Atelier Lulua ~The Scion of Arland~ Digital Deluxe Edition Switch Free Download
Atelier Lulua ~The Scion of Arland~ Digital Deluxe Edition Switch Free Download Unfitgirl
Atelier Lulua ~The Scion of Arland~ Digital Deluxe Edition Switch Free Download Unfitgirl In 1997, Gust corporation kicked off the Atelier series, which would go on to span a whopping twenty-two platforms (including the WonderSwan) across the thirty-seven titles that comprise the series. Unlike your standard JRPG, Atelier games are typically not concerned about the fate of the world or something serious to that effect, rather these titles are focused on the ideas of alchemy and synthesis, usually with much smaller, more personal stories that centre on one of many main protagonists. Atelier Lulua: The Scion of Arland is a follow up to the Arland trilogy of games that initially saw a release on the PS3 (and are conveniently now also on the Switch), mixing together elements from those titles and aspects of the ‘Mysterious’ series as well to provide a final product that stands as one of the better entries in the overall franchise. Atelier Lulua: The Scion of Arland follows the titular Lulua, an aspiring, young alchemist who’s the daughter of a previous protagonist, Rorona. Headstrong and perhaps a little too overconfident, Lulua’s alchemy education is going by passably when she’s suddenly hit in the head by a heavy book that materializes out of thin air. Oddly enough, only she can read the pages of this book – called the “Alchemyriddle” – and recipes to items and objects she needs begin to magically appear on the many blank pages. Armed with this mysterious new tome and accompanied by her friends and teacher, Lulua sets out on an adventure through Arland to uncover more of the Alcehmyriddle’s secrets. UNFITGILR.COM SEXY GAMES
The story is admittedly not the strongest aspect of Atelier Lulua: The Scion of Arland, if only because of the rather hit-or-miss writing present here. Though many tired anime tropes are trodden here, the characters are likeable and have enough charisma to keep you invested in the various plights and predicaments they find themselves in. The plot certainly thickens as the chapters wear on, but certain sub-plots and character relationships feel rather tacked on or unearned, and this makes the narrative feel a bit too cheap in some places, almost as though the writers ran out of ideas. Still, one doesn’t necessarily come into an Atelier game for its thought-provoking and in-depth story, and there’s something oddly refreshing about an RPG that doesn’t take itself very seriously and is simply concerned with standing firm in its unique identity. Make no mistake, this is ultimately a ‘girly’ story about young girls in pink dresses running around and fighting woodland creatures while they pick flowers and snag beehives to mix together in the cauldron. Atelier Lulua: The Scion of Arland understands this, and rather than try to play to audiences that likely aren’t interested to begin with, it instead focuses on creating goofy or entertaining mini-arcs that play host to plenty of sufficiently hammy performances from the voice actors (all Japanese by the way, no dub here).
The core of the gameplay progression is ultimately centred around the Alchemyriddle, with each page containing a series of objectives that, once fulfilled, will reward you with a new recipe to further your alchemic exploits. Sometimes these pages have to be cleared to push the story further ahead, but most of the time you’re simply after it to get much better gear to make your journey that much easier. The objectives you have to fulfil can range from visiting new locations to speaking with certain NPCs to using a specific item enough times, and though none of the tasks here move very far beyond standard JRPG questing tropes, they nonetheless create a rewarding feedback loop that has you always pursuing multiple objectives. Often, you can’t complete a page all at once, so you’ll have several half-finished pages at any given point while you keep your eyes open for something that might fit the cryptic hints each objective gives you. The Alchemyriddle is an interesting concept for sure, as the engine that keeps the game moving at a brisk pace, but the real draw of the gameplay lies in the famed crafting system. Bright Memory: Infinite
All your exploits throughout Arland are ultimately in service of you getting a wider variety of better things with which you can mix together back in the Atelier, and the crafting system at the heart of this is significantly more in-depth than equivalent systems in most other games. See, each recipe calls for a certain number of objects from various ‘classes’ – such as vegetables or threads – and each of these classes has a huge number of items that can potentially be used. Each type of these items has differing elemental qualities, such as a “snow stone” contributing ice or a “phlogiston” contributing fire, and the amount of an element in the final product will have an effect on the kind of abilities it can express. Things are made even more granular when you then consider that multiple copies of the same type of item will have unique quality stats and transferrable traits, such as a percentage buff to healing or the ability to inflict a status effect on an enemy, and that after mixing all these things the recipe needs together, you can then use ‘Boost’ items to add additional modifiers to the final product. To say that synthesis can be overwhelming is a bit of an understatement given how you can effectively control every tiny stat point and trait of each item you craft, but what’s nice about the system is how it doesn’t force you to min-max everything you make. You can just pick anything that works, slap the item together, and be on your merry way; you won’t have to really focus on getting it just right and maximizing potential until way later in the game when fighting against some brutal bosses.
