Outlast Free Download
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Outlast Free Download Unfitgirl I can safely say that Outlast made me jump out of my chair more often in its four-hour descent into Hell than any other game ever has. It’s a tense, brutal trek that strips you of any power to defend yourself as you try to avoid the deranged mental patients that roam the halls of this horrifyingly gorgeous world.You’ll run, hide, and just generally be terrified as you discover the horrors that reside within Mount Massive Asylum. But in between the wealth of scares and beautiful environments, Outlast has a tendency to bog down via uninspired mission objectives and a few disappointing design choices. From the get-go, Outlast is one of the best-looking and sounding survival horror games to date. Everything from the dynamic lighting to a fantastic soundscape work together to keep you on edge every second of the experience. On both PC and PS4, I dreaded entering any new areas or opening any closed doors for fear of what lurked in the dark unknown. Little details that are often forgotten in games, like leaving a trail of bloody footprints after stepping through a pool of blood, really help sell the illusion that Mount Massive is an actual place. But for as great as the world looks, the character models are represented with a bit less fidelity. They’re not bad per se, but certain enemies that appear terrifying from a distance lose quite a bit of their terror when viewed up-close. You’ll also notice quite a bit of enemy repetition during the latter half of the campaign. UNFITGILR.COM SEXY GAMES
That being said, you’ll probably be too busy running away like a maniac to notice most of the time. You’re ostensibly powerless in Outlast, meaning that your main tools for survival are running and hiding. Barreling down a hallway with a beast right on your heels, bursting through a series of doors when you have no idea what’s on the other side, and eventually finding a closet to hide in and evade your pursuer provides a fantastic and terrifying thrill. And once enemies begin tearing apart rooms and opening closets in search of you – yep, you can imagine just how nerve-wracking this game gets. Your guardian angel in Outlast comes in the form of a camera with a night-vision setting. Much of the asylum is bathed in darkness, so you’ll be viewing a lot of the world through a bright-green lens. This helps create a great sense of tension, which is heightened by the fact that the camera runs on batteries that need to be found throughout the environment. Outlast forces you to be conservative with your resources, as running out of juice in a particularly dark area forced me to have to reload a prior save file and replay a good chunk of a level. This punishment seemed severe at the time, but ultimately acted as a lesson in how careful planning was essential in order to survive in this world. Where Outlast bogs down a bit is when it tries to shoehorn typical game design elements into the horror experience.
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Slowly making your way through a dank basement crawling with enemies is great – but having to activate three generators in order to restore power to the area? Not so much. While I’m not against the “find three things” structure of many games, its place in Outlast had a tendency to momentarily pull me out of the experience and squash tension. Also, the fact that your character has no way of defending himself means that if you’re discovered and cornered by one of your pursuers, you’re probably going to have to restart that section. I found myself dying in specific encounters multiple times until I memorized the level layout and enemy patterns. That’s not terribly out of the ordinary for a stealth game, but Outlast’s strength is in its well-paced horror, and repetition dulls that power. Instead of being terrified, I was simply annoyed that I had to keep dying in order to figure out how to solve certain environmental puzzles. Thankfully these moments were far outnumbered by long stretches of tense, satisfying exploration which rewards you with a well-written and unsettling story. Diligent searching reveals numerous notes and diaries that help flesh out tragic tales of mental patients tortured by villainous scientists, and that provides a surprising bit of heart to this bloody tale. It’s also one of those horror games that works both when you’re playing it alone in the dark, as well as having a group of people gather around the television and experience the scares together. Sprocket
