Grounded Free Download v0.9.2.3069
Grounded Free Download Unfitgirl
Grounded Free Download Unfitgirl Think about your favourite survival games. Think back to how they launched. Think of their initial public showing. If your favourites are like mine, you’ll notice a trend: None of them were very good when they first launched to the general public. Subnautica had me on the edge of my seat at launch, but it ran terribly. Four years later and its 1.0 build was one of my favourite games in a year that included God of War and Red Dead Redemption 2. The Forest, similarly, launched a mere shadow of the terrifying adventure it would eventually become. No Man’s Sky was near-universally criticised at launch, but it eventually reached its potential and went beyond. Grounded, from Obsidian Entertainment, is currently in the early part of the aforementioned Early Access phase, and is lacking in many respects. But, like the games mentioned above, it has what feels like the potential to grow into something much, much greater. A co-op survival game like many others, Grounded puts you in the shoes of one of four tween explorers and challenges you to live. Instead of sending you to a stranded island or an ocean-covered planet, Grounded plonks you in a suburban backyard. The twist? You’re one two-thousandth your regular size. You get to live out a situation that is pulled straight out of things like Honey I Shrunk The Kids, The Magic School Bus, or Anatomy Park, and if you have any affinity for those things, getting to take part in the situation is very cool. UNFITGILR.COM SEXY GAMES
You awaken with no memory of how you landed in this situation, and your goals are twofold: work out how to return to your normal size (maybe even a little bigger, for basketball reasons) and, more pressingly, to survive. Neither objective is all that simple. In its current state you can actually wrap up the story content of Grounded in under 30 minutes. Once you know what you’re doing and where to go, there’s little stopping you from completing the steps necessary to “‘finish” the game. From there, you’re able to complete rudimentary quests, and you can continue to explore and build within the backyard world, but you won’t be achieving any story goals. Of course, the story is far from finished in its current form. You aren’t “big” again after you finish what’s available; the rest of it simply hasn’t been implemented yet. That’s not surprising–other story-focussed survival games like Subnautica and The Forest were the same when they launched. After a short period, then, you’re left with really just one goal: survival. Survival games are about priority management. The good ones are a series of checklists, vital tasks for you to tick off each in-game day in order to eagerly start the list anew tomorrow. But the thrill of playing an outstanding survival game comes from the way that priority management leads to unexpected storylines.
A SNACK FOR BUGS
Grounded starts out deceptively easy–you need food and water or you will perish. Day one involves working out what is edible and what isn’t. You can eat mushrooms and you can reliably find water dew dangling from blades of grass. Unfortunately, because you’re the size of a Lego figure’s hand, you discover that mites will try to eat you. Suddenly, your priorities change. Now you need food, water, and something to defend yourself. Grounded features a great system in the form of SCA.B OS, which helpfully details crafting recipes. Unluckily, while hunting for the Pebblet, Sprigs, and Plant Fibres you need to make a spear, you might get stuck in a spider web. And again, your priorities change. Grounded has those compelling survival game hooks. While progression is superficially tied to the “scanning” mechanism, wherein you feed objects into a computer to learn new recipes, the real growth comes from your own internalisation. The better you understand the world, the better you’re able to manage your wants and needs. And that knowledge leads to the ability to alter your management strategies. Even in its larval form, Grounded provides you with an array of methods for negating the pressures of survival. You can build canteens to carry water and tanks to store it. You can cook food, build walls, and craft armour, weapons, and more. Satisfactory
And knowing these things allows you to adjust your task list further to enhance efficiency. Even when you’re a miniature Bear Grylls, the second-to-second narrative is continuously changing because there’s always something you can’t account for just around the corner (thankfully, the game features a mode to cater to arachnophobes). While the map layout is fixed in each run, much of the resource and enemy placement is not. So even when you know exactly what you’re doing, there’s an air of inevitability in the knowledge that things are always just moments away from going terribly wrong. At one point in a successful run, two giant Wolf Spiders–nasty jumping beasts about the size of a Range Rover compared to the player character–decided to leave their homes and destroy my group’s base. We’d done nothing to provoke the attack, and being unable to defeat two Wolf Spiders at once, we were forced to simply sit and watch as our base was demolished. Or so we thought. We were saved from certain death when two lady beetles showed up and started attacking the spiders.
