DYSMANTLE Free Download
DYSMANTLE Free Download Unfitgirl
DYSMANTLE Free Download Unfitgirl DYSMANTLE is a post-apocalyptic survival game with zombies pacing around its sprawling world just waiting to attack. Although this may sound generic, what makes this a special game is the fact that you can smash nearly everything in order to convert stuff into raw materials that you can then use for inventions and upgrades. Right away, this clever setup intrigued me and as the hours ticked away, I found myself enjoying every moment of destructive mayhem all while slaying zombies in clever ways and gaining access to new areas. There are a lot of components in play when you’re traversing the lands but the most prominent aspect is just how huge and varied the world is. In order to reach new areas, you’ll have to activate link towers, lower gates, and even equip yourself with weather-appropriate gear so you don’t freeze to death. Thankfully, components like these are handled in a simple manner so you never feel like you’re babysitting your character; instead, you merely enhance his loadout as you forge ahead which makes for one satisfying journey. Early on, you’ll acquire a crowbar that you can smash objects and the undead with and it even has a powerful charged-up attack that you can whack unaware zombies with from behind. As you progress, you’ll discover new weapons and tools like a fishing rod, farming gear and seeds, and throwing knives UNFITGILR.COM SEXY GAMES
which I found to be super-effective whenever you’re in a jam as long as you aim carefully. Meanwhile, you’ll gather a whole treasure trove of materials that you can craft and enhance items with and even cook meals with in order to permanently enhance your base stats. Plus, merely exploring new areas will make your character think up new ideas for inventions. With all of that in mind, the combat within DYSMANTLE is impressively visceral as zombies hit hard so as long as you dodge with good timing and don’t let a bunch gang up on you then you can emerge unscathed. To make matters even more challenging, you’ll come across a variety of zombies such as ones that run incredibly fast, throw stuff at you, and there are pesky zombie dogs, too. Throw in a bunch of clever boss fights and you’re left with a decent assortment of challenging foes to take on with your arsenal of crafted gear. Although the combat is challenging, the fact that perishing doesn’t really result in much of a setback takes a bit away from the sense of reward. Specifically, all that happens is that your body is left where you bit the dust so you can work your way there again to reclaim any loot that you found. As long as you store stuff in your crate regularly, this should rarely be a big deal. With that in mind, some materials are a downright pain to find
Underground in the Tombs of the Old Ones
And I sometimes just wanted to progress but couldn’t because I had no idea where certain things could be found. Also, some of the enemies are much more difficult than others and it makes combat feel unbalanced at times. For example, having a zombie persistently throw powerful projectiles towards you as you gradually and skillfully chip away at its health can be a bummer. Dysmantle starts simply enough: it’s been a few years since the end of the world brought about by a mysterious zombie infection. The unnamed player character has been hiding in an underground bunker Fallout-style to avoid the worst that the apocalypse has to offer. When their food supply runs out, they leave their solitary life to try and escape their island home with nothing other than a crowbar and a backpack. From there, the entire objective of Dysmantle is about collecting the proper resources to leave the island and upgrading your gear to stay alive long enough to finally travel elsewhere. In terms of a central story, that’s about it, but there are plenty of smaller, more contained narratives going on through the many side quests you’ll discover while exploring the island. Generally, the only overarching story beats revolve around the mystery of what actually happened on the island, but that information is typically relegated to broadcasted audio logs from someone who seems to be the only other person alive on the island. Realpolitiks 2
Unfortunately, they don’t have much personality and, because the radios are strewn about the giant world, I felt like I was missing a good chunk of what’s going on because I knew I wasn’t going to be able to find them all. That said, it’s a nice hands-off approach to storytelling that can serve as a welcome break from the extremely cinematic and involved narratives of AAA gaming, though, that means that anyone looking for even the slightest bit of character out of Dysmantle’s survival narrative might leave the experience disappointed. Because of how much of a backseat it’s given, it’s clear that the story isn’t the focus here: instead, Dysmantle points you to its crafting and survival mechanics. In terms of crafting, Dysmantle gets a lot correct based on how well executed the progression is. Right off the bat, you can’t find a whole lot of resources given the limitations of the dinky crowbar, but as you level up, you’ll be able to invent all sorts of different tools that provide new options for breaking things. Dysmantle starts off a tad overwhelming when it comes to the pacing of learning new crafting recipes; you have far more items to craft than you could ever hope to make. As things progress. however, that slows down a significant amount and you can think much more critically about what tools will be necessary to get more resources and progress quests even further.
Permanent weapons, tools, outfits, and trinkets.
