Demon’s Souls Remake PS5 Free Download
Demon’s Souls Remake PS5 Free Download Unfitgirl
Demon’s Souls Remake PS5 Free Download Unfitgirl In prep for this review I dusted off my PlayStation 3 and spent about a week replaying through the original 2009 Demon’s Souls. My main takeaway from that experience was, “Man, as fantastic as this game is, it feels old.” And I don’t just mean graphically: you can only roll in four directions, character controls feel loose, and just overall, there’s a lot of jank. But Bluepoint – the team that so expertly remade Shadow of the Colossus in 2018 – has addressed just about all of those major issues and more in the absolutely gorgeous PlayStation 5 remake, resulting in a game that feels much tighter to control and one that brings From Software’s neglected original Souls game back to the forefront, reminding us what a strong foundation the Dark Souls series was built upon. Like the rest of the Souls series, the appeal of Demon’s Souls is that it’s an action-RPG that prides itself on difficult, cerebral, and methodical combat, as well as extraordinarily deep character build customization. In combat, every action poses a risk, whether it’s committing to an attack and leaving yourself vulnerable in the start-up and recovery of it, or committing to defense and sacrificing a portion of your stamina to avoid taking damage. Rather than relying mostly on reflexes, Demon’s Souls relies more on making smart decisions both in and out of combat, and making the right decisions in order to overcome its many tough challenges feels incredibly rewarding in ways few other games can match. UNFITGILR.COM SEXY GAMES
Demon’s Souls may be the game that kicked off the Souls subgenre of action-RPGs, but it is the ways in which it’s different from the Dark Souls games that really make it stand out. The biggest is that rather than being one contiguous open world, Demon’s Souls is split into five isolated worlds, each made up of three to four sublevels, each offering their own unique rewards and challenges. The thing I love so much about this structure is how easy it becomes to just pack up, leave, and try out a new area if you find yourself struggling in the one you’re currently in. Each level is difficult, but in very different ways, and never for reasons as simple or as boring as the enemies simply just being stronger. Each level is difficult, but in very different ways, and never for simple reasons. World 1 is tough because you frequently have to contend with an obnoxious dragon that spends its whole day roasting each of the bridges you need to cross in order to proceed; World 2’s enemies are resistant to most damage types outside of piercing; World 3 is a labyrinth that’s easy to get lost in and is guarded by tough mind flayers that can kill you in just one or two hits; World 4 has highly aggressive skeletons that are also resistant to most weapons outside of maces and hammers; and World 5 has a ton of enemies that are easy to kill, but have a nasty habit of swarming you with rapid hits and wild attack patterns. Not to mention the whole “lake of poison” thing.
What’s clever about this is that Demon’s Souls’ structure makes every playthrough feel different because you’re able to approach each world in new ways. For my first playthrough, I went with a magic-focused build and went to world 3 first so I could stock up on magic-replenishing consumables and unlock the NPC that grants access to the most powerful spells. But in my second playthrough with a more dexterity-driven character I bounced from world to world, picking up useful items and gear from each one before committing to beating any of them. It’s this flexibility that makes Demon’s Souls so distinctive among the Souls games. Demon’s Souls features some of the most memorable bosses of any of FromSoftware’s games. Demon’s Souls also features some of the most memorable bosses of any of FromSoftware’s games, and certainly some of most mechanically interesting ones. Many feel like experiments to really push the limit of what a boss could be; of course, not all are successful. The Dragon God was a disappointingly gimmicky boss fight in 2009, and annoyingly it’s just as bad in the PS5 remake. But others, like the emotional and story-driven battle against Maiden Astrea, or the epic fight against the Storm King that has you picking up a special weapon to shoot giant slicing wind attacks at the godforsaken manta rays that had been making your life a living hell for the last three hours, are absolute classics. Hero’s Hour
All of this is true for Bluepoint’s remake, which largely stays true to the spirit of the original Demon’s Souls, both for better and for worse. Not all of the ways Demon’s Souls differentiates itself from the rest of the Souls series are positive ones. Demon’s Souls is exceptionally grindy in often frustrating, time-wasting ways. If you run out of health-restoring grass, you’ll need to either farm it by repeatedly killing specific enemies in specific worlds that drop it, or you’ll need to farm souls (that you could have used to improve your character) and purchase it from a merchant. Weapon upgrading is also needlessly convoluted, with 16 different types of upgrade materials to find and make sense of, and almost every weapon type requiring different materials in order to upgrade them. Dark Souls addressed both these issues with the introduction of Estus Flasks and a simplification of the weapon upgrade system, and going back to how it used to be made me remember how much of an improvement Dark Souls was in those regards. The Quality of Life The real stars of the show here, though, are the litany of smaller quality-of-life upgrades that make me never want to even think of going back to Demon’s Souls on the PS3. There’s so many to touch upon, but the long list includes: The addition of a tool belt that lets you equip up to four situationally useful items in a submenu that’s accessible with the touchpad; the ability to use archstones like a bonfire and reset the enemies without having to go back to the Nexus; being able to see the durability of your weapon in the HUD; being able to see what the next item you have equipped is; and all of this is on top of a much cleaner and more intuitive menu UI that sacrifices some of the original’s unique visual style in favor of simplicity and readability.
