Becastled Free Download
Becastled Free Download Unfitgirl
Becastled Free Download Unfitgirl Becastled is an RTS-tower defense hybrid that just entered Steam in Early Access. Becastled focuses on defending your castle and town against attackers. The premise is simple and easy to jump into, but the game is difficult to master. As soon as you start up Becastled, you get a preview of the cute graphics and easy-to-navigate interface. It is easy to start up a match and get going in a few seconds. Prior to your first match, the helpful tutorial explains most of the necessary controls. However, not quite all of them, which is a bit puzzling. While the interface is mostly intuitive, there are a few parts of it that can be difficult to figure out. For example, finding the tab to assign workers to buildings took a bit of looking around. Locating how many free workers you have also took some time. And, unfortunately, there is no easy way to track all of your offensive units. The tutorial also introduces you to some of the resources in the game. If you are familiar with the RTS genre, you can easily figure out how to gather any that Becastled‘s tutorial does not touch on. For those unused to it though, it could be confusing. For instance, the tutorial never explained how to get Sunstones. These are an essential resource. You need Sunstones to build and maintain offensive units. Adding in a quick extra step to explain each resource would be helpful for newer players. While the tutorial does have a few kinks to work out, it is functional. The charm of the game outweighs any small hiccups.UNFITGILR.COM SEXY GAMES
The biggest question going forward is if there will be a story or not. The basic tower defense mode is fun, but it is simple enough to get tiresome. The tutorial seems to set up for a story, but we will have to wait and see. Starting a match after playing the tutorial is easy. You choose from several options including difficulty, map type, how long the game will last, and resource amounts. In the beginning, Becastled starts off fairly easily. You get a few minutes to set up a rudimentary base and start gathering resources during a day phase. Then in the night phase, moon monsters come to fight. The first night there are only a few, about five. You start off with five swordsmen, which is more than enough to handle them. Setting up a fence or some other early defenses will just make it easier. The second night is still pretty easy with a total of about nine basic enemies coming after you. Adding a few more defensive structures and two archers is more than enough to keep the enemies at bay. But after the second night, the difficulty ramps up. Instead of only fighting the basic moon monster enemy, you start facing some more heavily armored units as well. This is a good time to start filling out your ranks with melee units. There are currently three melee units that you can buy from your barracks: swordsmen, knights, and spearmen. Swordsmen are a balanced unit that have a decent attack as well as health. Knights do a lot of damage, but they have low health.
Becastled Build your castle.
Spearmen do slightly less damage than knights and have less health, but are able to hit enemies from farther away. While keeping your army stocked with a number of each type of melee fighter is important, it is not the most important thing to consider. At this point in Becastled‘s development, having enough archers and defense walls makes more of a difference. As long as you have a good number of archers and places for them to shoot from, few enemies will reach you. Whatever melee fighters you do have should be able to handle the rest. However, there is one thing that can stand in the way of fending off a wave of enemies, no matter how prepared you are. Pathing. The pathing is currently very buggy. It is not rare for several of your fighters to get stuck because of a small elevation change. While this does affect the enemy as well, it is more frustrating on the player’s end. Not only will your fighting units path badly, but your villagers will as well. Sometimes villagers will run through a group of enemies to try and reach their destination with no good reason to do so. This can end up with all of them dying. At the moment, the pathing is currently the biggest issue in the game. While you can still win a match, it becomes less about tactics and more about making sure too many units are not stuck around the map. Overall, Becastled is a fun and cute game. There are some issues as is expected with a game in early access, but hopefully, they will be addressed. Whether or not the developers add a story or additional game modes will go a long way towards determining how replayable it is.Graveyard Keeper
Jaunty music, fishing for food, venison for the people, a proper medieval looking castle designed by you, siege engines, classic big marrow shaped club wielding trolls wearing nothing but slashed hulk shorts and Lumberjacks. Lumberjacks galore. As usual in an RTS management city build you need to get resources and spend them to enable expansion. You will need wood for building more houses to grow your population, you need wood to build taverns to keep them happy, you need wood to build a farm to feed your growing population, you need wood to build training centres for archers or melee warriors to defend the glorious new Utopia you are building, in fact you’re going to need more lumberjacks. As the game progresses you need other things and very much like playing the board game version of Settlers, you need to be located next to lots of varied resources and some of them like stone and gold or a sort of mined solar gem are needed later for upgrading the stockade and towers to stone ones and building a church to restore your dead warriors in the resurrecting power of daylight hours because, you see, you are on a daily clock. When the day is over, the Moon Warriors spawn somewhere nearby. They are blue goblins and trolls and they come each night without fail from different directions in ever increasing numbers and with better equipment each night. They march inexorably toward you like the hoards of Mordor, carrying scaling ladders, battering rams, cannon and siege towers to breach your city walls and so you must prepare for sunset each day to go once more into the frey to see if you live or die this day.
Survive a siege.