What makes survival games special is that nobody else will have that exact same story. And Grounded nails that emergent element in a way that’s natural and consequential. It’s the same feeling you get when mutants raid your base in The Forest, or when Leviathans attack your Cyclops in Subnautica. These are common occurrences, but the circumstances surrounding them make them endearingly personal. What brings Grounded back to earth is the sheer lack of depth in its priorities. The survival loop in the game as it is right now is simply too short, too easy to manage and get a complete hold of. And apart from doing quests for BURG-L–the helpful grilling robot who marks the end of the game’s current story content–there’s little reason to extend your reach beyond their grasp. In fact, in its current form, building giant bases in anything but Creative mode is a Sisyphean effort. While the dual Wolf Spider attack story is my own, it’s not exactly a rare occurrence and many players in the community have spoken about the overly hostile wildlife and its base-wrecking desires. The tapes you find–yes, audiotapes are a primary narrative device–hint at the wildlife suddenly becoming unusually hostile, so we might eventually find out why the insects are so aggro. Until that can be dealt with, though, you’re generally better off building your base into a permanent structure, like a soda can–and even then, you’re only keeping out the biggest of baddies. Sankaku Renai: Love Triangle Trouble
And while Grounded definitely has plans to expand–there is “under construction” tape in some areas of the map–the world feels, overall, a little small in early access. Puns aside, the map doesn’t feel like it has square footage to feel vast. You move around it quickly, you jump high and suffer little fall damage, and you can even get a dandelion to allow you to glide. The game has a cartoon adventure vibe, so the arcade-style movement makes sense, but the extra speed effectively shrinks the map once you come to understand it fully. Strangely, there’s no radial compass in the game, which initially makes finding your way around difficult. It’s easy to get turned around in the grass stalk forests of some litterbug’s backyard because it can be tricky to spot any landmarks. And until you get your bearings (and add some trail markers) the only thing that really slows you down as you bunny-hop across the map is the need to tap M to work out where you’re going. Grounded has the foundation needed to turn into a great survival game, but it has a long way to go yet. The titular term comes from aviation–when a pilot finds themselves, for whatever reason, unable to fly, they are Grounded. It’s a pretty apt name for the current state of Obsidian’s foray into the co-op survival genre. But like a balsa wood airplane, Grounded sits at the outstretched tension point of a strong rubber band. It is pure, unadulterated potential energy, and all we can do is sit back and wait to see if that rubber band snaps or if the game achieves take off. I think it’s gonna fly.
When we first saw Grounded less than a year ago, the pitch was to adapt Obsidian’s signature RPG style into the survival genre. Having recently launched into Early Access on Steam and Xbox Game Preview (plus Game Pass), it’s currently much more of what you’d traditionally expect from the latter than it is influenced by the former. But what’s here so far is entertaining enough and, despite a few stumbles, clearly has a lot of room to grow. While Obsidian had previously said Grounded would incorporate strong story and RPG elements alongside the survival aspect, and while you can see hints of that, there’s not much to speak of yet. With no ongoing story beyond some collectible audio logs – I hit an “End of Story Content” message after less than an hour – it’s the “Honey I Shrunk the Kids”-style setting that’s currently doing most of the heavy lifting. It doesn’t really diverge from the traditional survival game structure in any particularly meaningful ways – you pick an avatar from one of four teens who’ve been shrunken down to around one inch tall and spend your time exploring and gathering plants, rocks, and bug parts to craft items and build your tiny home. You can collect daily activity bounties like visiting specific locations or researching specific items from BURG-L, the only NPC – who handily provides the most Obsidian-esque material throughout – but beyond that your adventures are all in the pursuit of no hard goal beyond the ones you set for yourself.
While it surely plays a little fast-and-loose with the relative sizes of certain objects and creatures, Grounded’s mega-sized take on a suburban backyard is fascinating to explore. From puddles turned into lakes to twisting branches under a garden hedge that more resemble the framework for an elven or Ewok village than “that place you quietly stuffed your beer can because you were too lazy to throw it out,” I was always intrigued to discover a new landmark or Easter egg that helped flesh out the world and my role in it. This is due in no small part to the fact that Grounded looks great. The miniaturized world you inhabit is rich and verdant, and it benefits heavily from some especially gorgeous lighting effects (although some of the depth-of-field effects lose their luster when you emerge from beneath the canopies of mushrooms and clover and realize the kid you’re playing as must just be incredibly nearsighted). Sunlight filtering through the branches of a tree in the early morning or bouncing through the chitinous exoskeleton of an ant the size of a German Shepherd were constant reminders to stop and savor the beauty of the environment, and the way moonbeams pierce through the light fog that blankets grass-blade forests (coupled with some truly great sound design) added a ton of eerie atmosphere to nighttime exploration. SAMURAI WARRIORS 5
“Eerie” might not be the right word, though. “Terrifying” is probably more accurate, because Grounded is, at times, just as much a survival horror game as it is anything else. And it’s not just the 12-foot-tall spiders, either – though they’re far and away the big winner of the “scariest thing in the yard” award, even with the much-discussed Arachnophobia slider turned all the way up (WHO THOUGHT LEAVING THE EYES ON THEM WAS A GOOD IDEA?!). There are also plenty of other mini monstrosities out to get you, from other large bugs like acid-spraying bombardier beetles to the tiny mites that spring towards you from the ground like furious, fuzzy versions of Half-Life’s headcrabs. Exploring at night and running into a pack of pincered larvae or spelunking into an old anthill just to run into the spider who’d made its nest there provided some hair-raising scares and instilled a sense of tension that carried over into every step I took. There isn’t much variety in terms of weather, though. I’ve been running around for more than two in-game weeks and every day has been warm and sunny and every night mild with light fog around 3 am. It would have been interesting to experience a rainstorm at this size, or see Obsidian work in some of the other tropes of the “tiny-sized person” experience – though maybe “The Attack of the Kaiju-Sized Toddler” update is still to come. The sound of a car stereo blaring as it rounded a nearby corner or a jet engine passing overhead were some nice touches that remind players they’re still in the modern world, but it would have been cool to have some more dynamic threats that weren’t just the indigenous backyard wildlife.
OS: Windows 7 (SP1) 64bit
Processor: Intel Core i3-3225
Memory: 4 GB RAM
Graphics: Nvidia GTX 650 Ti
Storage: 8 GB available space
Requires a 64-bit processor and operating system
OS: Windows 8 (SP1) 64bit
Processor: Intel Core i5-3225
Memory: 8 GB RAM
Graphics: Nvidia GTX 650 Ti
Storage: 8 GB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.