Game starts at Lulua’s village
But, for those of you that love to get lost in kitting out a party in the very best of the best gear, there’s seemingly no ceiling to how far you can push those numbers. It’s all a matter of finding the absolute perfect balance between the items available to you for mixture, and once you’ve unlocked the deeper aspects of crafting and built up quite a reserve of items, it can be easy to spend quite a bit of time fooling around with different recipes to see what you can concoct. The crafting is brilliant, to say the least, and the small quality of life features like robust sort and filter features to cut down on the tedium go a long way towards making this a legitimately enjoyable part of the game. Naturally, you’re going to have to go out at some point to get stuff to craft with, and this is where the more traditional adventuring portion of the game comes in, as your party traipses its way through all sorts of gorgeous locales in an endless search for more items. The world map is divided up into an interconnected series of isolated areas, each containing their own enemy and item types, and more areas are gradually unlocked as you keep the story moving forward. Each area is smartly laid out, and though there isn’t much in the way of puzzle-solving to be found here, there are several ‘pick up points’ that require some extra gear, such as needing a fishing rod to catch marine life or a bug net to catch insects. One minor nitpick here is that it’s a bit annoying to have to press the ‘A’ button and watch the animation as Lulua grabs the object every single time you want to pick something up, especially given how often you have to do it, but you do learn to ignore it as the hours roll by. Blaze and the Monster Machines Axle City Racers
When you happen to encounter one of the many enemies in the field, things then shift to a battle screen in which a turn-based system takes centre stage. At the top of the screen, a timeline lists out exactly when each character will get to take a turn, and depending on the action performed during their turn, a character will be placed closer or farther on the queue for their next turn. One notable way in which you can change things up, however, is through the “Interrupt” system, which allows Alchemist characters in the party to act outside of their turn and use a pre-equipped item. It takes a couple turns to passively charge an Interrupt for a character, but these can allow you to do things like toss out a bomb to kill an enemy before they act or heal up a character who’s about to take a beating from oncoming blow, and judiciously using them can enormously turn the tide of a battle. At any given point, you can only have three characters actively taking part in battle, but you can also have two characters behind them in the backline offering support abilities. Backline characters don’t get a turn, but every party character has a passive skill which will be triggered under certain conditions when they’re in the back. Who you pick for the backline and who you position them behind will have a significant effect on the outcome of a turn, and you can swap any of the five members between the front and backline on their turn. This backline system proves to be an elegant way to ensure that you keep a solid rotation of party members going – rather than simply focusing on just a few for the whole game – and the strategic options that it offers, when coupled with the Interrupt system, keep the turn-based battles from becoming too stilted and boring. Combat hasn’t always been a strong suit in the Atelier series, but as far as Atelier Lulua: The Scion of Arland is concerned, you probably won’t be disappointed with what’s on offer here.
