NBA 2KVR Experience Free Download
NBA 2KVR Experience Free Download Unfitgirl
NBA 2KVR Experience Free Download Unfitgirl I really don’t understand what happened in the brainstorm meeting that led to the creation of the NBA 2KVR Experience that released today on HTC Vive, PlayStation VR, and Samsung Gear VR. The premise is sound: bring one of the most well-known sporting franchises to VR with an officially licensed game from the publishers of the smash-hit NBA 2K game series. But what happened next is a giant question mark. What we have here is a $15 collection of half-baked mini-games that do very little to get you excited about VR, the NBA, or Gatorade — a clear sponsor of the experience itself judging by the gratuitous product placement and branded powerups. Paul George of the Indiana Pacers is plastered over the introductory screen and the Pacers court is the only playing space in the experience. But the real issues arise once you dig into actually playing the game, especially on PlayStation VR. Anyone that’s going to try playing a VR sports game, especially one that uses your hands, will want to use motion controllers. That’s why on the Vive edition of the game, the Vive motion controllers are supported and why Sanzaru waited to launch VR Sports Challenge until the Oculus Touch controllers were available. There are even floating, see-through hands represented in the game itself on all platforms. However, the Vive version is the only one with motion controller support; the PS Move controllers on PS VR are not supported. UNFITGILR.COM SEXY GAMES
Naturally, the Gear VR is gaze and tap only using the touchpad, but when loading up the game on the PS VR, I’d expect something comparable to the Vive, motion controllers included, instead of an experience that’s seemingly identical to that of the smartphone-based mobile Gear VR headset. But the ultimate faux pas here isn’t the lack of controller options, it’s that they’re charging $15 across all three platforms for an experience that is clearly a piece of marketing material without enough depth to support the price tag. It’s hard to understand what happened here. On PS VR, you simply look down at a basketball, put your cursor an inch or so above the basket, and pull the R2 trigger to shoot. That’s it. You’re exclusively aiming the trajectory, but have no control over the ball’s actual velocity. You can get rid of the aiming icon on harder difficulties, but the entire game still devolves to “look at basket, then press a button.” The skill challenges that require you to bounce and bank the ball across complex ranges of targets are fun, albeit limited, distractions from the otherwise lackluster debut of the NBA in VR gaming.I really wanted to like NBA 2KVR Experience, but it turned out to be little more than an air ball instead of what could have been a relatively easy slam dunk. You can find it on Steam for HTC Vive and the PSN Store for PlayStation VR.
Attempt to sink as many three-point shots as possible to get the highest score before time runs out. As we’re still very much in the early days of virtual reality gaming, it shouldn’t be a surprise that a lot of the titles that exist are collections of mini-games. It makes sense as it allows developers to cobble up a few different ideas that are fun in VR, and they don’t have to tie them all together into one cohesive game. It’s worked well in the past (for an example, check out 2K’s Carnival Games VR), and the NBA 2KVR Experience looks to deliver some basketball-themed fun. If you’re like me, then your ears perked up upon reading the term “experience.” That hasn’t exactly been a flattering term so far for virtual reality gaming. Most of the titles that are officially branded as an experience haven’t been much of a success critically. There’s nothing wrong with feeling like a tech demo when something is free (check out Trials on Tatooine if you have an HTC Vive), but it’s a much bigger issue when a publisher is charging money for it. Sadly, the $14.99-priced NBA 2KVR Experience doesn’t dispel the stigma as it offers up a bare-bones experience that is really hard to recommend to anyone. What’s actually here, which is four basketball-themed mini-games, isn’t bad by any means, it’s just that each section is fun for about 10 minutes before the novelty wears off. There’s no greater hook in-play, nor is there enough depth in any of them to warrant constant replays. The Elder Scrolls IV: Oblivion
Hoops Before I complain too much, I might as well get into what the game offers. The four mini-games are the following: Three-Point, Skills Challenge, Time Attack, and Buzzer Beater. Each of these ostensibly revolves around the act of aiming a basketball (which is done with the headset, as the game is played with the DualShock 4 controller), and then pressing the right trigger to shoot the ball. It’s not exactly immersive, as motion controls would’ve made a lot more sense here, and it’s a bit awkward at first because the player can’t really judge how much power is in a shot. It doesn’t take long to get used to, though, as every shot has the same amount of power. That means there’s no such thing as hitting a bank shot, as the ball will always swish if successful, and it makes it feel like very much a video game, not a virtual simulation. That’s fine, and something I had to accept after a few minutes of play, but it definitely feels like there’s some missed potential. The default challenge is a three-point contest that will be familiar to anyone who has ever watched the NBA All-Star Weekend. Players take turns shooting five balls at five different areas (for a grand total of 25 shots) to see how good of a shot they are. There isn’t much to it, as the player simply has to stare at the net and then press the right trigger to drain a three (I wish it was this easy in real life). Even if it’s not mechanically thrilling, it still feels pretty satisfying at first.
