Furious Seas VR Free Download
Furious Seas VR Free Download Unfitgirl
Furious Seas VR Free Download Unfitgirl Take the helm of a deadly pirate ship and embark on a thrilling tale of revenge and destruction in VR. In Furious Seas, you will adventure out onto the high seas during a dangerous era, where ruthless pirates and fearsome enemy vessels await. Reach out and take control of your ship and your crew as you navigate through treacherous waters, bringing destruction upon any foes who dare cross your path. Reclaim what is yours and carve out your legend amidst the furious seas. If you can think of something you’d want to do in a video game or fantasy life, then chances are there’s a VR app out there for you. Furious Seas, a new Early Access game from Future Immersive, was custom made for swashbuckling pirate fans: a pirate ship combat simulator that’s light on realism and heavy on fun. I’ve never considered myself a “big fan” of pirate stuff by any means, but I’d call you crazy if you ever went to Disneyland and didn’t ride the Pirates ride at least once…or twice if it’s really hot outside. In this VR game you get to be the Jack Sparrow of your very own ship as you steer across the open seas and blast cannons at enemy pirates that besiege you from all directions. UNFITGILR.COM SEXY GAMES
Furious Seas is a thrilling game, no doubt. The water effects are absolutely gorgeous and I never once felt sea sick or motion sick while standing at the helm of my ship. In fact, I might even go so far as to say that this is the best looking water I’ve seen inside of a VR headset to date. Sorry, Skyrim VR. As of now there are only three chapters. Each chapter consists of setting sail, fighting a few pirates, then taking on a boss ship at the end of the chapter. As the captain you can’t move around the ship at all, but instead are stuck at the helm behind the wheel. To steer you have to actually physically spin the wheel around in whichever direction you want to go and two bells above your head tell the crew to either slow down or speed up. It’s a good system, but since you don’t need to worry about wind direction at all it feels a bit like you’re steering a slow-moving tank rather than an actual boat. Combat actually had a bit of nuance to it that I didn’t pick up on until I was in the middle of the third chapter. When you grab a cannon to shoot, the crew on that side of the ship will also shoot their cannons. If they’re ready and able, your trajectory indicator will be wider — to show the full breadth of all four or five cannonballs. If they’re not ready yet, then it’s a single straight line to show just your personal cannon. You can shoot your own cannon very quickly, but the crew has to reload between shots. Since this is just a single player game right now your crew interactions are quite limited, but there is a ton of potential to expand on the system.
If you could have different crew members with different abilities/perks (such as faster reload speed, larger cannonballs, different types of cannonballs, etc) that’d help with the depth and customization a lot. I’d love to see actual ship customization features and various mission types (like treasure hunting, cargo delivery, etc) to mix things up. The voice over quality, across the board, is pretty low. Both the quality of the recordings and the actual performances themselves stick out and don’t really gel with the rest of the game’s aesthetic, but that’s an easy fix for the developer if they choose to change it. I’d have loved multiplayer support — both competitive and cooperative — and a free roam mode that gives you a large area to sail around and explore. There are tons of ways that Future Immersive can expand on this concept and I’m excited to see how it evolves over time. If you want to see some extended action, you can watch me play through all three chapters of the current (as of August 2nd, 2018) Early Access build on Steam in the embedded livestream archive above. Furious Seas is currently live on Steam Early Access with official support for Rift, Vive, and Windows VR. During the Early Access period the developers at Future Immersive intend to add more chapters and gameplay elements, and hopefully (fingers crossed!) multiplayer support. There’s an interactive roadmap where you can vote on features you want to see next. TRIANGLE STRATEGY Switch
Let us know what you think of the game so far down in the comments below! I have got to the point where I am sick to the gills with crappy, little, broken VR games. I bought this expecting it to be the same. But as soon as I reached the main menu – I could see this was something on a whole different level. From the realistic wave-effects (best I have seen in VR, by a long way), to the excelent sound design and professinal graphics (no ‘playmobile’ figures in this one!) – this is a very polished game. Just half an hour in, and I am thinking ‘man these guys nailed it here’. The controls as really simple: Oe hand grips the ships’ wheel, and the other controls a cannon by your side – and by extension, all of the cannons on the ship – ring one bell to you left, and the crew lower the sails; the bell on the right, and the sails are raised. *Very* simple, but perfect, as the controls do not get in the way of the immersion and the experience (as can often be the case in other games). The gameplay is basically the ship battles from Black Flag (nothing wrong with that!). After playing two missions, it seems that the game loop is a bit ‘rinse and repeat’ (but take this with a pinch of salt, as I am not far into the game), still – this is early access and hopefully the devs will add more variety of missions (like smuggling runs to earn money to upgrade your ship – remember, this may already be there, as I have not played long at all). Also, even if it is just getting on the sea and blasting cannons at other ships – well, that’s good enough for me!