Sights and Sounds
I need to give a special mention as well to the new ability to send items to your storage box without having to return to the Nexus. Item burden is a huge factor in Demon’s Souls, and in the original, when you picked up something that you had no space for you’d have to either make room for it by permanently destroying something in your inventory or you’d have to just leave it and convince yourself that you didn’t really need whatever it was anyway. And then you’d also have to trek back to the archstone just so you could offload any unnecessary items. This is an elegant fix that still keeps the inventory management without any of the frustration. There’s still an annoyingly common tendency to use a shove attack when I don’t mean to, and I wish the developers had done something to better explain World Tendency to newcomers. But those nitpicks notwithstanding, Bluepoint did an excellent job of updating Demon’s Souls to modern standards without changing the core of its gameplay. One other area that Demon’s Souls obviously benefits by virtue of being on a console with an SSD is a substantial reduction in load times. Rarely will you ever wait more than five seconds in between deaths or while teleporting to a new location before you’re back in the action. I can’t overstate how huge this is for a game like Demon’s Souls, in which you’re expected to die over and over again and also to repeatedly reset a level for the purpose of farming. Hearts of Iron IV
Rarely will you ever wait more than five seconds in between deaths before you’re back in the action. The DualSense controller is much bigger than a DualShock 3, which makes it a tiny bit less comfortable to use the infamous “claw grip” that is almost required in a game like Demon’s Souls, but my hands adjusted over the course of X hours it took me to beat it. Most notable, though, is the way the haptics react to you being hit. When you block a big shot with your shield, you feel that strong jolt localized entirely on the left side of the controller; when you run over a fallen vase and it shatters you hear and feel that distinct impact; and when you ride an elevator, there’s an almost roller coaster-esque rumble that accurately imitates the churning of gears. It’s incredibly cool. There’s much to praise about the remake of Demon’s Souls. It’s a remarkable technical showpiece for the PlayStation 5; a gripping gameplay experience that oscillates between exhilarating, nerve-wracking, and downright heartbreaking; and a faithful recreation of the seminal title that birthed the Souls-like subgenre. But developer Bluepoint’s greatest achievement is that it took something I’m intimately familiar with and made me feel like I was venturing into the unknown. Fundamentally, Demon’s Souls for PS5 is what it has always been. Barring some small tweaks, the design of the game is identical to From Software’s original. The core mechanics are unchanged, the enemies are placed in the same positions and behave in the same ways, the devious tricks and traps are still there, ready to catch the unfamiliar off-guard.
