Dune: Spice Wars Free Download
Dune: Spice Wars Free Download Unfitgirl
Dune Spice Wars Free Download Unfitgirl It’s been a while since we’ve visited the Dune universe in a real-time strategy game – I thought the iPod was basically sorcery when Emperor: Battle for Dune came out in 2001 – but even in its early access form, Dune: Spice Wars is shaping up to be a triumphant return. Four distinct factions that all engage a little differently with interesting combat, politics, and exploration make for an exciting time on the beautifully deadly world of Arrakis. And more impressive still, it never made me feel like I need to be a highly trained Mentat mastermind to keep track of it all. Spice Wars is a bit more of a traditional RTS than developer Shiro Games’ last project, Northgard, which shared a lot of elements with worker placement tabletop games. But a return to the old formula isn’t necessarily a bad thing, and its well-balanced resource mechanics are still at the heart of everything. Whether it’s manpower, political influence, or the all-important spice, I never fell into a rut in this glimmering desert where I felt like I had enough of everything. Spice Wars always keeps you hungering for something, which can lead to conflict even with a long-time ally if they just happen to get to that juicy spice field you were eyeing before you can.Combat is relatively simple but satisfying. Until you get pretty deep into the military tech tree your army size will be limited to only a handful, which makes microing your units crucial in an even fight. UNFITGILR.COM SEXY GAMES
I appreciate how this raises the skill cap significantly without having to worry about a giant, indecipherable blob of soldiers. And each faction fights a bit differently, from the relatively straightforward Atreides legions who get bonuses for ganging up on a single enemy, to the elusive Fremen who can cause a lot of delightful havoc by cleverly leveraging small squads of stealthy infiltrators. The added danger of the Shai Hulud introduces further tense and engaging considerations to each battle, especially in the late game. Why? Because having large groups of soldiers fighting over a small area risks getting them all turned into worm food.Because of those differences each faction has some distinct flavor to their tactics, with the brutish Harkonnens relying on strong military garrisons to squeeze additional productivity out of their workforce, and the Fremen’s advantageous ability to collect precious spice without noisy, mechanical harvesters that tend to attract trouble of the giant death worm variety. Of course, you can never actually remove the threat of the worms, so you have to learn to live with them. I really like how this reminds you that no matter how powerful you get, you still have to bow to Arrakis’ unforgiving rules. In this way, the planet really comes alive and becomes a character of its own, supported by gleaming stretches of dunes in the daytime and an eerily quiet, almost meditative sea of twinkling blue at night.
NOT BRAVE ENOUGH FOR POLITICS
The look of the units and buildings is a bit cartoonishly stylized, but putting everything together, it’s gorgeous. This signature harshness also manifests in a supply system that demands you supply all military units with provisions to survive for any length of time outside friendly territory. Particularly dangerous are the deep deserts, dividing up the map with basically impassible expanses, killing anything that tries to pass through them and creating effective tactical puzzles to solve. Some factions, especially the Fremen, can eventually gain the ability to cross them safely. But most of the time, I had to decide if it was worth risking my whole army to strike an enemy where they least expected it – a risky but exhilarating gambit. While all of this is going on, high-level strategy simmers as each faction jockeys for position in the cutthroat space senate, the Landsraad. The Atreides and Harkonnens are voting members with official representation, but all factions, including the unrecognized Fremen and Smugglers, can spend a resource called Influence to represent bribes and backroom deals to get what they’re after. It sounds complex, but the way it works is very easy to follow, with resolutions like increasing the upkeep on certain goods or giving a faction the ability to raise special Imperial armies coming to a vote periodically. It’s impressive how Spice Wars was able to bolt a fairly deep political system onto an already complex RTS without it feeling bloated or confusing. Batman Arkham City Game of the Year Edition
That said, this is one area that could use a balance pass before it comes out of early access. Of the several games I played of Spice Wars, which each take around three to four hours to finish, all but one ended when the House Atreides were voted Governors of Dune. Once they attain this title, it’s only a matter of holding onto it for a certain number of days before the game ends. The main issue I had was that there doesn’t really seem to be any way to stop them, other than maybe wiping them off the map – and that’s almost impossible to do quickly, given each faction’s main base has defenses that will decimate all but the strongest late-game armies. You have to hope that the governorship randomly comes up for a vote again and try to take it for yourself. Sometimes it simply doesn’t come up again at all – there’s no way to influence this that I could find. The espionage system is where the complexity might have finally boiled over. Using spies, who are named characters who generate an Intel resource, you can execute useful operations that range from hindering enemy replenishment in a region to starting a rebellion in one of their settlements. The problem with it is that it takes a lot of time to manage, and it ended up being one too many things to juggle when I had warfare, economics, and politics to worry about. Underhanded dealings are a big part of the Dune universe, so I wouldn’t necessarily want to see this system go away.
