Blossom Tales II: The Minotaur Prince Switch NSP Free Download
Blossom Tales II: The Minotaur Prince Switch NSP Free Download Unfitgirl
Blossom Tales II The Minotaur Prince Switch NSP Free Download Unfitgirl In the first year of the Switch’s life, it was relatively common to see massive indie success stories from developers who managed to get their game on the eShop before the veritable torrent of new game releases — many of them excellent — flooded the store on a weekly basis. One of these titles was Blossom Tales, a cute action game that wasn’t even remotely shy about how heavily it was cribbing from the playbook of The Legend of Zelda: A Link to the Past. After the enormous and unexpected success of Blossom Tales saved the development team from having to shut down, work began on Blossom Tales 2, and we’re happy to report that this sophomore effort is every bit as enjoyable as the original — although it’s also just as derivative. Here the narrative once again takes place as a ‘story within a story’, as an elderly man tells his two eager grandchildren a tale that features both of them as characters, with Lily, a brave warrior, living with her obnoxious brother in a fantasy land. The two start out participating in all sorts of fun at a nearby fair, but a petty sibling squabble causes Lily to wish that the evil Minotaur King would come and take her brother somewhere far away. Somehow, this causes the real Minotaur King to show up and do just that, which kicks off her quest across the land to reclaim her brother and defeat the evil king. UNFITGILR.COM SEXY GAMES
It’s not an incredibly deep narrative, but it plays well with the premise of being a story told by a campfire and echoes with elements of Labyrinth and The Princess Bride. At many points, the children will bicker over particular details of the plot, which eventually presents the player with a choice between two options that affect the outcome. For example, when you’re given the token ‘magical instrument’ item, the children bicker over what kind of instrument it actually is, and we opted for the accordion. We appreciated these moments, as they aren’t used excessively, but occur often enough that they keep you from forgetting that none of the events on screen are actually ‘real’. Gameplay is similar to the classic top-down Legend of Zelda games, and by “similar” we mean “almost indistinguishable”. Whereas the original release seemed to take more from A Link to the Past, this release feels like it’s more in line with Link’s Awakening, right down to the confusing owl who occasionally visits to point you in the right direction. You start out with three hearts and travel an expansive overworld littered with enemies, secrets, and obstacles that you overcome with a slowly growing inventory of useful items. Every now and then, you’ll find yourself in a dungeon filled with puzzles and enemies that are usually ‘solved’ by finding the dungeon’s item
Baby, I swear it’s deja vu
And you eventually clear the dungeon by winning a boss fight which grants you an additional heart and advances the plot a little further. Much like its predecessor, the largest drawback to Blossom Tales 2 is that it isn’t very original in its gameplay design. Minit was clearly inspired by Link’s Awakening, but it was all built around a 60-second life for your character. Crosscode borrowed plenty from Zelda puzzle design while still blending in many elements of ’90s JRPGs. Swords of Ditto was a roguelike where the whole overworld would reset and randomize. The point being, there’s nothing wrong with borrowing from Nintendo’s legendary series—there’s a reason it’s so acclaimed—but most games simply pick and choose elements that serve a grander vision based on a more unique idea. Blossom Tales 2 is more content to copy 2D Zelda wholesale, but the execution isn’t as good. On the other hand, Blossom Tales 2 proves to be almost as good as the games it’s emulating and this isn’t something to be dismissed out of hand. Sure, it may be derivative, but this is a release that doubles down on what it’s trying to accomplish and doesn’t water anything down. Even if we sighed when the exciting ‘new’ item in a dungeon was just a legally distinct hookshot, the dungeon itself still proved to be a genuinely engaging and fun place to explore. Need for Speed Heat
Plus, the experience of slowly uncovering the overworld while getting all kinds of news toys to subtly change up combat and movement proves to be well-paced and addictive all the way through. Both puzzles and combat are simple enough that they aren’t necessarily hard, but they remain challenging enough that it feels satisfying when you overcome them. As for presentation, Blossom Tales 2′ visuals look a little more advanced than its predecessor, though it still adheres strongly to a classic 16-bit retro look. Whether you’re fighting evil cacti in the desert or dastardly pirates near the sea, most of the spritework features a cute, simple aesthetic that fits well with the vibe of a story being told by a loving grandpa. We would have liked to have seen a little more creativity in the environment design—forests and deserts feel so played out by now—but what’s here is adequate to keep sections of the game from feeling like they blur together. The music, meanwhile, is a little less impressive, consisting of a series of rousing adventurous tracks and more low-key tunes for the dungeons and villages. None of the soundtrack is particularly memorable, though this also means it doesn’t get in the way by feeling too distracting or repetitive.Blossom Tales II: The Minotaur Prince begins with a grandpa telling a campfire story to his grandchildren.
