets or perhaps having you protect a certain area or escort a certain friendly. Missions are super-long in Project Wingman; much longer than anything in the Ace Combat series with many lasting well beyond 30 minutes with seemingly endless waves of ground targets and aerial opponents. It’s a good thing they can pack 200+ missiles and rockets on my wing pods. Some missions will have you taking off and landing while other will start and end in the air. Controls are awesome once you take to the sky whether you are using a gamepad, joystick, or a complete HOTAS setup; a bit overkill considering this is pure arcade rather than sim. They tweaked the controls just enough to confuse those who have played any other flight game lately. Triggers now control the rudder while the LB and RB control the throttle and you must keep RB held down to activate the afterburner. This can all be tweaked in the options theoretically, but when I tried to switch controls it was replacing controller inputs with mouse and keyboard commands, and believe me, you do NOT want to play this game with a mouse and keyboard. It’s also worth noting that this is one of the rare air combat games where I have actually enjoyed using the guns for close-range dogfighting. I typically ignore that weapon, but it works really well in Project Wingman.
Pure Combat Flight Action
Exotic weaponries such as railguns and geothermal-powered armaments will be ready to pluck you out of the sky if you’re careless. Whether you are an attack aircraft pilot, skimming the ground with a gatling gun and rocket launchers attached to your wing, or an interceptor with long range, almost sniper-like missiles at your disposal, it will be up to you to prove yourself as an Ace pilot. Graphically, this game is insane with visuals that equal and perhaps exceed those of Ace Combat 7. In some instances they were just as impressive as the new Microsoft Flight Simulator when flying at 10K or higher. The terrain and mountains are breathtaking and the fictional city designs are cool and dangerous with skyscrapers poking through the clouds and fog waiting for your inevitable collision. I typically play from the nose camera on games like this but this time I just had to play from inside the cockpit. It was so immersive with the lighting and the scratched canopy that would capture moisture when flying through the clouds that would bead up on my windshield then slowly streak away to the sides. Even the chase camera was impressive as it was showing off fully functional flight control surfaces along with vapor trails coming off the nose and wings at high speeds. While there are no conventional cutscenes in the game there are moments where autopilot takes over and radio chatter will instruct you on mission objects or just some friendly banter, usually bragging about how good you are. You’ll also be able to cobble together a rather weak backstory from the mission briefings and radio chatter about this futuristic and literally broken Earth torn apart by natural disaster that has created these warring factions. FIFA 21 Legacy Edition
The audio package is all over the place. The mission briefings are excellent, ripped straight from the pages of Ace Combat – I think they even got the same deep voice actor to do the briefings – and there is plenty of radio chatter during combat and between waves. There is the low hum/hiss of your engines and some weak combat sounds. The whoosh of a rocket or missile is lackluster and explosions are weak even when you use a missile cam view. It’s hard to tell when the afterburner kicks in unless you are using the chase view. The music is the same stuff from Ace Combat with a mix of energetic military themes, bass, percussion, brass, etc. that fits the theme of the mission and adds to the intensity and perhaps blocking out the more important sound effects. You can play with the sound levels in the options to create a more useful balance if you want. You can always mute the music and put Danger Zone on a loop if you really feel the need…the need for speed. There are 20+ missions and while they basically all devolve into shooting everything with a target on it you will still need to pick the right plane and weapons for the job. You’ll earn cash by completing missions that you can use to purchase new planes that all have their own balance of air and ground capabilities. Sadly, the interface for picking planes and customizing your loadout is a nightmare and I typically just went with the default with no regrets. Just make sure to get all the priority targets before you spend all your ammo on non-critical targets.
In Conquest Mode, fight in an uphill battle against various bosses and ace squadrons in a territory capture game, drawing elements from roguelikes and RPGs. Players will have to earn enough money to not only purchase new aircraft, but build a mercenary army of their own in order to take on waves of increasingly difficult opposition as they struggle to take on a myriad of changing missions. The campaign mode will keep you flying for 12-15 hours, but it’s the Conquest mode that will keep you coming back for more…maybe. In this homage to Chris Roberts 1993 Strike Commander game you’ll play as a lone mercenary with a couple of planes you can use to run missions and earn cash to get better gear and hire more pilots. As you grow in power you can expand your influence across the map as you balance resource management with map conquests leading up to the final boss fight. Conquest mode definitely adds a nuanced tactical element along with an almost business-like sim aspect to the arcade air combat genre and is a welcome diversion (or addition) to the linear Campaign mode. Fifa 19
I’m sure many will lament the lack of any multiplayer support but for only $25 I found more than enough content to keep me busy for several weeks, plus you can always go back and replay in VR for the ultimate immersive thrill ride. The game supports both Rift and Vive and I tried with both. Normally the Touch controllers give the Rift the edge but even though you are wearing a headset you will still use a gamepad or flight stick, so the only thing differentiating the two was the slightly sharper graphics of the Rift S and the lighter headset which offered greater comfort for prolonged play sessions. While admittedly not as crisp and photo realistic as non-VR, the virtual reality experience makes up for this with complete and total immersion. The ability to free-look around the cockpit and follow enemies in your peripheral vision cannot be explained in words; you have to play this in VR to understand how impactful it is.Project Wingman was a complete surprise; not just the fact that I was totally unware of its existence prior to its December 1st launch, but also in just how solid and full-featured this game is for only half the cost of a AAA title. Boasting the same (or better) presentation quality as Ace Combat, with the same fun and accessible arcade controls and gameplay minus the crazy stories and cutscenes that most of us skip anyway, Project Wingman is a fun, challenging, and totally immersive air combat game that is just as much fun in VR as it is on a monitor, and with two great modes there is enough action here to carry us into next year.
