Eiyuden Chronicle: Rising Switch NSP Free Download
Eiyuden Chronicle: Rising Switch NSP Free Download Unfitgirl
Eiyuden Chronicle: Rising Switch NSP Free Download Unfitgirl A while back, the minds behind the beloved Suikoden RPG series set up a Kickstarter to fund Eiyuden Chronicle, a classically styled JRPG currently set for a 2023 release. However, one of the stretch goals was for a “companion game,” meant to help introduce players to the world and its characters while the flagship title was being developed. Enter Eiyuden Chronicle: Rising, a 2.5D, side-scrolling, exploration-action game with light RPG and town-building elements. While it might not be the big game that fans and Kickstarter backers are eagerly anticipating, there’s enough to Rising to make it worth a look. As the game begins, we’re introduced to CJ, a sprightly, eager-to-help young girl who’s the central character of this little saga. Her clan’s rite of passage involves finding an impressive treasure, and in her search, she stumbles across New Nevaeh, a mining town that’s been ravaged by a massive earthquake and bandit attacks. CJ suspects that the town’s quarry leads to the kind of treasure she seeks, but the local bureaucracy’s none too keen on letting random strangers go exploring on their land–especially when they’re so focused on rebuilding. But CJ sees an opportunity: by helping the town rebuild, she’ll win the populace over and be able to treasure hunt to her heart’s content… and maybe make some new friends and uncover an ancient secret in the process. UNFITGILR.COM SEXY GAMES
Progression in Rising is heavily mission-based, with copious amounts of main and side quests to rebuild New Nevaeh, help the citizens, and advance the story. Many of the quests require you to visit the dangerous, monster- and bandit-filled lands surrounding the town, which open up gradually as you explore more and gain additional skills. While CJ starts out adventuring alone, she is eventually joined by two partners: Garoo, a kangaroo mercenary with a magic pouch he uses to store his hulking broadsword, and Isha, a clever young lass with the unusual innate ability to wield magic. All three characters have unique movement and attack abilities–CJ is agile and quick to strike; Garoo is slower but hits hard; Isha has ranged attacks and floaty jumps–and can be instantly swapped out with the press of a button. This allows you to perform some tricky play forming maneuvers, as well as chain characters’ attacks together for massive damage. In order to get some of these skills, however, you’ll need to enlist the help of New Nevaeh’s populace. Plenty of newcomers are looking to set up shop in this area, and you’ll be the group of ragtag adventurers they call when they need somebody to farm wood, ore, or animal pelts. In exchange, they’ll establish businesses that provide all manner of upgrades–though you’re still on the hook for giving them some raw materials to work with. In other words: expect to do a whole lot of looting and crafting on this adventure.
An original story with thrilling action and engaging town-upgrading elements
Although you are going to get very sick of seeing the forest and quarry regions for the first few hours, ultimately the town-rebuilding aspect of Rising is rewarding and satisfying, and successfully manages to nullify some of the tedium of constantly going back to the same areas. Despite their relatively small size, there’s a good amount to see and discover in each of these areas. The monster-filled mines, lush forests, raging volcanoes, and magic-enchanted ruins look beautiful, and offer lots of enemies to fell and loot to amass. Opening up new areas provides new challenges and discoveries in typical metroidvania fashion–but the lairs of terrifyingly huge boss monsters also lie buried deep within. The story also builds as you progress, revealing the strange origins of New Nevaeh and the terrible secret buried within its ruins. Rising aspires to be an introduction to a much bigger world that will be more fully developed in the main Eiyuden Chronicle: Hundred Heroes RPG, and it works to establish that link through dialogue–lots and lots of dialogue. It’s a very chatty, text-heavy game, especially in the first few hours. The verbal exchanges between characters are snappy and fun to read, but every so often there are stretches of frequent, lengthy cutscenes and story padding that drag on and keep you away from the exploring and looting that you really want to do. Assassin’s Creed Valhalla Ultimate Edition
The dialogue isn’t the only thing that feels a bit overdone, either. There’s a lot of side quests to conquer in Rising, and while many of them will reward you with new facilities and items, a good chunk of them are just time-wasting busywork. Some quests are little more than playing messenger-girl between a couple of folks in town who, for some reason, can’t simply walk over and talk to one another. Others will have you revisit areas for the umpteenth time in the hopes you get lucky enough to mine better quality rocks. More interesting quest concepts with unique, powerful enemy encounters or hidden areas would have helped make adventuring a lot more interesting, but alas. At least the action gameplay is quite fun–though perhaps a little too easy with the copious amount of items and upgrades you can earn. Teaming up to smash a giant lizard man’s shield before landing a flurry of rapid slaying blows enhanced with elemental rune energy is always a good time, but it’s dampened somewhat by the clunky and awkward animation of the 2D character sprites. The flailing limbs and jerky transitions lead to a feeling of disconnect between the buttons you’re pressing and what’s happening on the screen. You get used to it eventually–and the controls in Rising are actually quite good and intuitive–but it’s never particularly pleasant to look at.
