DEATH STRANDING DIRECTOR’S CUT Free Download
DEATH STRANDING DIRECTOR’S CUT Free Download Unfitgirl
DEATH STRANDING DIRECTOR’S CUT Free Download Unfitgirl It’s been two years since Death Stranding’s release; in that time, the PS4 and PC versions of Kojima’s backbreaking delivery man simulator have gone on to sell more than five million copies combined, making it a success by any measure. However, anecdotally I’ve come across just as many people who have played Death Stranding and completely loved it as I have people who’ve bounced off it within its intentionally grueling opening hours. It’s the latter group of people who perhaps wanted to like it but couldn’t, along with any other fence-sitters, that this PlayStation 5 Director’s Cut seems to have in mind; its raft of quality-of-life improvements and player-friendly features added specifically to make more manageable molehills out of its many formidable mountains. It’s just odd that so many of these concessions seem to directly contradict the deliberate hard-working spirit that many appreciated about the original version, which makes the Director’s Cut feel somewhat… compromised. The new firing range is definitely a welcome inclusion. Accessed via the terminal at any distribution center, it allows you to get to grips with every weapon – and each of them now feels more distinct thanks to the subtle feedback afforded by the DualSense’s adaptive triggers. On top of just blasting paper targets, there are around 30 different VR drills in which you compete against the clock – from stealth-slicing umbilical cords through a gauntlet run of BTs to making fools out of MULEs using only grenades. UNFITGILR.COM SEXY GAMES
These are enjoyable little challenges in their own right, but more importantly, they allow you to get a feel for Death Stranding’s combat without the risk of losing any precious cargo that comes with trying to learn to fight while you’re out on the job. The firing range may provide a safe space to master Death Stranding’s fighting, but it’s not as game-changing as the buddy bot and cargo catapult. Previously only glimpsed in cutscenes or employed unseen for automated deliveries, the buddy bot can now be used in a number of different ways: it can strut along behind you carrying crates, leaving Sam unencumbered and less prone to losing his balance; or you can load it up with a shipment, slap it on its sassy robot arse, and watch it sprint off into the distance to the cargo’s intended destination. If that still sounds like too much hard work, it can even carry your Norman Reedus-shaped sack of bones all the way to the nearest distribution center on autopilot, which is huge news for anyone who’s ever wondered what it must feel like to be a bored house cat riding a Roomba. Meanwhile the cargo catapults, which you can start constructing around the story’s midpoint, allow you to load up your boxes and fire them hundreds of metres across the map, a bit like using one of the Angry Birds as a carrier pigeon. There is a limitation to how far you can launch your flying freight before a parachute must be triggered in order to manually guide it safely to the ground, but it’s at least far enough to clear some of the nastier crevasses or wider rivers in Hideo Kojima’s stunning (albeit oddly Icelandic) vision of post-apocalyptic America.
Huge news for anyone who’s ever wondered what it must feel like to be a bored house cat riding a Roomba.
