Bus Simulator 21 Free Download
Bus Simulator 21 Free Download Unfitgirl
Bus Simulator 21 Free Download Unfitgirl I’ve never been someone who’s gotten into the simulation style of games. I don’t have anything against them, they just never seemed like something I would gravitate towards. Then Microsoft Flight Simulator came out, and the game was pretty, and fun, and pretty fun for the most part. There was something about hopping into a plane and flying around my city. I was able to locate my job, my apartment, my parent’s house, and the football stadium. The point I’m trying to make, albeit terribly, is this is not a genre of game that I am familiar with in any capacity. My knowledge of them comes from what I see as I’m browsing the internet. I know they exist, in many forms, but I don’t bother them, they don’t bother me. It’s how we coexisted for years, until now. Flight Simulator convinced me to give the genre a try—but does Bus Simulator 21 hold my attention long enough to persuade me to continue down the simulator path? In the circles I run in (more like a brisk walk if I’m being honest) simulator style games are seen as memes. Not that they’re bad games, just that simulating something that can seem mundane just doesn’t have the appeal as skydiving from an airplane to take on 100 other people doing the same thing. But how wrong I was. You start out in the fictional city of Angel Shores, a place heavily influenced by the San Francisco Bay Area. UNFITGILR.COM SEXY GAMES
Never having been to the Bay Area myself, it does appear exactly how television and films show it, with its coastlines, bridges, and Chinatown. The game wastes no time getting you right into the action. You’ve decided to start up a bus system. The last one in town was driven into the ground by poor management. And so you, with the help of Mira, the jack of all trades, you embark on picking your first bus and are thrown into the driving portion instantly. Bus Simulator does not have an engrossing story to weave, but that’s fine, I don’t need it. I manage an up-and-coming bus system for Angel Shores. As my bus line grows in popularity so does the number of buses I own. I create more routes to accommodate the need, and in turn my map continues to grow giving me more places to drive to and from. At times I found Mira to be less than helpful. She would tell me what we needed to do next, and sometimes I was able to do so without much problem. Other times it was downright frustrating. An example of this was a few hours in and I needed to take the new bus the city had gifted me, then put it on a route and drive that route. Well I did just that, but that didn’t complete my task. What she really wanted was for me to go into the route tab, and place the bus on the schedule, and then drive that bus through the route.
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At times the game will hold your hand through some of the confusing menus, which I loved. When it showed me once, I was usually fine to do it myself afterwards. But at times like this I had no idea what’s exactly needed to complete the task, and found myself angry and Mira. After all, she works for me. I should be giving her the directions, not the other way around. I had a few more instances of this happening, but they were few and far between thankfully. Bus Simulator boasts about 30 licensed real world busses to choose from, and they mean every word of it. Every bus I chose handled a bit differently from the last one. I found myself going for style over substance when it came to selecting each purchase for my fleet. I wanted the cool-looking ones before I wanted the ones with the “better” stats. Turn radius, fuel, passenger size—all of those statistics play a part in how you can choose to select which bus to add. But I threw caution to the wind, deciding to purchase the awesome-looking double decker bus the moment I was able to. And it was totally worth it, mostly. The third-person camera angle wasn’t the best with that monster of a bus. But by that time I was so used to the controls that it only bothered me on my initial voyage. When talking about a simulation style game I feel that controls and realism play a huge part in how much I can enjoy it. Stranger of Paradise Final Fantasy Origin
The way they implemented the controls works well. Being able to choose your level of realism helped me a ton. I personally don’t mind having to take tickets from passengers, or get up from my driver’s seat to yell at some kid playing his music too loud. But if you don’t want to deal with those aspects, then you don’t have to, and you can simply turn off that style of gameplay and worry strictly about driving. Choosing your level of involvement helps make this a game that I can play—but also someone like my wife, who doesn’t traditionally play video games. After watching me play for a few hours she wanted to give it a try herself. The bus controls took some getting used to. I would go back and forth playing between the keyboard and a controller, finding that it was easier to maneuver through tough situations on a keyboard. But I enjoyed having action buttons, like opening the doors, setting the parking brake, or using the turn signals on a controller instead of on the number pad. I don’t need Bus Simulator 21 to be 100% realistic. In fact, I don’t want that at all. I haven’t ridden on a public transit bus since my college days, which is definitely not something that I miss. There’s no need to get into the details of it, but I’m sure most of us have a strange bus story or two we could tell. Bus Simulator lets me choose how far down the rabbit hole I want to go.
