GRAVITY CHASE FREE DOWNLOAD
GRAVITY CHASE Free Download Unfitgirl
GRAVITY CHASE Free Download Unfitgirl Since Sony seem happy to let WipEout languish as a mobile card game, and Nintendo have forgotten that F-Zero exists, it has been left to indie developers to continue the legacy of the zero-g racer. Radial-G, Pacer, Antigraviator, Lightfield and many more have kept the lanterns burning for the fans of the genre’s luminaries. Often that’s been done on a budget far smaller that those that pioneered these games. Gravity Chase [Steam link] is the latest in the genre from an indie developer. Repixel8 have history in the racing genre, having made Formula Retro Racing and, more importantly, Velocity G. Gravity Chase is essentially a sequel to the latter game, improving upon almost every aspect of it. Gravity Chase puts the player in the cockpit of futuristic racing vehicles that float along the surface, y’know, like a zero-g racing game. There’s no road friction like you find on wheeled vehicles so it feels as though these ships are gliding on ice. There’s a reasonable variety of ships to choose from, each of which has their own visual appeal and attributes in top speed, acceleration, handling and strength. Each of these characteristics can be improved over time, but I’ll be honest, it doesn’t make a palpable difference during play. UNFITGILR.COM SEXY GAMES
The kicker here is that like in Radial-G, Ballistics and to some degree Rollcage, the ships are also magnetised to the surface on which they drive. That’s handy because the tracks in which you bomb around on in Gravity Chase are almost exclusively cylindrical. Whether it’s inside or along the outside of the tracks, it’s like driving through or in a pipe (and sometimes, a half-pipe) with each side acting as much as the floor as any other. While that’s not particularly unique (there have been plenty of games that have done this before) this game does have one individual aspect. Gravity. The game can be played on three different difficulty settings. The higher the challenge, the larger the effect gravity has on the play. You see, while you’re spiralling around inside/on these tubes, there is still a floor that exists outside of the tracks. Gravity always has a pull down in that direction. This can influence your cornering as you attempt to stay on the shortest path around a corner, usually the inside. It’s not game changing but this is a physics element that most of this game’s peers lack, making it stand out. Regardless of whether you play Gravity Chase alone or in local multiplayer, all of the racing in this game is session based.
Wiping Out The Gravity Chase
There’s no campaign mode, story or complex structure here. Instead, you and whatever over players are in your session choose a race track from those you’ve unlocked, choose a race type and hit the starting line. Points are allocated based on final position of each race – obviously, the higher you finish, the more points you receive – and a leader board is kept for the session. This resets whenever a new game session is started. While the leaderboard resets with each session, a cumulative points tally is retained between sessions. This acts kind of like an experience gauge. When you first start Gravity Chase, only a handful of tracks are unlocked. As you compete and, hopefully, win some races against the AI and/or your pals, the cumulative points tally will reach certain landmarks and unlock new tracks. The most interesting and longer tracks are unlocked last. Until you’ve unlocked a raft of new tracks, Gravity Chase can get really repetitive. Tracks can be played on 3 different modes – Arcade, Combat and Eliminator – and while they all have different aspects too them, they all feel too similar. The arcade mode is all about speed as you race to finish first, using boost pickups and speed pads to go as fast as possible. Dakar Desert Rally
In the Combat races, the boosts and speed pads are joined by ammo and shield pick ups. The former enables the one weapon in the game, the same weapon that’s attached to every ship in the game, while the shield protects you for a few seconds from that weapon. The gun like weapon tracks opponents ahead of you and if you manage to blow them up, they respawn a few seconds later entirely stationary. The Eliminator races are similar to the arcade races, but true to the name, the racer in the last position is eliminated every 30 seconds. As you can imagine, the aim here is to make your way up the field to avoid getting eliminate. The differences in these modes might seem vast but in practice they all feel like variations of “go fast”. That’s compounded by the fact that the tracks in Gravity Chase don’t have any character, flair or memorable features to them. For the most part, you’ll be whizzing through neon lit tubes without any real indication of where you are on a track. There’s an environment around you but because you’re racing in 360 degrees, it’s hard to read any distinguishing landmarks. There’s no map of the track on the game’s HUD either, so you’re often just racing from corner from corner
The Road To Success
Taking each one as they come because it’s not possible to put together a longer term strategy. Racing in this game often feels more like luck than skill because of this. Gravity Chase knows its audience and the lineage of games it follows and as such, has a suitably pumping soundtrack. You won’t find The Future Sound Of London or The Prodigy here but there’s a whole host of hard house styled tracks here to set the sci-fi racing vibe. It’s a shame that the decent set of tracks simply play out and haven’t been customised to the game – if you manage to last long enough in an elimination race, you’ll hear the song finish followed by a few seconds of silence before it restarts. It’s fine, but it would have been nice to see sound tracks tailored to race tracks. There’s an odd bug in Gravity Chase involving elimination races too. As previously stated, in this mode the racer in the rear most position gets eliminated every 30 seconds until only one racer remains. Or, at least that’s how it’s supposed to work. On two occasions, I managed to win an elimination race only to be ranked last when it came to points. It’s an odd glitch that had only occurred twice, but bears mentioning. Then there’s the overly sticky slow pads. Darkest Dungeon 2
Littered around each track are red floor tiles, much like the boost pads, but these slow you down. The idea is that they reduce you down to a canter when you go over them and most of them are placed shortly after a speed pad to get you revolving around the track away from them. 95% of the time, they work as intended. They slow you down when you hit them. The remaining 5% though? Well, they bring you to a dead stop. It’s like they have some extra clipping onto the track and they just instantly anchor you to the floor until you steer around them. This game gets straight to the chase, with no real story or campaign besides playing each track and achieving enough points to unlock the next. Gravity Chase offers 16 tracks throughout multiple environments and types. While they all provide a different world to race through, it doesn’t take long to essentially complete the game and unlock all the content on offer. If you’re someone who needs a goal to progress, there won’t be much here for you. You’ll be racing through jungles in a half-pipe, volcanic worlds on a gravity-magnet cylinder, or through neon cities within a transparent tube. There’s plenty of variety and the tracks have exciting settings to race by.