Many of the corridors, rooms, basements, sewers and even outdoor areas you’ll navigate are pitch black. The only way to see is by using the night vision setting of the video camera you’ve brought with you, which runs on a series of slowly draining batteries. As a panicky journalist investigating the asylum, you’ll stumble across mutilated corpses, terrified inmates, insane doctors, packs of roving, disfigured madmen, and loads of incredibly familiar horror gaming tropes. You’ll need to restart pumps and electrical breakers, restore power to elevators, locate relief valves to lower the water level before entering the asylum’s sewer system, and, of course, there’s a seemingly endless series of locked doors and their corresponding keys to find. This is in addition to the familiarity of the premise itself: an evil corporation sponsoring morally questionable scientific experiments gone horribly wrong. While it’s all handled deftly, it’s hard not to feel like we’ve seen most of this before. With no weapons to fight off the lunatics, you can hide – inside lockers or under beds – and watch as your pursuers either stalk slowly past to look for you elsewhere, or suddenly spot you, drag you from your hiding place, and tear you to pieces. Or you can run: vault over obstacles, leap across broken staircases, pull yourself into vents, squeeze between obstructions, and yank doors open and then barricade them behind you, all which feels fluid and natural, like a nightmare version of Mirror’s Edge
Camera is running
When you’re not running or hiding, you’ll be scouring the building for spare batteries for your camera, for keys to unlock doors, or for the nearest exit. While initially nerve-wracking, this slow, painstaking search of the asylum begins to drag after a couple of hours, long after the tension drains from the game. Things pick up during the finale, which provides a welcome change of pace and scenery, and the game’s conclusion is exciting and mostly satisfying. Still, with a couple of sloggy, repetitive hours in the middle, Outlast feels like the rare game that could stand to be a bit shorter. The most important question: is Outlast scary? Hell yes. It can feel overdone at times, such as during a chase, when loud, nerve-jangling music, the sound of your own panicked breath, and the growls of your pursuers all merge into one big, sloppy noise. In its quieter moments, however, Outlast can be terrifying, with subtle scares, wonderfully timed surprises, and a crushing sense of dread accompanying you as you inch through the darkened corridors, waiting for something – anything – to happen. Before I began playing Outlast, even knowing more or less what the game was about, it was still a difficult game to envision. Sure, I said to myself, I’m in an asylum full of violent lunatics, I’m a reporter armed only with a camcorder, and my only solution to confrontation is run away and hide. But that didn’t give me a good idea of what the game would actually play like, so if you’re like me, let me try and give you a flavor of that now. Like all FPS games, WASD and the mouse can be used for looking and moving around. Spyro Reignited Trilogy
The left mouse click is used to interact with absolutely everything, from picking up a battery for the camcorder to opening a door to collecting documents scattered around the asylum to climbing into a locker to hide. The right mouse click brings up your camcorder. In day mode, it somehow helps you notice subtle things, like letters three feet high written on a wall in blood. Seriously, that’s what it’s good for – when you see something like the aforementioned bloody lettering, you only take note of it if you activate the camcorder, and then you write something down about it (often something entirely obvious like, “Huh, I wonder what that word in blood means?”). In night mode the camcorder is far more useful in that it lets you see in the dark. It’s not however perfect in that it must emit light of its own, because if you try to sneak past someone in a dark room using the camcorder to maneuver, that doesn’t end well. And by doesn’t end well, I mean that you will be discovered. That’s when you have to run away and hide. On the run, your footsteps echoing around you, the sound of your own breathing rasping in your ears, selecting lefts and rights almost at random as you try and recall what you know about the area you’re in, scrambling over or under barricades, clawing your way into air vents, climbing out windows to hang from ledges. It’s a frantic experience. Doing so in the dark while trying to navigate through the viewfinder of a camcorder with a night filter is a chaos of half glimpsed hallways and objects.
