Outward Free Download
Outward Free Download Unfitgirl
Outward Free Download Unfitgirl The best survival games are all about lacking power. They depict a struggle against a world that’s not only uncaring but actively trying to kill you. Where’s the fun in that? It’s usually found in the elation of making it to day 100, whereas before you could barely struggle to day 50 – you learned to tame the environment, better manage your resources, and how to more effectively fight off the immediate threats. These are games about incremental improvement, starting from weakness and growing slowly, from a sap to a survivor and typically nothing more. RPGs, on the other hand, are generally power fantasies. You start as the fated chosen one, or you end up becoming them, and your power is usually unparalleled. Whether you have the ability to turn into a dragon or possess magic blood, you’re often the most powerful being around, and the game world is built to reflect that. Outward is a game that attempts to intertwine these two diametrically opposed genres into one cohesive package. It’s an RPG world, but you don’t play as the hero. In fact, the game begins with me in debt and at risk of having my house repossessed. The first quest is to gather 150 silver so I can continue having a home. This puts a sizeable weight on the flimsy shoulders of my non-hero. It could be a great concept, and it is on paper, but Outward sets out at the wrong pace. UNFITGILR.COM SEXY GAMES
This is a game that doesn’t really commit to either of the genres that have influenced it. Instead, it feels a lot like a sim game. The aim isn’t to survive for as long as possible. It’s clear that I’m not meant to save the world – well, at least not in the first ten hours. I just have to continue to exist while trying not to lose all of my health. But I can’t actually die. Even if my health runs out, I’ll awaken somewhere thanks to bandits having kidnapped me, or a mysterious stranger helping me out. This rarely feels good. On my first attempt, I get to the second area in the game, die, then wake up next to the city I was heading to. Hoorah, you might think, but you’d be wrong. I’m so woefully ill-equipped for the area that if an enemy so much as throws an eyelash in my direction I would once again wake up elsewhere, as if spirited away by Loki. If it comes to it then starting a new character is fine. Much like with any other RPG, you understand the systems better on your second attempt. So when I restart, I quickly pay off my debt, and then just mosey about for a bit. I buy a new backpack, some new armour, and even manage to amass a bit of wealth. I get to play around with the world a bit more. I even discover that the magic system lets you lay down runes to power up your feeble spells so you can turn sparks into fireballs.
There’s a day-night cycle that has me genuinely losing my way at night, too. The map is static, and you have a compass, but with the landmarks obscured by the pitch black it becomes challenging to navigate. But, you know, challenging in a good way. Unlike some of the other oddities the game throws at you. Take the dialogue for example. What comes out of the mouth of each character never matches up to what’s written in the accompanying text boxes. Why? What kind of reasoning can there be behind that? The world is woefully inconsistent, too. A fall can strip your health entirely, but the same fall will do nothing to an enemy. Those enemies will also engage in fights with each other, but not if they see you first. Apparently I’m the town punch bag. The longer I spend with the game, the more I find these small missteps clawing at my enjoyment of Outward, or at least my Stockholm Syndrome. Plus, even the smallest iota of progress takes literally hours. Crossing one of Outwards’ maps takes several unexciting minutes of battling against an ever-depleting stamina bar. The worlds just feel empty, and the survival systems can’t make up for it as they lack a proper sense of threat. Water is plentiful and food is easily won from the smaller fights against hyenas or foraged from bushes. And so you never truly feel in peril in Outward, just mildly inconvenienced. Record of Lodoss War-Deedlit in Wonder Labyrinth
A good survival game has you constantly fearing for your life. If you look at Don’t Starve, you see a game that asks you to master the world in order to progress. You need to constantly keep an eye on your health, sanity, and shelter. Outward has none of that. The only time you really notice your hunger or thirst is after a nap. The quest design is peculiar as well. Once you’ve paid off your blood debt you’re faced with three new destinations. Having followed the path to a cult previously, I decided to head to the small town of Berg, where I then had to help out one of three people. I made a Flame Rag in order to appease one of the people who could vouch for me. After that, I expected to get my next quest. What could it be: a grand adventure to fetch rare materials, or a chance to fight a boss? No, my task was to wait for three days in order for the next step of the quest to begin. What am I supposed to do with so much unwanted spare time? Pacing is important in games as, without it, players can start to lose interest. The creators of Outward don’t seem to understand that. Then it occurs to me. Some games take skill, others take strategy. Outward only asks one thing of you and that is time. You don’t have to be good to get far in Outward. You don’t need to master tactics or clever positioning. You just need to invest an unholy amount of time into it.