If, during my darkest hours with the original game – such as the extended slog through the mountains roughly 20 hours through the story – you’d offered me a cannon to fire crates of medical supplies even halfway to their summit destination I’d have loaded that cannon with hundred dollar bills and fired it directly into your beautiful face. However, while the cargo catapult and buddy bot certainly make completing orders less painful in Death Stranding, they don’t necessarily make them actually fun. At the end of the day, you’re still moving stacks of indistinguishable boxes from A to B, over and over again. Just because a menial task is made to be easier, doesn’t make it any less dull or repetitive; the calculator app on my phone may well prevent me from having to count on my fingers, but it certainly doesn’t mean I gain any more excitement out of doing my taxes.In fact, although I certainly had my frustrations with the original “cut” of Death Stranding, never once did I think its demanding delivery gameplay was in any way arduous by accident. Kojima is undoubtedly one of the boldest game designers of all time, and he appears to be surrounded by an extremely talented team at Kojima Productions. Death Stranding isn’t a great game idea that was executed poorly; in my mind, it’s a fundamentally unappealing idea for a game executed extremely well. PowerWash Simulator
That makes it especially odd that some of these Director’s Cut additions seem to actively undermine what I interpret to be the whole meaning behind the gameplay. Unless I’m mistaken, the rewards in Death Stranding are intended to be earned by carefully managing cargo and plotting intelligent routes to your destination in order to make a successful delivery. The buddy bot takes that stiff challenge, loads it onto its cargo tray and literally walks it all the way back, taking any potential sense of satisfaction with it. Sure, there is a slight penalty for relying on your doting droid to do it all for you – buddy bot deliveries are capped at A ratings, meaning you derive slightly less likes than you would completing a delivery unassisted and attaining an S rank. And they’re also not entirely infallible, since occasionally they can get stuck on the steeper sections of terrain. But these are both minor inconveniences to suffer in return for such a sizable reduction in labour. Just like learning how to bake bread or mastering a language, going back to Death Stranding was one of those things I had always intended to do during lockdown, but never did. Returning to a gray, hazy, hostile world of death and human misery just seemed like the worst possible choice for living through a real-world pandemic. I should never have hesitated. In the face of all of Death Stranding’s violence, its dead things, its surreal horror, and the bleakest, salted-earth portrayal of the post-apocalypse, there has always been this strong mote of hope and love and bonding and connection that’s never been more necessary.
If nothing else, Death Stranding: Director’s Cut is the best excuse to return to the valley of the shadow of death, and find the grim beauty waiting there. What the new features and content bring to the table is simply making that return easier and more welcoming than ever. Death Stranding was originally released for the PlayStation 4 in November 2019. In our original review, which you can read here in full, Kallie Plagge awarded it a 9/10, saying that “Death Stranding is a hard game to absorb. There are many intertwining threads to its plot, and silly names, corny moments, and heavy exposition belie an otherwise very simple message. That comes through much more clearly in the game’s more mundane moments, when you find a desperately-needed ladder left behind by another player or receive a letter from an NPC thanking you for your efforts. It’s positive without ignoring pain; in fact, it argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living. It’s a game that requires patience, compassion, and love, and it’s also one we really need right now.” More to the point, however, Director’s Cut is a bit of a misnomer. Despite the appeal of an auteur like Kojima taking a more proactive approach, tweaking dialogue and text files or adding scenes, nothing terribly germane to the plot, story, character development, or the way the world is presented has been messed with here. Psychonauts 2
This is still largely the same game it was in 2019: a post-apocalyptic odyssey to reconnect the disparate cities of America at all costs, with our taciturn, faithless hero, Sam Porter-Bridges, facing the literal and metaphorical ghosts of America along the way. That’s just the very tip of an expansive iceberg of a plot that toys around with metaphysics, the role of politics in our lives, the inherent nihilism of fundamentalist thinking, the social contract deteriorating, and lots more. All this is held up by a primary gameplay loop that has you playing postman to the entire country–mostly on foot–and across varied, melancholy-inducing terrain. Still, all of that was in the game we got two years ago, and by and large, the Director’s Cut is the same kind of enhanced experience Ghost of Tsushima’s Director’s Cut was. That’s not a bad thing, it’s just not a big thing. Newcomers and those starting from scratch will benefit the most. The Director’s Cut features a much more elegant set of introductory challenges, clearer explanations of core mechanics, and some helpful bits of gear like the Support Skeleton and the new debilitating Maser Gun are available early on, taking a lot of the aggravation out of the game’s first few episodes. There is an AR firing range allowing you to test out any new weaponry you get against static targets or on bots who function like the MULE enemies, which was especially helpful in letting me finally get the timing down for parrying using the Strand rope.
All that is paired with the expected PC perks.
