My Time At Portia Free Download
My Time At Portia Free Download Unfitgirl
My Time At Portia Free Download Unfitgirl As my tiny boat sailed into the equally tiny port of the city-state of Portia, I couldn’t help but look beyond the small town and toward a decrepit tower looming over its peaceful villagers; I wanted to go there, and it didn’t take too long before I did. My Time at Portia is perhaps one of the most pleasant post-apocalyptic games out there, every part of it full of potential and an interesting sense of optimism. You’ll find it in the goals and accomplishments of its people, and in My Time at Portia’s design as a whole. It teases unreachable treasures off in the distance and lists items with parts I haven’t yet encountered, letting me know there is something new still waiting for me. After playing over 65 hours, I’m still finding more to explore and build in My Time at Portia. This town sim with an emphasis on building and resource management (and some RPG elements thrown in) is a fun adventure that, despite its flaws, I had a hard time putting down. Humanity is rebuilding in My Time at Portia. Civilization as they knew it was destroyed, and now many, many years after humans emerged from living underground, city-states have formed and your player arrives in Portia to follow in your father’s footsteps and become a builder. Learning about this world’s odd history has been intriguing, though the story and characters are generally far less charming than what you’d find in something like Stardew Valley. UNFITGILR.COM SEXY GAMES
The goal of the story itself is simple: expand Portia and become the top builder in town. I would have liked to have seen a more interesting driving factor for expansion other than money and prestige, but obtaining both is still a fun endeavor thanks to the impressive number of things to do in Portia and My Time at Portia’s appropriately scaling growth. My Time at Portia’s calendar has four months with several weeks each in a year, and the first few seasons serve as a solid tutorial –but even with so much to do in Portia, I didn’t felt like it was dragging me around to see every attraction. Instead, it let me explore everything at my own pace, though it heavily encourages players to start by accepting timed building assignments. Building is your first priority in My Time at Portia, and the first commissions were designed well enough to help me establish a foundation in my routines for gathering resources. After either mining for ore, collecting wood, fighting monsters, or gathering other basic materials, I’d add them together in a recipe to build an item. At first, gathering starts as simple as picking up stray wood and rock piles, but eventually escalates into cutting down massive trees with a chainsaw. I would sometimes dedicate whole days to just gathering resources for my next big project, but as I progressed, I gained things like the chainsaw to collect resources faster.
I appreciated that as things got more complicated, new tools and services would arrive not long after to help me grow as a builder. Those aids were important as I received complex schematics to build even bigger and more important items. They required me to process basic resources into different things before they could be used. Sometimes you have to process goods several times before they’re finally made into the right component. I enjoyed pulling out a notepad to track just how many carbon steel bars I’d need to build an item. Then, once done, I’d submit those items for rewards, town favor, and money. I enjoyed this cycle not only because I found it to be rather relaxing, but also because the biggest assignments you’re given directly change the town. I enjoyed pulling out a notepad to track just how many carbon steel bars I’d need to build an item. When I wasn’t focused on building, I was participating in one of Portia’s unique holiday events and other activities that have some sort of minigame element, like for fishing, cooking, or taming a wild llama that I captured. The minigames are plentiful, and it was always a nice surprise to come across a new one. The complexity of the minigames vary quite a bit too, so it was helpful that most of them have simple tutorials. However, much like other farm-sim games, the onus is on the player to discover the finer points of My Time at Portia. The Jackbox Party Pack 5
It took me several in-game weeks to realize that I could kick trees more than a few times for special goods and that a notification would pop up to tell me when the tree was out of items to drop. This could be irritating to some players, but for someone like me who likes to live and learn in these worlds, I enjoyed the surprise of discovering something new. The one learning curve I did have issues with was figuring out how to please my fellow Portians. My Time at Portia’s relationship system relies on the player chatting with residents daily, giving them presents, and playing games or sparring for relationship points. Presents give by far the most relationship points early on, but with My Time at Portia’s impressive number of items, it’s difficult to figure out exactly what’s worth giving away. Very few item descriptions give clues to what might be liked by others, and even items I thought a person would enjoy based on their personality usually didn’t work out. Building relationships in the early stages takes way too long without that important information. On the plus side, gaining friendship with one person awards you free friendship points with the people closest to your new friend. At first glance, a majority of the characters seem more like caricatures rather than real people, and their starting few dialogue lines don’t always make sense.