Virtual Reality headsets will work in-game to put the player in the cockpit of aerial warfare, immersing themselves in head-swiveling combat. Combine this with full compatibility with HOTAS peripherals and custom axis curves, and you will be able to experience the game however you want, using any DirectInput supported peripheral you like. When I see an airplane combat game touting full HOTAS support, head tracking, and VR integration, I go in expecting something pretty hardcore. Project Wingman isn’t really that, and it’s not trying to be. It’s more like a modern Top Gun game, sticking you in the cockpit of a jet as a superhuman mercenary ace for some pulpy, cinematic dogfighting action. There’s lots of detail and variety in terms of different aircraft and loadouts, but it’s definitely not a simulation in the sense of the games I grew up with, like IL-2 Sturmovik. The controls are very arcadey, even without Novice Mode enabled. It’s possible to land on about 100 feet of runway by coming to almost a complete stop mid-air and then barely kissing the ground with your wheels at the last second. G-forces are not a thing, as making hairpin turns in any direction while travelling hundreds of miles an hour won’t bother you or your aircraft. Flying upside-down or sideways at top speed and maintaining a constant altitude, more or less indefinitely, is just fine. You can stall if your speed drops too low, but even that is pretty forgiving and easy to recover from. And accuracy is relative, since even small ground targets like tanks will take full damage as long as you land your high explosive rounds somewhere in their general vicinity.
That’s not to say that Project Wingman isn’t a lot of fun. Sometimes you just want to come in hot on a bandit and take them out with a well-placed burst of full auto, or swoop down over a geothermal power plant to carpet it in bombs before switching to the external camera to enjoy the Hollywood pyrotechnics. You want that radio voice in your ear yelling, “They’re on my six!” It’s just ambience. It doesn’t really matter who’s yelling, or what is on their six, or where “six” is. I’m just vibing. If you’re in the mood to fly jets really fast and blow shit up without having to worry about silly nonsense like structural integrity and blacking out, Project Wingman has you covered—as long as you have a controller or a flight stick. The mouse and keyboard controls, no matter how much I tweaked them, are just way too touchy and I can’t recommend trying to fly that way. I definitely had the best experience with my trusty Logitech Extreme 3D Pro stick, but the controls on a plain old Xbox 360 controller work just fine, too. Throttle management can be kind of a pain since you have to hold down the shoulder buttons to throttle up and down at a set rate, but it’s definitely playable. Everything looks incredible, too, from the inside of the cockpit to the environments and volumetric clouds. I was able to cruise at 60-plus fps at max settings on my RTX 2060 Super, even with a lot going on. Every over-the-top explosion is satisfyingly bombastic, with flames and smoldering debris confirming your kill alongside a nice, bassy “boom!” that you can almost feel with surround sound headphones. Moisture will collect on the canopy and catch sunlight realistically. The terrain looks gorgeous whether you’re flying over freezing taiga or a futuristic metropolis. And the aircraft themselves have been thoughtfully crafted, with full attention paid to the tiniest details. FIFA 15 Ultimate Team Edition
The variety of real-world-inspired aircraft helps keep things interesting, and each of the 21 campaign missions encourages picking the right tool for the job. Supporting a heavily-beleaguered ground force, you might want to bring an air-to-ground assault plane modeled on the A-10. In primarily air-to-air battles, a dogfighter that takes after the MiG-29 might be more your speed. There are tons of different weapon types that are all good at different things, from smart tracking missiles that require you to stay pointed at a target but are almost impossible to evade, to ground-targeted cluster bombs for when you just need to scorch the earth. The hangar UI for building these loadouts is very clunky and unintuitive, though, and too restrictive about which weapons it will allow you to attach to which hardpoints. The 21-mission campaign tells an interesting war story on a future Earth devastated by natural disaster, in which the west coast of the US has physically broken free from the rest of the continent, and is trying to do so politically as well. You fight for the underdog Cascadians against the imperialistic Federation, trying to help them win their independence so they can enjoy their garage rock and Voodoo Doughnuts in peace. Most of the characters are just war movie stereotypes with somewhat predictable arcs, but there are some neat plot twists.
Add-ons (DLC):Project Wingman VR
|-Oculus Quest 2 Supported VC 2022||-VR||-Redist||–||–||–|
Requires a 64-bit processor and operating system
OS: Windows 7/8/10 64-bit
Processor: Intel i5-2300 or AMD FX-6350 equivalent
Memory: 4 GB RAM
Graphics: GTX 660Ti / R9 270 equivalent
DirectX: Version 11
Storage: 16 GB available space
Requires a 64-bit processor and operating system
Requires a 64-bit processor and operating system
OS: Windows 7/8/10 64-bit
Processor: Intel i7-8600k equivalent
Memory: 8 GB RAM
Graphics: GTX 1070 Ti Equivalent
DirectX: Version 11
Storage: 16 GB available space/vc_tta_section]
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.