The graphical upgrade to 60fps is near flawless, and despite having two modes for Quality and Performance, both managed to stick to that frame rate target, with Quality mode only running into issues when getting caught by BTs, or getting caught in a voidout. Load times are virtually eliminated, which makes getting back to business after said voidout much easier to deal with. Once again, the haptics on the DualSense are the MVP here. You can feel every little step or movement Sam takes, and the pressure and difficulty involved in trying to balance him when he’s carrying a heavy payload is absolutely wonderful here. The sensation adds an extremely effective layer of immersion to the experience. There is, in fact, some new story content, the most prominent of which is tied to Sam discovering an abandoned factory/science facility early on, with new areas opening up as you progress through the game. It’s a mixed bag. On one hand, the new story being told is a powerful one that branches out of the core game’s explorations of what America actually is, what we’ve lost along the way, and the best way to get it back. And it lays out the question of what we leave behind for our children and if we can even atone for the sins of previous generations in any way that matters. The problem here is getting that story in full involves a hell of a lot of stealth, and while there’s always been some of that in the larger game, this clearly feels a little too much like the game nudging and winking at Metal Gear fans, in a game that is built mechanically and tonally different. Ori and the Blind Forest Definitive Edition
That goes for a lot of the new features, like the Maser Gun, cargo catapult, Buddy Bots, and racetrack. All of these can definitely make the game easier–the Buddy Bot being able to cart resources back to cities on your behalf is a real time-saver, in particular–but it also changes the focus of the game a bit from the work that goes into connecting America again, to basically pointing at circles on the map, and commanding a computer to do the work for us. That’s especially ironic since that’s literally how the in-game world created its former postal worker antagonists altogether. The game shifts to being a lopsided RTS in these moments instead of, well, whatever you’d describe Death Stranding as. Two years after having beaten it, I’m still unsure of what I’d actually classify Death Stranding as, in terms of genre. Kojima might want to make “strand game” a thing, but that’s still a little too loose in terms of what’s been accomplished here. And yet, it’s arguable the game’s greatest strengths come from that indefinable nature, of the action and mechanics being bound by the story being told, and not vice versa. The beauty of the game actually lies in the difficulty of traversing the American wastelands, burdened with all of the nation’s hopes and dreams, and with death itself physically manifesting on all sides. It comes off a little disjointed by taking too much of that out of Sam’s hands, even while it admittedly makes the game and its numerous gameplay elements less obtuse.
Thankfully, as mentioned, none of the new content changes what Death Stranding ultimately is and becomes. Even having said that, it is undeniable that returning to the world of Death Stranding after the year we’ve all had was affecting in ways I never anticipated going in. It didn’t strike me the first time just how much positive feedback the game gives for every little thing Sam does. It didn’t strike me the first time just how accurate the game would be in how isolation makes every interaction with a live human being into an event. The hope, the despair, the determination of it all just plain hits differently now, and in ways that make the game one to experience even if you don’t end up liking it enough to stick with it for dozens of hours. The Director’s Cut still does an admirable job goosing up that experience for maximum immersion. Even while trying to nudge itself towards something more approachable, there is still nothing quite like this game.
Add-ons (DLC):DEATH STRANDING DIRECTOR’S CUT
|-DEATH STRANDING Digital Artbook||-Steam Sub 696102||-Steam Sub 696101||-Steam Sub 696097||–||–|
OS: Windows® 10
Processor: Intel® Core™ i5-3470 or AMD Ryzen™ 3 1200
Memory: 8 GB RAM
Graphics: GeForce GTX 1050 4 GB or AMD Radeon™ RX 560 4 GB
DirectX: Version 12
Storage: 80 GB available space
Sound Card: DirectX compatible
Additional Notes: AVX instruction set required
Requires a 64-bit processor and operating system
OS: Windows® 10
Processor: Intel™ Core i7-3770 or AMD Ryzen™ 5 1600
Memory: 8 GB RAM
Graphics: GeForce GTX 1060 6 GB or AMD Radeon™ RX 590
DirectX: Version 12
Storage: 80 GB available space
Sound Card: DirectX compatible
Additional Notes: AVX instruction set required
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.