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Slamming doors in your wake (which doesn’t really work all that well because you have to stop and turn and look at the door and then left mouse click, instead of just barreling through and left clicking behind you) can buy you a little time because the enemies have to knock the doors down. But ultimately you’re going to have to find a place to hide – in a locker, under a bed, something like that. You then watch through the bed slats or the locker vent slots as your pursuer bursts in and blunders about the room a little, then usually gives up and goes away. If discovered in your hiding spot, they try to bash your head in with a pipe or a piece of chair – whatever they’re carrying. But while they’re very strong and fleet of foot, they’re not really dedicated to the bashing. They take a swing, and then give you plenty of time to run before swinging again. You can take maybe three or four hits, so getting discovered or cornered isn’t often nearly as fatal as you would think it would be. This can be almost comic as you run circles around your pursuer in a large room or pass them in a narrow hallway while they rain leisurely blows upon you. Otherwise the game is pure FPS pabulum: switch flipping, knob turning, button pressing. Unlock this door, start that machine, find this keycard. Along the way you can collect the notes you take through your camcorder as well as patient dossiers, doctors’ notes, and newspaper clipping to unravel the horror of the asylum (or don’t – there doesn’t seem to be any penalty to just ignoring all the paperwork and experiencing the horror for horror’s sake). STAR WARS Jedi: Fallen Order Deluxe Edition
At first glance, Outlast does not look world-class. You play as a journalist who gets an echo from a source in a psychiatric hospital cut off from civilization. It is said that strange things are happening in it and it would be worth revealing them to the world. And because you like a Pulitzer Prize than your own life, you take a night-vision camera, a notebook, and go on a visit. A certain suspicion will strike you the moment the phone stops working. The absence of staff also does not look very pleasant, and you will realize that you have a big problem when you come across a bookcase full of torn heads. The shadows will come to life, inconspicuous hints will become very conspicuous and a moment later even hell will seem like a nice and safe place. Quite unexpectedly, they performed experiments on the inmates at the institute, and perhaps even more unexpectedly they got out of hand. Damn it, you need to run and save yourself, but … well, you know that. In the previous lines of text, the biggest and most scary problem of Outlast is basically described . It’s a game built on such an incredibly well-boiled scenario that you will feel like banging your head on the wall, and not only during some illogical story marches. It is therefore unbelievable that a studio that threw itself into the realization of something so, with forgiveness, a moron, was able to grasp its absolutely transparent story material so intelligently and create quite possibly the scariest madhouse I have ever been in.
Such a psychiatric hospital is a really generous treasure trove of various individuals, mental disorders and spectacular game scenes. Fortunately, the Red Barrels didn’t fire them all, but on the contrary, they play with them. In other words, where other games would depopulate the hospital and leave something “completely scary” to chase you down the halls, Outlast will take you into a reality full of inmates. You will meet them very often, usually in cramps or huddled somewhere in the corner. Some are watching TV in a trance, others are yelling, crying, whispering, talking to themselves. The most disturbed, for example, go around the room and fill the already burdensome atmosphere with a dull sound when thrashing a broken skull into the wall … The magic of this whole population lies in the fact that you never know which of the inmates will attack you and when it will happen. You can pass some of them once and jump on you a second time or not. They will knock in the corner in a mixture of their own feces and blood, and at their feet will have the key you need to move on. And how do you know they will let you pick up the key without any problems? The genius of the populated institute is perfected by the developers with perfect details, such as the various deformations that the inmates suffer from. It may happen that an aspirant for a mummy with severed hands will hang around you, who will constantly follow you and whisper from behind to say to other fools that he wants to be your friend and must necessarily tell you a secret.
OS: Windows XP / Vista / 7 / 8 – 64 bits *
Processor: 2.2 GHz Dual Core CPU
Memory: 2 GB RAM
Graphics: 512 MB NVIDIA GeForce 9800GTX / ATI Radeon HD 3xxx series
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 5 GB available space
Sound Card: DirectX Compatible
Requires a 64-bit processor and operating system
OS: Windows Vista / 7 / 8 – 64 bits
Processor: 2.8 GHz Quad Core CPU
Memory: 3 GB RAM
Graphics: 1GB NVIDIA GTX 460 / ATI Radeon HD 6850 or better
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 5 GB available space
Sound Card: DirectX Compatible
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.