But more ways to use my Intel passively instead of constantly having to assign it to new operations (or trade it away so it didn’t go to waste) would have been nice. What We Said AAnd those rebellions feel a bit too punishing, as well. Given the small unit cap, having an entire settlement on the other side of the map rise up while you’re in the middle of a war can be disastrous, even with multiple agents assigned to counter-espionage. Local militias you’ve built in the settlement only defend against rival powers and won’t lift a finger against rebels. So it can get pretty frustrating with how few tools there are to counter it. As someone who started getting into board games around the same time they stopped making real time strategy ones, Dune: Spice Wars feels like a little bit of both. Developed by Shiro Games and published by Funcom, Spice Wars is a refreshing riff on a classic formula. The game leans into the best aspects of the source material, elegantly blends the long-term depth of 4X strategy games like Sid Mier’s Civilization with the satisfying immediacy of something like Starcraft. All good board games begin with the set up. Each time you start a new game of Spice Wars, you’ll get a randomly generated (albeit tile-based) version of Arrakis and given a choice of four major factions to play as. Shiro Games say that (at the very least) a fifth faction will be coming later down the line, but right now the list includes House Atreides Batman: Arkham Asylum
(AKA “The Good Guys”), House Harkonnen (AKA “The Bad Guys”), The Smuggler (AKA “The Profiteers”) and The Fremen (AKA “The Locals”). Each of these factions comes with unique military units, faction-specific abilities and a set of smaller perks that are tied to your faction’s advisors. The Fremen, Harkonnens, Smugglers and Attredies all have access to a total of four advisers. However, every game starts with you picking two of them. This empowers you to experiment with different builds and play styles within the scope of each faction. While the Smugglers might have a natural affinity for trade, the right adviser can make them a military powerhouse. The second thing you need to cover with any good board game is the objective. What are you working towards? How can you get ahead of the competition, and how do you win? In the case of Dune: Spice Wars, the goal here is to reach a “Hegemony” score of 25,000 before your rivals do. Hegemony points can be earned for pretty much anything, from harvesting spices to exploring the map, to paying your taxes on time to winning military encounters. You can even build structures that crank out nothing but the currency, pushing you closer and closer to victory with each passing day. There are a few additional win conditions in the game, such as being elected governor or assassinating or defeating every other player on Arrakis
MASTERS OF DUNE
They’re more intended as tools that can be used to stop someone else from winning if you’re behind on victory points than as an alternative path to pursue from the get-go. Winning a game of Dune: Spice Wars is all about the long game. It isn’t about building the biggest army you can or racing down the tech tree. It’s about juggling your obligations and crises, dealing with unexpected setbacks and exploiting the right opportunities at the moment that’ll maximize the difference between you and the other factions. If all that sounds a little overwhelming, fret not. Dune: Spice Wars gives you the option of hitting the space-bar and pausing the action. This smaller mechanical quirk makes a huge difference to the experience of playing a game with this many moving parts. It gives you a moment to take a breath, grapple with what’s happening on-screen and think carefully about your next move. Even if you are in a race against time, there’s always enough give that you can take a minute to balance the various plates you’re spinning before adding another onto the stack. As a result of this inclusion, Spice Wars feel much closer to stuff like the Dune board game than most other real-time strategy games do. After a while, I actually found myself wishing that more games were unafraid to slow things down in the way that this one does. Batman: Arkham Origins
Most of the time, the factions of Dune: Spice Wars cohabitat Arrakis amicably. Your rivals feel less like merciless robots looking to terminate your presence on the map, but instead behave more like other players at a dining table. Together, you’ll carve up the natural resources and neutral settlements on the map like colonialist Europe divided up Africa. From time to time, you might even sign a research or trade agreement with one faction to help you get ahead of another. Sometimes though, conflict between the great powers of Arrakis is inevitable. Whenever that happens, Spice Wars is more micro than macro. It’s akin to Total Annihilation rather than Total War. Armies rarely grow in size beyond a dozen or so different units, are expensive to maintain and can easily be eaten by a worm, get eviscerated by a sandstorm or run out of supplies mid transit if you aren’t careful. All this is to say that Spice Wars doesn’t fall into the trap of mistaking quantity for quality. The on-screen action is always pretty readable and the amount of variables in play, from terrain bonuses to defensive structures, give you plenty of room to get creative. Of course, this is Dune we’re talking about. Military might is far from the only factor in play. Both short-term successes and long-term strategy has to be underpinned by smart diplomacy and good intelligence.
The former is structured by the Landsraad mechanic. For every week of in-game action that elapses in Spice Wars, new laws will be either enacted or rejected. Sometimes the effects of these laws are broad and beneficial, like reducing the upkeep of armed forces or cutting taxes. Other times, they are suppressive to the ambitions of a single faction. The Attredies and Harkonnen’s hold more sway on this front relative to the Smugglers and Fremen. However, that’s not to say the latter can’t nudge the politics of the court in their favor. In any case, the Landsraad makes the diplomacy mechanics here a lot more juicy to mess with than other grand strategy games of this type. Much the same can be said for the Spice Wars’ spycraft mechanics. Each faction recruits a roster of agents over time. These agents can be deployed to infiltrate the institutions of the Dune universe or the ranks of other players. Doing either will accrue Intel, a currency which can be invested in powerful, but consumable abilities that can quickly turn the tide of a battle. These Intel abilities can be incredibly powerful in combat situations, but are also very useful in the hands of players who prefer to focus on the economic or diplomacy side of the game. When you have the ability to declare ceasefires or inspire mutiny within the ranks of your enemies, you don’t necessarily need to have a standing army ready to go.
Add-ons (DLC):Dune: Spice Wars
OS: Windows 10 and Windows 11
Processor: Intel Core i5 2.5 GHz or AMD equivalent
Memory: 8 GB RAM
Graphics: NVidia GTX 1050 or AMD equivalent
Storage: 4 GB available space
Requires a 64-bit processor and operating system
OS: Windows 10 and Windows 11
Processor: Intel Core i7 2.8GHz or AMD equivalent
Memory: 16 GB RAM
Graphics: NVidia GTX 1080 or AMD equivalent
Storage: 4 GB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.