I Just Want to Be Friends
Look, I get it Russo, you’re a dedicated butler, but there’s no way you’re always getting food for someone at all hours of the day as he claims to be doing when I talk to him. The clumsy dialogue early on thankfully takes far better shape after gaining people’s friendship and during events. New dialogue lines did make me feel like they were trusting me with better information about themselves. New friendship levels also mean more activities, which further diversify what you do in My Time at Portia. The clumsy dialogue early on thankfully takes far better shape after gaining people’s friendship and during events Once friends, you can accept or extend invitations to “play.” It’s a weird title for the mechanic, but it’s basically a bundle of minigames you can do to increase your relationship. You can launch fireworks, chat under a tree, play minigames and eat in the local pub, and plenty more. The activities change if you’re on a date and if you’ve built up Portia to a certain level. I particularly enjoyed seeing how my efforts to develop Portia returned to me in fun minigames and events. For instance, one mission asks you to clear a supposedly haunted cave so that the mayor can turn it into a tourist attraction. After completing that mission line, you can go in that cave alone or with a date to hunt “ghosts” for points. Eventually, you can go on to marry select people in Portia. The Jackbox Party Pack 7
What I like about this marriage system is that your partner will actually help around your workshop. And, if you marry the right person, you can receive discounts at their shop or helpful stat bonuses – though you can get lesser levels of these benefits by just becoming friends. Overall, the relationship system is worth investing in, but I do wish it were tuned better so that the start of a relationship felt less like a chore. The RPG layer of My Time at Portia is light and easy to manage on top of everything else. Leveling up gets you more stamina, which powers most things you do, plus improved health, attack, defense stats and a point to put into one of the three skill trees – there’s one for battling, another for gathering, and the third for social. The skills were essential to increasing the efficiency of activities since they mostly offered passive bonuses. For example, as I needed more resources, I invested points in the gathering skill tree for a chance to get double item drops. It ended up being incredibly helpful – and lucrative. It seems no matter what I do, Portia continues to encourage me to keep going for more because it still has more to offer One of my favorite things to do in My Time at Portia was mining. It’s a relaxing and repetitive hunt for goods within the earth that pairs well with podcasts and audiobooks. There are several mines in Portia and each of them house different kinds of ores and relics.
Building the Basics
The relics are old-world items that are split into various parts and can be reconstructed. Yes, there’s yet another layer of things to do in Portia. Those relics can be donated, sold for a fair bit of money, or placed in your house for bonus stat points that increase your characters stamina, attack, and other attributes. I’ve been obsessively trying to reconstruct all the items I’ve found, and some of them have proven to be extra difficult. The tracker I use to find relics has already been upgraded once and has been incredibly useful in my hunt. It seems no matter what I do, Portia continues to encourage me to keep going for more because it still has more to offer. Completing big story requests open new areas on a surprisingly large map, and in those new areas are at least a new type of resource, a new mine, or even a new dungeon. Some of the most fun missions were the ones where I accompanied the local peacekeepers in taking on larger groups of enemies to solve a bad situation. Otherwise, the dungeons were yet another good way to change up my days. Combat is simple hacking and slashing, but the variety of enemies keep things interesting enough. The dungeons are divided into several levels, each with their own rooms and a boss in the last room. Though I liked how dungeons were often a mix of a few basic puzzles and a handful of enemies, I do wish that the boss waiting at the end of each level were different. THE KING OF FIGHTERS XV
There are around 50 villagers living in Portia, all of whom have relationship meters you can increase by interacting with them, giving them gifts and playing Rock, Paper, Scissors or sparring with them. As your friendship grows with them you unlock either Play or Date options, which let you head off on little adventures like exploring a haunted cave, lighting fireworks or just chatting by the sea. These generally take the form of basic mini-games and are charming enough. If you choose to go down the romance route (same gender romance is possible too, incidentally), it can all eventually lead to marriage and kids. Then there’s the whole farming side of things, which lets you sow and grow plants. And the fishing. And the raising of animals. And the mines you can enter armed with a pickaxe, radar and jetpack (so you can get out of the massive hole you dug). Oh, and the combat, which is necessary in some areas and on some missions, and works fairly well for something that’s only one mechanic in a game packed with them. When it all comes together this is a game that you can easily spend hundreds of hours playing, continuing to find new things long after the main story has ended. Thankfully, despite its scope loading times are also fairly minimal, though it could have been so much worse: they were a real concern for us throughout the course of the review process.
We’ve been playing the game for the past month and have had to sit through painfully long loading times every time we entered a new room or area, sometimes lasting over a minute. We did an experiment armed with a stopwatch: from booting the game to continuing our save, to waking in bed and leaving our house, it took 3 minutes and 57 seconds before we were finally standing in the open world section (and only about five seconds of that were us in control). To Team17 and developer Pathea’s credit, a patch was released the day before launch that fixed the issue to a satisfying degree… with one exception. When you initially start up the game it takes even longer now to reach the open world section – around 4 and a half minutes(!) – but once you get there the load times from that point on are greatly improved. Just make sure that if you’re going on a commute you load the game beforehand and use the Switch’s suspend feature to avoid sitting staring at a loading screen on the bus for longer than it takes to listen to a pop song. My Time At Portia is an enormous game and up until the last minute it looked like it was going to have similarly enormous loading times, which would have lead to a frustrating, annoying experience. Instead, with its eleventh-hour patch, it’s a pleasantly impressive one we have no problems recommending.
Add-ons (DLC):My Time At Portia
OS: Windows 7+ / 8.1 / 10 64 bit
Processor: Intel i3 Processor
Memory: 6 GB RAM
Graphics: ATI 7770, Nvidia GeForce GTX 660 2GB
DirectX: Version 10
Storage: 6 GB available space
Requires a 64-bit processor and operating system
OS: Windows 10 64 bit
Processor: Intel i7 Processor
Memory: 16 GB RAM
Graphics: Nvidia GeForce GTX960+
DirectX: Version 11
Storage: 10 GB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.