Heck if I get bored of the route I’m on, I can go into the menu and just switch to a different route instantly, taking the bus I’m driving with me, or just driving the one that’s already on that route. Thankfully there are no real repercussions of just dropping that route and doing something else.The world of Bus Simulator 21 feels alive and dead inside, all at the same time. The most frustrating part of it came from the AI of the vehicles around me. For 10 years at my real world big boy job I was a driving instructor. Because of that, I find it hard to turn off the instructor that still lives inside me, in the real world, or in Angel Shores. Vehicles in the game do whatever they want. Vehicles always stopped at a red light, but sometimes they would stop at a green one as well. Instead of yielding to the correct lane or direction of traffic people would cut you off when I knew I was in the right of way. There’s also no lane changing by anyone other than yourself, which is just insane to me. I guess you could make the argument that people are like that in the real world, but I don’t think this was what the developer was going for in the game. The same can be said about the pedestrians. They would always cross in a crosswalk, but they would do it whenever they felt like it. Anytime I would hit a pedestrian it was always because they jumped in front of me, or they were just stopped in the middle for no reason. Stray
The NPCs that would sit in your bus would spout random nonsense every minute or so, in an attempt to bring realism to the game. But after a few hours I had heard all of the dialogue, and I could care less about the frequent cat jokes, or how angry some of the NPCs would get when you didn’t lower the wheelchair ramp fast enough for them. One item I did enjoy was the switching of the day and night cycles of the game, which added an enjoyable element, along with the change in weather. When I first started my time with Bus Simulator 21 I was expecting a mellow ride. At first I did not find that. I never felt overloaded with too much information to learn, but it was not relaxing. But after a few hours, you learn the moves, the routes, how to stop without having to hit the emergency brake, and Bus Simulator is just a relaxing drive. It never feels like work. In fact I would look forward to opening up a new part of the city to drive in, and was excited to try something different. I enjoyed my time in Angel Shores, and look forward to trying out other simulation style games when something catches my eye. Where the newness of Bus Simulator 2 undoubtedly shines is certainly its new map of Angel Shores. It’s an absolutely gorgeous piece of virtual landscaping, with scenery and buildings that are very detailed.
The texture work is crisp, and each of its 21 districts has a very unique look and theme, thus allowing them to stand out from one another. Not to mention the entire sim itself is just pretty. There are a lot of environmental and special effects such as reflections, wind animation, rain, and heavy reflections which do solidify that this is a 2021 release. Another tech flex is that the entire map is now one seamless open-world. Once you load, you’ll rarely have to load again, aside from when fast traveling is needed. Having played the sim with an SSD, I can report that from startup to jumping in-game, it’s always only ever taken a few seconds. This certainly comes in handy when making full use of the revamped bus route system. Unlike its predecessor, Bus Simulator 21 allows players to create new bus routes on the fly while still within a session. Simply navigate to the Map menu and start plotting away. Bus routes can be linked together efficiently by means of checking different characteristics of each of the stops. Each bus stop has a different level of demand and different peak hours. Routes will be considered “balanced” if the most compatible stops are chained together. For example, having a route that consists of three low-demand stops and three high-demand stops will be balanced. But, three low-demand stops with just one high-demand stop will be unbalanced. Streamer Life Simulator
Alternatively, a route of six stops with five of them peaking at night would be more profitable than two of them being in high demand at night and three being high-demand in the day. Some quests will specifically require routes to be nighttime or daytime oriented, whereas others specifically ask for certain stops to be included. An added layer of depth to the route building system is an RPG-esque experience system. Not only do you gain EXP as a player, but each bus stop also gains EXP anytime it is served during a route—but only by the player. AI drivers can only generate profit from routes. Once every bus stop in a district is leveled up, then the district’s own EXP level will also increase. Again, some missions require leveling up in order to progress the campaign mode. Unfortunately, Bus Simulator 21 doesn’t do an overly great job at explaining little nuances like this. In fact, I’d say its UI has both too much and too little information at once. Some parts of it, particularly the map screen, are arguably a little overwhelming. But, then there are the moments where you have an objective, but the sim doesn’t explain exactly what’s needed to achieve it. Hopefully, the developers can make some adjustments so as not to frustrate newer or more casual players. Speaking of frustration, however, my gripes mainly lie with the most important part of the sim: the driving mechanics.
Real-life buses are not the easiest machines to control by any means, but these virtual creations feel almost a little too cumbersome to maneuver. While some buses, particularly smaller ones, roll and turn a little more easily than others, the overall physics system just felt odd to me. Despite me fiddling with the steering sensitivity and assistance percentages throughout my time with the sim using an Xbox One controller, I have yet to find something that feels “just right”. I wasn’t even expecting to have this issue as I recently purchased a Thrustmaster T80 wheel for such occasions. While it’s been a darling to use with American Truck Simulator, Bus Simulator 21 simply seems to only halfway acknowledge it at the time of release. While the sim recognizes the steering, pedal, and brake axis, it fails to register any of the buttons, thus leaving too many gameplay mechanics unaccounted for. Switching between the wheel, controller, and keyboard to fulfill every task would’ve been too tall of an order. The one really good point is that controller support is at least well-integrated thanks to the action wheel. This wheel allows you to control many extra features in the bus’ cockpit, which far outweighs the number of buttons on any controller. Still, the core gameplay of Bus Simulator 21 remains pretty fun. Especially now that you can seamlessly swap between routes all without leaving the session makes everything flow.
Add-ons (DLC):Bus Simulator 21
OS: Windows 10 64-Bit
Processor: Intel Core i3-2120 / AMD Phenom II X4 830 or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 760 (2GB VRAM) / AMD Radeon R9 280 (2GB VRAM) or higher
DirectX: Version 12
Network: Broadband Internet connection
Storage: 18 GB available space
Requires a 64-bit processor and operating system
OS: Windows 10 64-Bit
Processor: Intel Core i5-4440 / AMD FC-8140 or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 1070 (8GB VRAM) / AMD Radeon RX Vega 56 (8GB VRAM) or higher
DirectX: Version 12
Network: Broadband Internet connection
Storage: 18 GB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.