Perfect Zelda Gameplay
The story is about a heroic girl who rescues her brother from the capture and influence of the Minotaur Prince. It’s a pretty simple setup, and arguably the only spot that Blossom Tales II is eclipsed by the Legend of Zelda games. The story is fine, but the gameplay and dungeon design are where Blossom Tales II challenges A Link to the Past for its crown.Blossom Tales II: The Minotaur Prince takes place hundreds of years after the events of Blossom Tales: The Sleeping King. The original game is often referenced, but it’s not necessary to play it, in order to play Blossom Tales II. Like the Legend of Zelda franchise, the narrative is fine, but not as important as the world-building or gameplay.Blossom Tales doesn’t try to mask its Legend of Zelda inspiration, rather, it tries to perfect the Zelda formula. That’s an important distinction from a 2D adventure title trying to be its own unique game. The Blossom Tales games don’t exist in a vacuum without The Legend of Zelda series. There are Zelda references peppered throughout Blossom Tales II. There are heart containers, a spin attack, matching house interiors, grass cutting, jar smashing, etc. In Blossom Tales: The Sleeping King, the grandpa telling the game’s story even asks his grandchild audience if he’s already told them the story about “the brave elf boy who lived in a magical land called H –”. Need For Speed 2 Shift Unleashed
The Blossom world map is grid-based, just like 2D Legend of Zelda titles. Even though the entire map is completely connected, Blossom Tales has transitions between areas, to further accentuate its inspirations. There are two item slots, just like the updated version of Link’s Awakening. One of my only complaints about Blossom Tales II is that it doesn’t have any control over customization. For whatever reason, it drove me nuts that the interact button was the same button as cancel, and not the same button as confirm. Gameplay-wise, Blossom Tales II starts slow. The beginning moments are a Chrono Trigger-like village festival, with some simple minigames to play. This is a good jumping-off point for the story! But the game introduces mechanics very simply, before ramping them up. It takes a few hours before Blossom Tales II’s genius really reveals itself. The challenging combat and puzzles in the latter half of the game are where it shines brightest. And it’s not apparent at first that Blossom Tales II will be anything more than baby’s first Zelda.I get that the initial presentation of Blossom Tales II is designed to be deceptive. The game has a satisfying challenge, but it comes off as overly simple to start. There’s also a girly aesthetic that is guaranteed to turn some potential players away
If it ain’t Broke
I’m all for female protagonists, and games aimed at young female audiences, but the initial presentation will definitely not attract a portion of the hardcore retro game audience Blossom Tales II will need to reach to be successful. The pixel graphics are also quite simple. I prefer more complex sprite-work, and I think Blossom Tales would attract a larger SNES-loving crowd with characters that looked less like Lego figures.Blossom Tales II: The Minotaur Prince looks, sounds, and feels exactly like Blossom Tales: The Sleeping King. It really is more of the same game, but with a new story, and some fun new abilities. The Blossom Tales series is all about perfecting The Legend of Zelda’s groundwork. So it makes sense that the second game is about adding to the already perfect formula, rather than innovating anything totally new. This isn’t a critique, but its worth noting for fans of the original game.My only major gripes with Blossom Tales II: The Minotaur Prince are highly subjective. It’s a game that needs to reach the kind of people who play mods of The Legend of Zelda: A Link to the Past, which provide the player with more challenging combat and puzzles. Blossom Tales II has a very good world map to explore, and its dungeon puzzles and combat are perfect. It starts like a game a parent would want to get their young daughter but becomes one that will impress any old-school Zelda fan who gives it some time. Need For Speed: Payback Deluxe Edition
So give Blossom Tales II: The Minotaur Prince your time. It is story time again for siblings Lily and Chrys who, after having an argument over a stick, are sat down by their eternally patient grandfather for another tale of danger and delights. In the first Blossom Tales, young girl Lily became hero Lily, the heroine of the tale. This time, she’s back at the center of the adventure with Chrys along for the ride. The Minotaur Prince’s story begins with a competition for glory that ends when an enraged Lily inadvertently summons the fabled Minotaur King, who whisks Chrys away to his labyrinth fortress for a little Hook-like bonding. To save her brother, hero Lily must brave multiple dungeons, angry pirates, and a horde of hostiles looking to cut her adventure short. If you know nothing of the Blossom Tales series, just picture The Legend of Zelda: A Link to the Past and you’re about 95% of the way there. Hero Lily’s journey will take her back and forth across this largely unremarkable land, collecting heart pieces and completing side quests. The centerpiece of her adventure is the series of well-designed dungeons she’ll fight her way through. These are largely a step up from its predecessor with good enemy variety, light-but-never-taxing puzzles, and impressive sub-boss and boss battles. Also a step up from the first game: the soundtrack.
Composer Visager absolutely understood the assignment here, fashioning a mellifluous suite to accent hero Lily’s quest. A few changes have been made to how the game plays compared to The Sleeping King. Hero Lily is a lot less slippery here, but she’s also slower. Her roll-dash can help compensate for this lack of speed, but, like every tool in her arsenal that isn’t her sword, this is tied to an energy meter that quickly depletes in the early hours. Also new to the fun is potion crafting, which you’ll need to partake in a few times as you won’t find health potions in the wild anymore. I encountered small issues here and there, such as its poor inventory management, but they never proved invasive enough to push me away from the game. In fact, The Minotaur Prince sunk its hooks into me so deeply that I played through the entirety of it in a single sitting. That’s how captivating this game is. And I can just imagine how much more engrossing a possible third Blossom Tales game could be if the developers tried to inject some originality into the formula. As it did The Sleeping King, developer Castle Pixel chose to stay in the comforting shade of The Legend of Zelda’s shadow for The Minotaur Prince rather than forge its own path. Most everything you encounter in this game, from the tools you unlock to the songs you play, can be traced directly to one of Link’s adventures over the past 30 years.
Add-ons (DLC):Blossom Tales II: The Minotaur Prince Switch NSP
OS: 64-bit Windows 10 or MacOS 10.15: Catalina (Jazz)
Processor: Intel Core i7-4790 or AMD Ryzen 3 3600
Memory: 12 GB
Graphics Card: RTX 2080S/RTX 3070 or AMD Radeon RX 6800 XT
VRAM: 8 GB
Storage: SDD (315 MB)
INPUT: Nintendo Switch Joy con, Keyboard and Mouse, Xbox or PlayStation controllers
ONLINE REQUIREMENTS: Internet connection required for updates or multiplayer mode.
Requires a 64-bit processor and operating system
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.