City Building Mechanic
The game simply doesn’t respect your life outside of it. It has no interest in you as a player, only in itself as a machine to be fed minutes and hours. Outward You can spend four hours working on getting new gear and walk away with a new pair of boots that might reduce the damage you take. It just isn’t worth it. There is some weird charm in how Outward delights in obfuscating progress. I supposed it’d work on me if there was nothing else to play. But there just isn’t enough here to warrant it when so many games do respect your time. If you truly want to give your all to one game then maybe Outward is for you. But, if you’re hoping for a game that you can jump into for a few hours, then actually going outward is a better choice. The only thing that’s truly enjoyable in this game is the music. It managed to send shivers down my spine at times, before launching into an epic orchestral piece that made me feel like Bilbo Baggins. That’s what Outward should be evoking – a grand, dangerous adventure. Instead, it seems constantly at odds with itself. The RPG elements aren’t quite there and neither are the survival elements.It’s a shame because the idea of Outward is enticing. Casting magic using runes, foraging for food, giant lightning bugs, and balancing a web of complex systems should be sweet. But it isn’t. Taken alone, the individual components of Outward all sound fascinating. REDO! Switch NSP
But the execution is the gaming equivalent of walking into an incredibly messy room and then realising you have to clean it by yourself. My experience with Outward essentially unfolded in two distinct acts. In the first, I spent the majority of my time in this open-world fantasy RPG getting killed by nearly every enemy I encountered, running between the only two cities I knew the way to (after getting locked out of a third) to find gear and salvage crafting materials and baubles so I could sell them. I was also contending with bugs and design failures that first caused my co-op partners to abandon me and, at their apex, left me broke, nude, and alone in a snowbank, dying of exposure. Determined to not let Outward beat me, I used the debug menu to break the obnoxious autosave feature to retrieve my stolen gear and money (a last resort when reviewing a game) and set out on the second act, eventually upgrading enough to grind through the aggravating combat and complete the story. It still wasn’t much fun, but after I’d gotten my hands on the kind of material wealth that turned the tide for me, I got a clearer idea of what Outward is supposed to be. Outward’s fairly large and interesting world is populated with a pretty even mix of tough-but-fair challenges and buggy, wacky ones. After a total of 60 hours with it, I finished the central quest line I was on
Tackle the challenges solo or co-op
Being alternatingly aided and thwarted by bugs and instability along the way. Eventually, I came to respect many of its challenges and saw some of the charm that lurks beneath the surface, but I wish those moments weren’t surrounded by a wasteland of drudgery. Sprawling landscapes of forests, parched deserts, and demon-infested marshes are by far Outward’s strongest feature.Outward is an RPG built around combat, exploration, travel, and the grind to stay alive within the rules of its survival mechanics. This fantasy world isn’t particularly pretty or well designed, with graphics that compare to older games like Gothic 3 or Mount and Blade: Warband and invisible walls that render its “open” world more restrictive than it may appear at first glance. That said, the sprawling landscapes of forests, snowy mountain passes, parched deserts, and demon-infested marshes are by far Outward’s strongest feature. There are secrets to discover, sights to see, and interesting enemies to meet. It’s expansive, and while walking the length of its four regions over and over and over again just to get to the next step of a given quest was tedious, time-consuming, and boring (especially due to the lack of mounts or fast-travel of any kind), the times where I actually got to delve into the wilderness and find something off the beaten path were by far Outward’s best. Red Colony Uncensored
Feeling like an explorer carving my own path into the unknown in search of adventure just over the horizon is arguably the magic of any open-world experience; if the rest of the mechanics surrounding that core were better, Outward could have been a diamond in the rough. The combat started out poor and barely improved once I’d learned the ropes and become respectable at it. While you’d expect to start out underpowered in a game about a random peasant who strikes out into the world to pick between one of three factions and do things for them (Outward’s story is pretty thin), the early hours feel poorly balanced relative to most RPGs, creating an inverted difficulty curve where the beginning is significantly more difficult than the end. My experience was essentially a long montage of deaths and cheesy wins. Countless times I’d get disposed of by some scourge beast or bandit because it did inordinate amounts of damage, its hitboxes made absolutely no sense (causing me to take attacks that seemed like they shouldn’t hit), and because it sniffed out any attempts to sneak past it. Adding insult to injury, Outward’s stingy stamina meter depletes to empty with any sustained offense longer than a few seconds and takes half a minute – if not an in-game night’s sleep – to fully recover, forcing you to ration swings of your weapons in long fights.
These disadvantages remain in effect as you advance, but naturally, earning better armor, weapons, skills, traps, and magic mitigate them considerably. Getting enough silver to put good armor on my avatar, finally getting a top-shelf weapon after a long and arduous side quest, and learning some useful skills, both passive (thank you, extra stamina!) and active (thank you, rune magic!) finally let me stand toe-to-toe with some of the hostiles without feeling like I needed to exploit the AI, such as backpedaling while a foe cycled through their entire moveset before they left the one opening I could safely hit. Unfortunately, this doesn’t fix the actual fighting. It’s still floaty and imprecise, with long delays between pressing attack and getting one off that make timing difficult and dodging an inconsistent method of avoiding damage, and the stamina meter is still a pain throughout. In order to keep myself alive against some of Outward’s fiercest enemies I had to adopt a fighting style so defensive that I was doing virtually nothing. The toughest boss I fought felt like he took forever to kill because, halfway through his health meter, I only had the stamina and time to hit him once before resuming my defensive tactics to wait for another opportunity. In too many confrontations the tension evaporated after my mana was spent and my stamina started to trickle.
OS: Windows 7 (64 Bit) / 8 (64 Bit) / 10 (64 Bit)
Processor: Intel Core i5-750 or equivalent
Memory: 4 GB RAM
Graphics: Nvidia GTS 450 or equivalent
Storage: 15 GB available space
Requires a 64-bit processor and operating system
OS: Windows 7 (64 Bit) / 8 (64 Bit) / 10 (64 Bit)
Processor: Intel Core i5-2400 or equivalent
Memory: 8 GB RAM
Graphics: Nvidia GTX 960 or equivalent
Storage: 15 GB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.