OCTOPATH TRAVELER Free Download
OCTOPATH TRAVELER Free Download Unfitgirl
OCTOPATH TRAVELER Free Download Unfitgirl After the credits rolled on Octopath Traveler, I took a 15-minute break before I sat back down, grabbed my controller, and went back to my save file to play more. This, in spite of the fact I’d played 53 hours on my journey to complete the path of Therion, the thief whose story I’d chosen at the beginning. The more I played, the more I loved it. Going in, I’d expected little more than a charming but run-of-the-mill homage to the 16-bit RPGs I grew up playing. Instead, Octopath Traveler treated me to a stunning tilt-shifted art style and a deep battle system that made every encounter an exercise in thoughtful strategizing. At first blush, Octopath Traveler is a sprite-based game that looks like it’d be at home in a Super NES Final Fantasy. But there’s more to it than that: Character are 2D, but they move and explore in a 3D world painted with 16-bit textures, with the exception of realistic sand, snow, and water. That lends it a delightful old-school charm while giving it a modern flavor. But it doesn’t stop there. Everything in the world feels alive with subtle movement: pixelated trees rustle in the breeze; blades of 16-bit grass sway under a changing sky; shadows from passing clouds blot out parts of the landscape as they float, out of sight, in the skies above. Perhaps the most gorgeous places are the deserts, beaches, and snow-capped mountain areas. Individual grains of sand sparkle under the sun, and the snowy landscapes glimmer with life as light dances across individual snowflakes. Lighting effects make the world even more dreamlike. UNFITGILR.COM SEXY GAMES
Beams of warm sunlight shine through windows and interiors are lit by torch or a warm candlelight. During fights, spells paint the battlefield in light and throw realistic shadows on everything, adding another layer of beauty to an already gorgeous world. The eight different tales told in Octopath Traveler aren’t particularly original, but they do manage a few dramatic surprises and are both well-written and voice acted. (You can switch the voice acting to the original Japanese, if that’s your thing.) Progression through one has no bearing on the other seven, and switching between them isn’t a requirement, but I still partially played through each character’s story while concentrating on the satisfying ending to Therion’s tale. Therion is a thief, shackled literally with a symbol of shame in the early hours of his tale. His story never tries too hard to have a morality lesson or some deeper meaning, but it’s enjoyable, almost like a compelling but not-too-deep anime or comic-book, without seeming corny or overwrought. There are some twists and turns along the way, and the story feels absolutely appropriate in tone and substance, never taking itself too seriously but also not becoming silly or parody. That’s just one of the eight, however. If I had felt so inclined, I could have completely skipped over the tale of Primrose the dancer or Olberich the Knight and called it a day. But of course, I went and finished Olberich’s story, too, and found it just as good. It’s one of a wandering hero, almost a ronin’s tale, and includes moments of betrayal and ultimate redemption. But doesn’t bog itself down trying to be anything more than an enjoyable, if uninspired, story.
One game was enough for eight stories
If there’s one thing missing from Octopath Traveler it’s a unifying thread tying all the stories together. There is no absolute evil against which our travelers must band together to battle, no ultimate weapon or looming, world-ending calamity. Each self-contained story is charming and works well in isolation, but it’s a little disappointing that the characters only overlap superficially, joining your party when you encounter them in one of the many villages and cities. Some of the sidequests peppered around the world are extremely simple: an NPC in a village asks you for an item another NPC is holding, or to locate a family member. Others can only be unlocked through character’s default special abilities, such as the Scholar’s “scrutinize” or the Dancer’s “allure,” among others, adding an extra wrinkle but not much in the way of complexity. They give tiny glimpses into the lives of Octopath Traveler’s NPCs, but I found myself wishing for more depth. As a completionist, these side quests call to me, but otherwise they’re not compelling. The rewards for completing them aren’t exciting, either – generally you get some money and maybe a common item. Some of the sidequests have multiple parts, but I never encountered one I felt I could lose myself in, like in The Witcher 3: Wild Hunt, The Legend of Zelda: Breath of the Wild, or Skyrim. There are also dungeons, caves, and other areas to explore outside the main quest that you’ll find along the roads and paths of the world, and they’re usually filled with new enemies and loot. Ancestors The Humankind Odyssey