Stunning Water & Detailed Ships
So, why the very early review? Well, the game is so much FUN -do you remember when games *were* just fun – an escape from the drudgery of life? – before all games became brown and post apocalyptic zombie-fests? This has a real Nintendo vibe to it. The sun is shining, the sailors are singing shanties, the waves look beautiful – everything is slick and fun (you could almost forget we are heading to the appocalypse!). So here I am playing with a big goofy grin on my face, thinking ‘man, I need to tell everone how good this is!’. Furious Seas is still pretty bare bones, there’s not much content right now, I would even say it’s a proof of concept, but the game is visually fantastic, it runs great, it’s really immersive and the core idea is there. I bought it at full price and had no intention to ask for a refund because there’s a huge potential here but if you’re expecting a lot of replayability and a deep gameplay you will be disappointed. After all this an early acces title. I think the addition of the exploration mode is a great step toward an Elite: Dangerous type of experience which I think is what a lot of people want. Now we need an open world with ports, trading, ship customization and of course multiplayer. Trackmania Turbo
That being said, the last update was almost 2 months ago and there’s no news about what’s next… So I’m a bit worried about the time it will take to become a true fully fleshed game. I still have high hopes though! i know its early access but i can only review whats available so please…relax. This game is BORING. Dont come into it thinking Sea of Thieves or AC Black Flags ship battles in VR. All you do is ring 2 bells to slow down or speed up, turn the wheel of the ship (and clip through land masses) and aim a very inaccurate unpredictable tiny cannon (one to the left of the wheel and one to the right). The game is as basic as basic can be… You cant move around, you cant order attacks while you pay attention to steering and speed because the AI only fires when you do. Its possible that someday this game will be amazing and i truly hope thats the case. Ill buy it again if that happens but right now do yourself a favor and wait.This game is a go-to for me when I just want to play something for 30 minutes to an hour or so, and have fun feeling like a pirate! I can’t say enough how much I feel like this game could be as fun (or more) than SEA OF THIEVES, if things keep being added.
The base to this game has been created, and it looks and plays SO well! Is it a full game yet, no – but the developers ARE still working on it, and just made a major update, and I LOVE what they’ve added so far. Getting better each time. PLEASE keep adding to this – being able to have friends as crew mates would be AMAZING. Being able to wonder around on shore would be great too, but I know that’s not the game you’ve made (so far). SO much potential here – and if anyone ever feels like playing some multiplayer, hit me up! Keep up the great work, devs, and let’s stay behind them with support! Furious Seas is the initial offering from developer and publisher Future Immersive. An Early Access title, Furious Seas is available on Steam for Rift, Vive, Index, and Windows Mixed Reality headsets. The winner of the “Best in Play” award at GDC 2018, the game is selling for $20.
Furious Seas puts the player in the boots of a nameless pirate (brought to life by a slightly questionable voice actor) who is a survivor of an attack by the Crimson Bandit gang. The Crimson Bandits stole everything from the player, as the character narrates in the opening segment of the campaign. So, it’s time for some good ol’ fashioned revenge. Somehow having found themselves aboard a fragile and under-powered sloop, the character vows to even the score by hunting down the members of the Crimson Bandit gang one at a time. The action of Furious Seas all takes place from the helm of the ship being piloted around. The player directly controls only the ship’s heading from the wheel, a pair of bells, and a pair of small(-ish)-caliber canon, with one pointing to port and the other to starboard. The purpose of the wheel is as it always has been, to turn the ship to one side or the other. The two bells, one decorated with wings out and the other with wings in, alert the crew to retract or deploy sails in one of three arrangements, none, half, and full. Obviously, the amount of sail deployed adjusts the ship’s speed and affects its turning radius. The two cannons, ironically, are not meant to be the real damage-dealers of the ship but rather a somewhat contrived way of signalling to the crew on one side of the boat to fire their much larger and more powerful cannons. Townsmen – A Kingdom Rebuilt
Having played through the first “mission”, for lack of a better term, of the game, the ebb and flow of the game appears to use an episodic system. From the main menu, which is set in a very appealing ocean-view, a lone pirate (undoubtedly, the player) stands on some wooden decking between two halves of a beached ship with ship’s wheel directly ahead and a single bell and cannon off to one side. All of these are interactive, for those would rather tell the rest of the game to sod off and roleplay a pirate on the verge of madness, steering an invisible ship while ringing the bell to yell orders at an invisible crew, and commanding fire on visible foes. From here, the player can decide to tackle one of the Crimson Bandit bounty missions, of which there seem to be a grand total of three. Selecting a mission brings the player into a predetermined position on the much larger world map (which I’ll get to in a minute) with some objective muttered by the character talking to themselves. This usually amounts to sailing in a general direction before finding a boat or two to sink with the hope of antagonizing the enemy enough to send out more ships. After a round or two of this, the mission’s boss battle begins, pitting the player against a much more dangerous foe than any before. Take down the Crimson Bandit ship, and the bounty is claimed, minus any fees to repair the player’s boat, of course.
Add-ons (DLC):Furious Seas VR
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel i5-4590 / AMD Ryzen 5 1500X or greater
Memory: 8 GB RAM
Graphics: NVIDIA GTX 1050Ti / AMD Radeon RX 480 or greater
DirectX: Version 11
Storage: 8 GB available space
Requires a 64-bit processor and operating system
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.