Each mini-game can be played in three separate difficulties and they all impact the games in the same way. Easy shows a cursor to show what you are looking at (which makes lining up shots super easy) and adds in a heavy auto-aim to where it’s near impossible to miss. Medium takes away the auto-aim but keeps the cursor, and then Hard removes the dot in the middle of the screen completely. This may sound like a solid series of options, but neither of them seem perfect. The middle setting is still way too easy as long as players take time to line-up their shots, and then the hardest setting is only difficult because you can’t be sure where the game believes you’re aiming. Two of the other modes, Time Attack and Buzzer Beater, are variations on the aforementioned three-point contest. Time attack just tasks players with draining as many shots in a minute-span (which isn’t very thrilling when you’re just trying to beat your own score), and then Buzzer Beater throws in a new mechanic of catching the ball and then shooting. This just adds another press of the right trigger before aiming, and ended up being my favorite mode just because there was more to it, but it isn’t exactly anything special. The Evil Within
Finally, the most unique mode is the Skills Challenge, which has the player performing unbelievable trick shots. This is done by throwing the ball off various platforms so it can ricochet into the net. These platforms have to be activated by staring at them first, and then bonus points can be earned by pressing the right trigger when it makes an impact. It’s really simple, and there are 10 sets of challenges here, which means it’s the mode players will probably spend the most time yet. I had a really good time with it at first, but by the end, I was having to quickly look at 15 different platforms and it became more monotonous than fun. Maybe the other modes being so short was actually a good thing. No Depth For completing each mini-game, the player earns coins that can be spent on a bunch of performance enhancing items. No, you’re not purchasing HGH or getting on testosterone replacement, instead the game is rife with Gatorade product placement. Buying some thirst quenching sports drink can slow-down time, add an auto-aim or increase the speed of when the player picks up a ball. These make challenges really easy, and if you want to obliterate one of your previous high scores, just purchase the most expensive power-up.
Not only is there very little staying power to the NBA 2KVR Experience, it’s also very rough around the edges. From how it kicks the player the whole way out to the main menu after finishing up a mini-game to hiding high-scores behind several layers of menus, nothing feels as polished as it should. If leaderboards were properly surfaced there could be some sort of high-score grind, but I’m not digging through several menus to see my friends’ scores. Not every VR title needs to be deep, and there’s definitely room for these types of mini-game collections, but this isn’t a particularly good one.
The NBA 2KVR Experience feels more like a proof of concept than a fleshed-out game, and that’s pretty disappointing. Visual Concepts show that they have some good ideas, and could make a more full-fledged offering, but this only touches the edges of what’s possible. It’s more of a tease than anything, which is good for a demo, not a paid product. It’s fun to play for 30 minutes, but don’t expect this to be something that will keep you coming back for more.The NBA 2KVR experience gives you the thrill of walking right onto the court, with All-Star Paul George providing guidance and tips. Compete in a series of fun and intuitive virtual reality basketball mini-games with numerous Gatorade boosts available to improve your performance. With NBA 2KVR, it’s now possible to shoot hoops with all the sights and sounds of a professional stage. The game is played exclusively with the DualShock 4 controllers and has no option for PS Move controls. Why? I’ve not a clue. It’s baffling, maddening and hilarious at the same time. Who in the studio said “hey, fellas, why don’t we just sub out the those fun move controls for pressing a button on the DualShock 4?” I’d like to meet that guy and ask him to explain why he thinks it alright to do such things to innocent people. The Jackbox Party Pack 5
Alright, let me get on with the actual gameplay. It’s got potential, but that potential was pissed away when 2K’s Dave suggested the DualShock 4 in favour of the PS Move wands. You have a few different modes to pick from in what is essentially a mini-game compilation. You look around by moving your head, and you “shoot” the balls at the basket by pressing the R2 button on the DualShock 4. You aim by looking at the basket, and the beautifully turdy part of it is that you don’t really need to be that accurate. Simply looking straight at the hoop and pressing R2 will send your ball soaring into the net. You pick up balls by – here it comes again! – looking down at the rack to your right, then you look at where you want to “throw” the ball, and then you do that over and over until you admit that you’ve made a grave error in buying this game.
Add-ons (DLC):NBA 2KVR Experience
Requires a 64-bit processor and operating system
OS: Windows 7.1, 8.1 or Windows 10
Processor: Intel i5-4590 equivalent or greater
Memory: 8 GB RAM
Graphics: NVIDIA GTX 970 or AMD 290 equivalent or greater
DirectX: Version 10
Storage: 2 GB available space
Sound Card: DirectX Compatible Sound Device
Requires a 64-bit processor and operating system
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.