I always enjoyed discovering a new one, exploring its depths, and battling the enemies within. A fast-travel system makes revisiting villages and cities a snap, and those locations act as hubs for the surrounding areas. I do wish it let you jump directly to any visited location, but at least the hike from the hub is never too onerous. The battle system, though, is one of my favorite parts of Octopath Traveler because of how it shakes up the traditional turn-based or ATB combat we know and love from the 16-bit era. Discovering and exploiting enemy weaknesses and learning to use each character’s strengths, abilities, and items to wage battle is incredibly fun. I love how it turns the RPG rock-paper-scissors trope of elemental weakness on its head and expands it into a system that requires experimentation, timing, and skill. There’s a fantastic layer of strategy to battles that gives value to even the lowliest attacks, even in the late game. A wizard staff might only inflict a few points of damage, but if it breaks an enemy’s defense, it’s completely worth it to spend your turn that way. When’s the last time you used a staff in a JRPG for any reason other than you ran out of magic points? Now, you have a reason, and as a result each encounter required me to stop and think about the best approach. Do I spend my accrued battle points and swing my axe three times to break the enemy’s defense, or do I hold off and maximize my next attack and try to break defense with one of Alfyn’s elemental potions, or use Therion’s Steal SP attack to strike twice in one move?
Break the opponent
Experimenting with efficient use of spells and weapons, and uncovering the best strategies is hugely fun and feels like a masterfully-crafted tabletop game brought into the digital realm. The host of different abilities and class-specific skills gave me so much room to experiment and crack the code of each battle that I felt a real sense of accomplishment whenever I worked out new methods of attack. But just when I thought I’d figured it out, Octopath Traveler added a whole new layer to battles with a job system. I nearly squealed with delight (okay, I actually did) when I discovered my first shrine with a job-granting idol inside. Suddenly, characters who’d previously only fought with daggers could strike all enemies with a sword attack and purely physical characters could cast spells, shattering the defenses of hapless foes. Any character can equip any secondary job, (limited to one character at a time). Therion, who has only one elemental attack, could now add two more to his repertoire with the Scholar job, or healing abilities with Alfyn’s Apothecary job skills. In my playthough I had eight jobs to play with and combine with my eight characters, but there are even more jobs I haven’t unlocked yet. They sit in shrines guarded by insanely powerful bosses who, even after 53 hours of play, I’m still not strong enough to defeat. I’ve tried, many times – and I expect I’ll continue to try for a good long while to come. Anno 1800
A drawback of this, at least in the eyes of some, is that the piecemeal storytelling approach makes for a less cohesive whole. Character stories are mostly isolated affairs, and there’s not much in the way of meaningful interaction between party members, but this hardly makes it a game with a poor story. Each character has an interesting narrative that explains why they choose to join the band of adventurers, whether it be a quest to avenge the death of a parent or a mission to bring medical aid to those in need; the game does a great job of establishing memorable plotlines and distinct identities for each member. Each character’s arc adds to the player’s overall understanding of the broader world, and the episodic nature helps to make it feel sort of like eight mini-RPGs all set in the same world, with some overlap here and there. It’s highly ideal for portable play, too, as each chapter is one to two hours (ish) long, making them perfect for commutes or a road trip. Character progression is handled in two primary ways, split between rote leveling and pouring points into the job system. After each battle, participating members are given a certain amount of job points that can be used to buy skills for each character’s unique class. There are eight skills on offer, and each one offers a range of offensive and defensive benefits in combat. Buying skills also has the secondary effect of unlocking passive traits that can do things like change critical hit rates or give massive stat bumps.