Going Round The Twist
However, the neon lights can be a burden with an excessive amount of bright, blurry beams. The art, ships, and HUD will often get lost in the neon mess. Cool ideas, but sometimes too much going on. On each track are blue boost pads and slow red pads. As with other similar racers, nailing a combo line of boosts across a lap or an entire race is a tremendous feeling. The flat spot is that these pads aren’t always well distributed across tracks. Sometimes they are lined up in logical positions; other times they are almost randomly placed across the race. It’s a bit of a drag when the next boost pad is awkwardly placed on the opposite side of the cylindrical track. There are three available game modes to shake things up a bit. You’ll mainly be playing the traditional Arcade Race, fighting for the first position against AI. Combat Race has a similar goal, except ships can pick up stock standard weapons to shoot down opponents. Finally, Eliminator Race forces players to stay ahead, with the last place ship removed every 30 seconds. While these modes are fun and add variety, they aren’t unique or inventive. Unfortunately, the ships themselves lack creativity, too. Darksiders Warmastered Edition
With ten ships to choose from, broken down into what is assumingly weight classes but isn’t explicitly defined in the game, each can be upgraded to better their speed, acceleration, handling, and strength. The customisation comes down to a colour palette swap—and that’s really it. The setting for anti-gravity racers has so much potential for modifications and a futuristic style that feels underutilised in Gravity Chase. Audio is essential in any racer and music is particularly crucial in arcade racers. The hovering sounds of the ships complement the intense speeds, but everything else feels slightly flat. The tiny blips from pickups and muffled boost effects are awfully underwhelming. The music is also hit and miss, a few tracks nailing the high-tempo techno and electronica while others are short and often repeat multiple times in a quick five-minute race. Developed by a micro-indie studio in the UK, Repixel8 are experienced with making racers. Their previous projects, Velocity G and Formula Retro Racing, both released to mixed reviews. The consensus for both is the lack of something interesting or unique to define these games as anything besides baseline racers. They’re good, functional games but won’t keep your interest for long.
Choosing a race type is also totally in your hands, whether that be a straight-up Arcade race, Combat racing or Eliminator events, as is the choice of difficulty, from beginner, through advanced and into expert. The higher the difficulty, the greater the rewards you’ll receive in terms of in-game cash and points. And what are cash and points used for? Well, the former of these upgrades your ships, but this is fairly limited, restricting the player to amendments to the handling, acceleration and top speed stats. The points themselves are then accumulated, with multiple unlockable tracks hidden under their lock and key. Hitting point milestones and unlocking tubular tracks is what Gravity Chase is all about. When you do get into a race, no matter which of the three event types you decide to run, Gravity Chase just about does what is required of a game from the genre. It’s fast, it’s very fluid and it runs without a single stutter. Hats must go off to Repixel8 for being talented enough to have such a well rounded racer in their catalogue. You see, at no point through your race career will you ever really feel like you’re in a race to the death. Standard Arcade race types mostly play out with you keeping one eye on the track, with the other focused at the placings in the top left of your screen.
Add-ons (DLC): GRAVITY CHASE
OS: Windows 7 SP1+
Processor: i3 or above
Memory: 4 GB RAM
Graphics: GTX 750 or better
Storage: 2 GB available space
Requires a 64-bit processor and operating system
OS: Windows 7 SP1+
Processor: i3 or above
Memory: 4 GB RAM
Graphics: GTX 950 or better
Storage: 2 GB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.