Resource mining and crafting have a great loop that can get addicting. I frequently caught myself picking up Dysmantle when I had a small break from work meaning to play a quick 30 minutes and found myself still playing two hours later with enough wood to build a sizable house in the middle of the forest. That’s where the problems with the crafting come in, however. There isn’t much, if any, structure building here. You can’t put up walls to cut off groups of zombies (or ex-humans as the game cutely calls them) or to build a shelter from the cold. All crafting comes in the form of upgrades to your weapons, clothing, resource gathering tools, and survival instruments. That must mean, then, that survival is where Dysmantle’s other main focus lies, but that isn’t quite true either. Typical survival mechanics like managing hunger and thirst levels, as well as keeping track of how often you’re sleeping, aren’t present at all. There is a cooking mechanic to help upgrade things like maximum health, but, as Dysmantle tells you when you find your first stovetop, you don’t need to worry about eating to stay alive. For some reason, the game also keeps track of how many in-game days it’s been since you first left your bunker, but there’s not a real reason for this. In other games with permadeath systems, that might be used to count how long you’ve gone without dying and starting a new character Real Life Sunbay
Dysmantle, death is more of an inconvenience than anything else, making the counter ultimately not important. Unfortunately, the only traditional survival mechanic present is making sure that you’re kept safe from the elements, which simply translates to crafting a warm coat for the northern, frozen areas and the shortest khakis imaginable for the desert and jungle environments. It could be argued that taking care of the many zombies that took over for the island’s former inhabitants is the true survival element, but that leaves some to be desired; zombie combat boils down to hitting a zombie with an object and then dodge-rolling out of the way of their attacks. In typical zombie-game fashion, there are a handful of different zombie types, from the typical run-of-the-mill ones to agile mutants with blades for hands. But combat is pretty shallow and the different mutations don’t change that much from encounter to encounter. Occasionally when exploring, Dysmantle will close all the doors, cue a choir, and have you engage in a boss fight, but most of these are simply larger versions of zombies that you’ve already encountered with a simple gimmick. The only standouts are the giant mech fights that happen at a handful of set points, but they’re only truly memorable for breaking things up; they don’t really introduce anything new.
Fish cunning scaly things
The apocalypse has come once again but one sensible chap was prepared. Building a bomb shelter stocked with plenty of food he takes cover from the devastation above. But food only lasts so long. The game begins with you emerging from the shelter discovering the world is not what it once was. Now devoid of human life, instead replaced with zombie-like monsters. Your goal is to escape the island in the hope of finding survivors. As far as stories go it’s pretty straightforward. Generally speaking, your just a dude trying to survive which in all honesty works fine with this game’s design. I also kinda like that the developers avoided the term zombie and went with inhumans. Despite being spelt wrong the term dismantle really sums up the core concept of this game. You start out with a crowbar and you very soon discover you can start hacking away at various objects to obtain the sweet resources within. Cut down the vines on a car to collect the leaves, destroy the fence to get wood and smack a filing cabinet to get the scrap metal. You then use your various resources to craft better equipment at a crafting station or campfire. After which you use said better equipment to destroy objects you previously couldn’t destroy eventually getting to a point where you can just about destroy anything on the map. Record of Lodoss War-Deedlit in Wonder Labyrinth
But it’s not all about resource gathering. The game often throws side quests at you which you can track at the side of the screen. You can also use this tracking feature when crafting items, to check you’ve collected the right ingredients. You can also find radio towers that will mark import points on the giant map which you’ll probably reference pretty frequently throughout your adventure. You can also engage in activities like cooking, farming and fishing. All of these gameplay elements are kinda basic but enjoyable. The survival aspect of this game does not rely on irritations like hunger or thirst meters which may not appeal to those looking for an extreme challenge. Also, the fishing is really just you casting your line and waiting for a catch, without even requiring you to tap a button at any point to land a fish. Dysmantle is certainly more casual in its approach to survival, allowing the player to go at their own pace. I found something strangely therapeutic about repeating the process of mining for materials and then stacking them in a nearby storage box to use later. Once the materials are stashed you don’t need them in your inventory to craft new materials. One of my favourite things about Dysmantle is the small surprises and how it consistently drip feeds you with new content. The biggest thrill for me was heading off into unknown territory on the map and seeing what you could find.
I stumbled across tombs which led to some satisfying puzzle sections but there was also this weird time I followed what looked like a spirit deer which led me to a dig spot to grab some rare resources. It’s little moments like this that had me coming back again and again just to see what I would find. Combat is where the game’s main challenge comes into play. You can use your crowbar as well as a variety of other crafting weapons to kill enemies, but it does feel a little clunky in places. With your main weapon, you have a quick attack and a charge attack. You’re also able to dodge enemy attacks. When you are near an enemy a small reticle will appear over it allowing you to charge an attack to land a more devastating blow. This is very ideal too. Performing before the monster detects you allows you to do more damage and as you level up take it down in a single hit. The trouble with the charge attack is it doesn’t always appear as early as it could. Despite this niggle I actually liked that your character is not adept at combat, this made it feel more vulnerable, adding a satisfying survival horror element to the game. You need to pick your battles, it’s easy to come across monsters that can outrun and kill you in one hit. Enemies will respawn every time you rest at a campfire a bit like a certain Souls series. However, soon into the game, you can craft a device to stop them from respawning in certain regions of the map tacking away some of the repetitive tedium.
OS: Windows Vista / 7 / 8 / 10
Processor: 2 GHz
Memory: 2048 MB RAM
Graphics: SM 3.0+
DirectX: Version 11
Storage: 512 MB available space
Requires a 64-bit processor and operating system
OS: OS X 10.8+ recommended
Processor: 2 GHz
Memory: 2048 MB RAM
Graphics: SM 3.0+
Storage: 512 MB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.