Discovering novel approaches to battles
You can purchase active skills in any order, but they get more expensive as you go along, and the rewards are worth it once you master the class. From this point, you can then equip a secondary job to your character, allowing you to get creative with the combinations and to shape a party more to your liking. What’s nice about this progression system is how it’s kept simple, yet it doesn’t feel dumbed down. It’s easy enough to understand how many job points are needed for the next skill unlock, yet the flexibility offered by secondary jobs keeps things interesting and gives you lots of options over the kinds of builds you want to run. Bear in mind that only the four equipped members of your party will be able to gain experience, but it’s easy enough to swap in a weaker character when playing their next story chapter and have the other three team members carry them while they aggressively level up. Battles are set up much like the turn-based JRPGs that Octopath clearly is inspired by, but with a few key touches help to imbue it with a more modern touch. Chief among these is the Boost Point system, which is awfully reminiscent of the system seen in Bravely Default. Every character can store up to five BP at a time, with one being generated every time they don’t use BP in a turn. When the time is right, up to three BP can be used at once to power up an action, whether it be increasing the number of attacks, the strength of attacks, or the effectiveness of a heal or buff. Assassin’s Creed III
It’s a clever way of introducing a certain amount of risk and reward to each battle, while still keeping things from straying too far from the turn-based template. This Boost system goes hand in hand with the Break system, which sort of replaces the ATB gauge of old Final Fantasy games. Every enemy has several weapons or magic spells that it’s weak to and hitting them with these weaknesses has the twofold effect of doing more damage and lowering its shield level. If a shield level is dropped to zero, that enemy enters the ‘Break’ state, which means it can’t act for the current or next turn and takes double damage from all attacks. If you plan it out well, and use those Boost points wisely, this can lead to you knocking down enemies before they even get to attack a party member, and you can then eliminate them before they recover. The whole battle system hinges heavily on Boost and Break, and throwing in all the standard JRPG battle features – physical attacks, magical attacks, skills, etc. – makes for an engaging and addictive combat loop that favors thoughtful play. When not battling enemies, you’ll find your team exploring a vast overworld, peppered with a collection of towns, dungeons, and optional areas. The main hook of this portion of the game can be found in the Path Actions that each character possesses, unique abilities which let them interact with the world in certain ways.
Therion the thief, for example, can pickpocket NPCs to score some awesome loot, while Primrose the dancer can ‘Allure’ people to use in battle. When doing side-quests, these Path Actions are especially put to good use, perhaps requiring you to provoke fights with certain townspeople to gain access to an area, or to gather information from around town. The reward of doing side-quests are almost always worth it, and have an indirect effect on your performance in battle, as the money or equipment awarded to you can be put towards tuning up your team. On the presentation side of things, Octopath Traveler manages to amaze, employing a unique art style that seems to capture how you remember 16-bit RPGs looking, rather than how they truly look. Detailed sprites are used around the world in a Paper Mario-esque style, juxtaposed against 3D objects in the environments. Not only is the sprite-work top notch, but there’s a refreshing level of modern polish to the world which reminds you that this is a game produced on a 2018 budget. Objects in the background and foreground blur in and out of focus as you grow nearer to them and lighting is handled in a realistic way, whether it be the long shadows cast on the walls of caves or the specks of light reflecting off the water in a rushing creek. The world is as colorful as it is diverse in environments, and a big motivator to explore it further is simply the joy of seeing what other gorgeous locales you can stumble upon. This is one of the best looking ‘retro’ games we’ve ever seen, and the novelty of the unique ‘HD-2D’ being achieved here never wears off.
Add-ons (DLC):OCTOPATH TRAVELER
OS: Windows® 7 SP1 / 8.1 / 10 64-bit
Processor: AMD FX-4350 / Intel® Core™ i3-3210
Memory: 4 GB RAM
Graphics: AMD Radeon™ R7 260X (2GB VRAM) / NVIDIA® GeForce® GTX 750(2GB VRAM)
DirectX: Version 11
Storage: 5 GB available space
Sound Card: DirectX Compatible Sound Card
Additional Notes: 30+ FPS @ 1280×720 / graphics preset “LOW”
Requires a 64-bit processor and operating system
OS: Windows® 7 SP1 / 8.1 / 10 64-bit
Processor: AMD Ryzen™ 3 1200 / Intel® Core™ i5-6400
Memory: 6 GB RAM
Graphics: Radeon™ RX 470(4GB VRAM) / NVIDIA® GeForce® GTX 1060 6 GB VRAM
DirectX: Version 11
Storage: 5 GB available space
Sound Card: DirectX Compatible Sound Card
Additional Notes: Expected Framerate: 60 FPS @ 1920×1080 / Graphics preset: “Very High”. Depending on the monitor and PC graphics card environment and setup used, this title can expand its display resolution to 4K. However, please be aware that 4K resolutions are not officially supported
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.