From a visual perspective, Atelier Lulua: The Scion of Arland proves to be a delight, employing a sweet and cutesy anime art style that perfectly fits the tone of the narrative and gameplay. There are hardly any dark colours to be seen here, everything is gleaming and bright, with the hues taking on a certain watercolour-like look that calls to mind the stellar CANVAS art style employed in the Valkyria Chronicles series. Environments are pleasingly diverse, whether you find yourself in the mysterious advanced ruins of an ancient civilization, the blackened and hot interior of a volcano, or the golden fields of wheat beside a humble farmhouse, and a rolling day/night cycle does an impressive job of drawing some unique views out of these places. Also worth mentioning is that the technical performance remains excellent whether you’re playing on the go or on the dock, with solid framerates and crisp resolutions making up most of your experience. Matching the wonderful visuals is a soundtrack that in some ways calls to mind the charm of the Kirby series, as multiple tracks of sweet and relaxing tunes wash over your ears. It’s not a very catchy soundtrack, but this is still one that you may want to use the headphones for in tabletop mode. Gust’s Atelier franchise has become one of my favourite gaming franchises when it comes to relaxing experiences. Unlike most JRPGs, these games are more focused on “slice of life” stories, exploration, crafting, and a lot of great art and music. While some entries like Nelke have been disappointing, the core series has mostly maintained its quality. Koei Tecmo and Gust recently brought the Atelier Arland Trilogy to PS4, Switch, and PC and while that set of ports felt out of character, the announcement of Atelier Lulua made the decision of those ports make sense. Atelier Lulua is the fourth entry in what is no longer a trilogy for the Atelier Arland series of Atelier games and it has quite a legacy to live up to. Thankfully, it does a lot right and is definitely a worthy Arland entry and a great Atelier game. Blair Witch VR
One of the best parts of the Atelier games is the stories never really take the usual “save the world from a massive evil” approach and really focus on characters and their relationships with others in-game. Lulua is Rorona’s daughter (I know, right) who is trying to surpass her mother in alchemy which is quite the task. She discovers a book that no one else can read. This book isn’t your everyday book and you need to fulfil certain requirements to decipher the pages, and this is how the story progresses as you learn new recipes and more. The story is definitely a slow burn but it is super relaxing. I will say that while you can probably play this directly, you’re better off getting the trilogy of games that are definitely worth playing before jumping into Lulua. Barring exploration and gathering, interacting with characters and alchemy are definitely the focus for gameplay here. While you will partake in turn-based combat, it never feels boring and encounters end fairly quickly. Chaining combos is fun and the catchy battle music definitely helps. It feels great to play a new Atelier game that still manages to have the quality of the better games in the series. I also like how Lulua doesn’t really force you into looking at guides online for things to do; everything is very clear when you want to advance the story and progress.
Atelier Lulua sees Gust try to push visuals quite a bit and it mostly pays off. Environments look beautiful and are quite open. They don’t feel as barren as those in Firis either. Character models remain Gust’s strength and I’m still blown away by just how well they transition gorgeous portraits into 3D character models without losing any charm. Lulua even has a very nice interface that is basically a staple for the series at this point. Performance is fine but it is disappointing to have a game that doesn’t really push the hardware to run at a higher framerate. Shadows are the biggest issue with visuals and they are almost always plain ugly and sometimes flicker. You might get used to this but it is noticeably annoying for me on the big screen, though may be less noticeable if on the Switch’s screen.
Add-ons (DLC):Atelier Lulua ~The Scion of Arland~ Digital Deluxe Edition Switch
OS: 64-bit Windows 10 or MacOS 10.15: Catalina (Jazz)
Processor: Intel Core i7-4790 or AMD Ryzen 3 3600
Memory: 12 GB
Graphics Card: RTX 2080S/RTX 3070 or AMD Radeon RX 6800 XT
VRAM: 8 GB
Storage: SDD (9.15 GB)
INPUT: Nintendo Switch Joy con, Keyboard and Mouse, Xbox or PlayStation controllers
ONLINE REQUIREMENTS: Internet connection required for updates or multiplayer mode.
Requires a 64-bit processor and operating system
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either UNFITGIRL, ROMSLAB or REPACKLAB. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from UNFITGIRL, ROMSLAB or REPACKLAB. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.