Characters name change
Eiyuden Chronicle: Rising is short, clocking in at about 15 hours for 100% completion–though it probably could have cut a few hours of side-questing out and still wound up being a fine little adventure. Despite enduring a fair bit of filler, I don’t regret the time I spent playing the game, and am interested to see how the characters and setting play into the bigger Eiyuden Chronicle world being created. It might be flawed, but Rising accomplishes what it sets out to do: whetting players’ appetites for a grand adventure down the line. Eiyuden Chronicle: Hundred Heroes, a spiritual successor to the legendary Suikoden series of Japanese role-playing games, blew past its funding goals on Kickstarter two years ago, raising a whopping 4.5 million USD and shattering all its stretch goals in the process. It’s safe to say that many have a strong appetite for the kind of game director Yoshitaka Murayama creates, which made it all the more bothersome when Hundred Heroes, like many crowdfunded projects before it, was delayed – this time until 2023. Assassin’s Creed III
Enter Eiyuden Chronicle: Rising, a spinoff/prequel that promises to tide us over until the main course (although there are question marks over whether it will make it to Switch at all). However, if you’re looking for a JRPG, look elsewhere; Rising trades Hundred Heroes’ turn-based battles for a side-scrolling action adventure steeped in town-building mechanics with a little Metrodvania thrown in for good measure. Eiyuden Chonicle: Rising stars a trio: CJ, a naive treasure-hunter on a coming-of-age quest, Garoo, a grizzled kangaroo-man mercenary (yes, really – he has a pouch in which he stores his massive sword), and Isha, a teenage girl with magical powers thrust into mayorship over the town of New Nevaeh. What begins as a treasure hunt quickly becomes something much more mysterious as these three uncover the secrets of the Runebarrows, a complex of ruins beneath New Nevaeh filled with untold riches and quite a lot of monsters. To explore the Runebarrows, and a few other dangerous locales, you’ll control the trio on a completely two-dimensional plane. Switching between each character happens with the press of a single button. CJ attacks with fast axes. Garoo swings a slow, massive sword. And Isha fires off magical projectiles from a distance. Individually, each character feels underwhelming, but by switching characters mid-combo you can link their attacks together to rack up massive damage.
It’s a simple system that doesn’t show much depth until many hours in. You see, Rising is also a town-building game, meaning CJ takes on quests from New Nevaeh’s residents to build up the smithy, the armoury, the tavern, the apothecary, the farm, and more. Upgrading these buildings in turn improves abilities and introduces new items. CJ’s dash extends in distance and her basic attack gains extra hits. Garoo learns a charged jump, and Isha’s teleport skill lasts longer, etc. We found it satisfying to build up the trio’s repertoire, yet two frustrating issues with this gameplay loop quickly reared their ugly heads. First, helping residents amounts to extremely simple and tedious fetch quests. For example, Hogan the alligator-man asked us to find the tavern owner as she hadn’t picked up her order from his shop yet. So we hopped on over to the tavern, spoke to the owner, and then hustled back to Hogan for our reward – and that was it. That was the entire quest, and few of them are more involved than this. Go into the forest to find three pieces of light lumber to upgrade this shop here, find some snow pelts to unlock more bonuses for the inn over there.
This never ends. We dreaded coming back from a main-story quest because each time a horde of egregiously boring side quests popped up, yet the promise of gear upgrades compelled us to accept them. This dispelled any satisfaction we might have had watching New Nevaeh grow from a town ruined by an earthquake into a bustling hub of adventurers – and this is without mentioning that we had no say in how New Nevaeh grew. Much like the side quests, there is no nuance or choice involved; New Nevaeh simply builds itself. Some meaningful decision-making – whether to upgrade the farm or the inn with scarce resources, for example – would have added some much needed depth. The second issue stems from how long Rising takes to get going. Quite a lot of time passes before CJ and friends unlock enough techniques to make combat truly engaging. It took about four hours of play before CJ could target monsters above her with an upward attack, and about six hours before we could explore a dungeon without interruption for more than 15 minutes. Quite often, something blocked progress – say, an elemental barrier – meaning a trek back to town, a chat with a handful of the colourful cast, and then all the way back to the dungeon to smash through the barrier with the right element equipped. Not long after this would happen again, dragging the beginning hours of the game to a crawl. Abundant fast-travel points helped alleviate the frustrating backtracking only so much. Anno 1800
And this is where Eiyuden Chronicle: Rising rewards those with saintly levels of patience. After around seven or eight hours, the game loosened up. While the fetch quests never stopped, the combat evolved into a satisfying mix of chain attacks and dodging. Light platforming with minor Metroidvania-esque mechanics encouraged us to explore further for rare resources. And the story surprised us with a few clever twists and some endearing – if rather cheesy – characters. We challenge you not to grow fond of them by the time the credits roll about 14 hours in. We’re genuinely interested to see how the story progresses in Hundred Heroes and where our handful of heroes wind up. It’s a blessing that, with so much trekking from New Naeveh to the Runebarrows and back again (and then again to catch a fish for a snarky kid), Rising shines aesthetically. Some colourful backdrops frame our pixel heroes, not unlike the style seen in Octopath Traveller and Triangle Strategy. Our Switch OLED became our preferred way to play as the vibrant screen really allowed the game’s colours to pop. And the soundtrack had enough catchy tunes – particularly in town – that set the mood well. We found ourselves humming them when we took a break from being asked to find a cat somewhere within New Nevaeh for the third time.
Add-ons (DLC):Eiyuden Chronicle: Rising Switch NSP
OS: 64-bit Windows 10 or MacOS 10.15: Catalina (Jazz)
Processor: Intel Core i7-4790 or AMD Ryzen 3 3600
Memory: 12 GB
Graphics Card: RTX 2080S/RTX 3070 or AMD Radeon RX 6800 XT
VRAM: 8 GB
Storage: SDD (3.65 GB)
INPUT: Nintendo Switch Joy con, Keyboard and Mouse, Xbox or PlayStation controllers
ONLINE REQUIREMENTS: Internet connection required for updates or multiplayer mode.
Requires a 64-bit processor and operating system
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.