And yet, while retreading a well-worn path through the kingdom of Boletaria, I find myself without the confidence I should have. I’m cautiously approaching basic enemies with my shield raised, knowing their every move and how to overcome them, but fearing them still. I stand paralyzed at the end of narrow stone tunnels ominously lit by flickering torches, knowing exactly what awaits in the darkness, but still needing to will myself forward. And as monstrous demons step into arenas in which I’ve bested them dozens of times, I begin to doubt my chances at victory once more. Yes, Demon’s Souls is undoubtedly an impressive technical achievement. But what makes it special is how Bluepoint has applied its own creative vision to From Software’s original to remake the game not just as it was, but as it was meant to be, realizing its full potential. The result is a title that pays homage to From Software’s work, but at the same time stands as brilliant in its own right. In breathing new life into Boletaria, Bluepoint has taken some artistic license with From Software’s work, for better or worse depending on your perspective. While the body of the game may look vastly different, its soul remains intact–I could feel as much as I stood in familiar places and absorbed the overwhelming amount of new details. As a result, it was as if I were experiencing the game all over again with a fresh pair of eyes, and in doing so, the emotions I felt on my first time through were stirred once more. Stepping into The Nexus, the hub area for the game, felt like coming home, but what I once perceived to be an abandoned prison for the souls of wayward warriors now felt like a welcoming place of respite. Candles bathed the cold otherworldly architecture in a warm glow, statues were shrouded in brilliant, hopeful white light, and a fuller, richer version of the orchestral theme played to drive home the melancholic mood of the hidden temple.
Every facet of the environment is rich in detail, from the rippling water in the central pool to the intricate stone carvings and metal detailing on the archstones used to transport you to distant lands in search of demon’s souls. Even the people who occupy The Nexus have more detail, which in turn gives them greater depth. Stockpile Thomas, a forlorn figure who sits in a nook of The Nexus and offers to look after your excess items and equipment, tells his story in a way that wasn’t possible before. His wife and child were killed and his ineptitude in battle meant he was unable to save them. This is the first time in many hours of playing Demon’s Souls that I’ve been able to read the expressions on Thomas’s face, and the pain is visible as he recounts his tragic loss. His eyes look reddened and puffy, as if he’d just been crying. Though their lines may be brief, the voices of these characters sound familiar–some have been re-recorded with the same actors, while others are new. The way Blacksmith Ed chastises you for not making use of his services, the Maiden in Black’s oft-repeated prayer whenever she uses her abilities to strengthen you, Patches’ insincerity as he tries to hide his deceitful nature–it all sounds right, and where new or tweaked writing and vocal performances appear, they still evoke the intended effect. Hatred
That is true of every area in the game. Each of the five archstones takes you to locales that are jaw-dropping visually and distinct atmospherically. The Boletarian Palace lies in ruin, with battlements barely standing or entirely destroyed. Mindless dreglings wander around, attacking you on-sight with a frenzy of sword swings ending in an exasperated sigh of exhaustion. This is a game that, in numerous ways, serves as a showcase for all of the PS5 signature features, and hearing Demon’s Souls is as gratifying as seeing and playing it. Thanks to the 3D audio through headphones, the heavy and threatening breathing of a Blue Eye Knight told me it was nearby before I could even see it. Buzzing flies and the ragged caws of pecking crows made the sight of a decaying horse carcass all the more unsightly. And as archers fired arrows, the sound of them whizzing by my ears revealed just how narrowly I had escaped. Unlike Dark Souls, Bloodborne, and Sekiro–From Software’s follow-up games–Demon’s Souls has a loose structure to progression. It encourages, and sometimes by way of insurmountable enemies, deadly bosses, and locked doors, forces you to travel to locations on other archstones until you are equipped to forge ahead again. This means it can be difficult to get comfortable with any location–it’s always ushering you toward dangerous unknowns, and Bluepoint’s technically and artistically stunning graphics mean each new area is an absolute joy to behold, as well as an anxiety-ridden nightmare to venture through even for veterans.
Note: This game will only run on consoles with the original firmware that are connected to the PSN online account and purchased the game from PSN.
Add-ons (DLC):Demon’s Souls Remake PS5
CPU: 8x Zen 2 Cores at 3.5GHz with SMT (variable frequency).
GPU: 10.28 teraflops with 36 compute units at 2.23GHz (variable frequency).
RAM: 16GB GDDR6/256-bit .
Internal Storage: 51.55 GB SSD.
Expandable Storage: NVMe SSD Slot
Optical Drive: 4K UHD Blu-ray Drive.
Requires a 64-bit processor and operating system
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.