To survive you must protect and defend your Keep. Citizens and troops may die, buildings may fall, but your founding Keep must survive or the game is lost. The controls are delightfully simple, the expansion tree is entirely open, the only thing that holds you back is…lumberjacks. If you can get going fast enough and manage food and housing, then you can get other careers going for masons, miners and engineers. The first few days are easy to defend against, by which time you need to be up and running with defensive structures and plenty of varied methods of defense. The only help you get is that a blue mist signals the spawning site for the Moon Warriors that coming evening. If you have not planned or do not have a productive enough village then you could find they are due to spawn on the most exposed side. So, you need a strategy and you need to act quickly and consistently, managing choices and resources to sustain, defend and develop…much like any standard RTS. The difference and appeal with Becastled is the varied nature of how you can play. It has stacks of playability with challenges split into eight difficulty levels, with three levels of combat difficulty, on seven different terrain types with resources either abundant or scarce and most interestingly you can alter the length of the game, effectively your win point. Keep the Solar Kingdom safe for 10 days in the easiest instance or try for up to 30 days. With each added day of challenge the Moon Warriors get more powerful and more difficult to defend against, but potentially your castle starts to resemble Carcasonne. Halo The Master Chief Collection
another fine board game Becastled clearly draws influence from. And if you are feeling like Henry V then you can take the ultimate challenge of an infinity mode and see how long you can survive the nightly mounting hoards. I have seen some people on YouTube try to build a wall around the entire map and another who fought for 50+ days. That you can alter the challenge so greatly and try to break the game with challenges like walling the entire map is great freedom for a game. There are some problems with Becastled; some men stop working sometimes and it often isn’t clear who has died when you begin the day after an attack and you have to check absolutely everything to reassign workers otherwise the city will start to fail and you need to work hard each day to grow and repair if you are to survive the night. Pathfinding is another problem, the AI isn’t great at this, when you send troops to certain locations or to engage in combat with a group of the enemy they take the shortest direct path, but this can lead to them being stuck on a cliff edge or behind a gatehouse or something. With a battle raging this can be disastrous and you can be left wondering where that unit you sent to help got to, but it’s now all too late. However, these minor problems for a game in Early Access and the devs are patching these sorts of things at least once a month so by the time you play they may even be gone. On top of this they have published a clear road map of exciting development that includes tech trees, city building expansion and boss fights.
I can only hope they make PvP possible in the future. Bescastled is a colony management/wave clearing game with a unique art style and a fast pace that helps keep things fresh and interesting. You get about five minutes each day to expand your little kingdom, prepare your defenses, and get yourself ready for the next wave of troops that will invariably come wanting to crash your party. The first few waves are pretty low on the difficulty scale, but waves get harder every night. The game tells you which way enemies are coming from, and while they’ll rush the nearest available weakness you can always plan your defense accordingly. If you like this game, you might want to try Age of Darkness: Final Stand, which has similar elements of building up your civilization between waves of enemies. AoD however is a lot grittier and also paces a bit slower. Both are great games that have the same style of play while offering two distinctly different experiences. Right now no, some parts of the game are horribly made and it shows, unit pathfinding is absolute ass with automated tasks (such as iron mining) can and will get stuck forcing you to demolish the building in order to fix it, units will take such stupid paths (including paths that wont even go to where you instructed them) to get to their destination, units are also sluggish, will sometimes not even follow instructions. The game lacks common strategy game functions (attack move is not an thing).
you also cannot force attack which means when your units glitch themselves into a giant singular entity that cannot move and simply have to wait to die to be revived at a church (because you wont permanently dismiss your veteran and upgraded units) you cant do anything about it but wait (And pray to whatever god will listen) for an attack wave to come to kill them. Some of the UI elements are broken as well, special resources only lists two of your special resources (you will easily get more then two) so you have to manually count each farm, hunting cabin, field and every other special resource to know how many markets you need to build. Some parts of the research tree need clarifying, butcher and windmill for example not at all being clear that your researching a building and not a empire-wide upgrade. Walls need work, since some walls dont even keep the enemy out, requiring you to build a whole other wall section just to secure the area, they are also often just ugly to look at when your building walls on hills. The game needs a lot of work, the core idea is good, but so many things are just aweful. Good Game, Got a solid 6 hours in before I considered my playthrough complete. I’d honestly just love to see more of the same thing scaled up another few tiers, giving maybe 20 hours to a playthrough? A great balance between detailed and large scale city managing that makes for a perfect way to spend a day off for a good price.
Didn’t think too hard, but it wasn’t too easy, built a good looking and satisfying kingdom, no serious bugs, and I enjoyed the art style and music immensely. Will say however that I have a 12900K and a 12gb 3080, 32gb Ram, (reasonable PC 😉 ) and by the end of it my performance had dropped from steady 200+ fps to about 50 fps with a city of 350 people. (Highest settings of course) So there’s a hardware limitation on how far most people could go. If I went to 500 citizens I’m sure my game would crash whenever a new day starts. Also moving my army around created serious Lag Spikes. I wish I could give a thumbs up for the concept, but gamers should finally stand up and say no to EARLY ALPHA project releases and say yes ONLY to at least BETA game releases, after all this isn’t KickStarter. Early Access is fine for building up contents and expanding a game, the problem is when a game enters Early Access with extreme low amount of content and with BROKEN basic mechanisms. “It is just Early Access”, you could say. Fine, but then price it that way and keep increasing once it progressing on its roadmap to its final release, instead starting with the final price. Some similar, finished game, cheaper than this. Can’t recommend in the current state, unless you’re a fan of waiting. The game is pretty bare bones and what is there is good, but with the small dev team and minimal updates seen thus far all I have to say is wait and check back in in a few years.FUSER
Add-ons (DLC): Becastled
|Steam Sub 535740||Steam Sub 464807||Steam Sub 464808||–||–||–|
OS: Windows 7
Processor: Intel Core i3-7100 3.9GHz or AMD Ryzen 3 2200G
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
Storage: 1 GB available space
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel Core i5-7500 @ 3.40GHz or AMD Ryzen 5 3600X 3.8GHz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 970 or AMD R9 290X (4GB VRAM with Shader Model 5.0 or better)
Storage: 2 GB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.